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    Army of Two: The 40th Day

    Game » consists of 12 releases. Released Jan 12, 2010

    For Tyson Rios and Elliot Salem, war is strictly business. After their arrangement with former P.M.C. SCC came to a sudden and bloody end, Rios and Salem work for the only people they still trust - each other. However neither their experience as Army Rangers serving in Mogadishu nor their work with SCC has prepared them for the kind of war they'll face in Shanghai.

    Should a 360 game be lagging this much?

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    dagas

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    #1  Edited By dagas

    A friends and I was playing Army of Two The 40th Day in co-op. We both have 100mbit connections, live in the same city and we both have the newest 360 version (slim). Despite that the game was laggy as hell. I've played RE5 and Reach a lot on co-op and never had any problems, but AoT was freezing up for half a second every now and then and often it seemed to be running at no more than 10-15FPS. There were times when I didn't know if the enemies falling to the ground in slow motion was supposed to be a feature to make it look dramatic or if the game just couldn't handle the pressure. I've never experienced anything like it on the 360 apart for the demo of Two Worlds 1. I should also mention that at times it lagged to much that we could not hear each other speaking over the 360 headset because of the stutter. 
     
    Is the game like this in online co-op? What are your experiences?

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