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DeathSpank: Thongs Of Virtue Out Next Month

You know, the long-awaited followup to DeathSpank?

Make no mistake: I think we all knew that Hothead Games was going to make a sequel to its action-RPG comedy DeathSpank. Heck, the original game ends with a very transparent cliffhanger for a follow-up. So it's not a big surprise.  But who would have guessed that Hothead was nearly done making that sequel?
 

It's 'cause thongs are funny.
But that's absolutely the case, as EA and Hothead have revealed DeathSpank: Thongs of Virtue, the sequel to the original DeathSpank, which will be out on September 21 on PSN and September 22 on XBLA. Of course, Hothead didn't turn around a sequel to DeathSpank in the three months between the game's July release and now. Quite the contrary; according to Hothead, Thongs of Virtue was in development alongside the original release of the game. That's right; they were engaging in the dark art of making the sequel before the previous game was properly released, Back To the Future II/III style.

== TEASER ==And it sounds like concurrent development with the first game means that DeathSpank: Thongs of Virtue won't be an especially different game from its predecessor. According to an interview with Hothead Producer  Hamish Millar over at Kotaku, the new DeathSpank will be mechanically and artistically unchanged from the first game, so players who played that original game will know exactly what to expect from Thongs of Virtue. However, though the core mechanics will remain unchanged, the balance of gameplay systems is being altered: Thongs will offer more puzzle and adventure gameplay than its predecessor. The game will add some new items types to the game (including the somewhat-anachronistic addition of proper guns) and promised to be a full 50 percent longer than its predecessor.
    
 It's because people use underwear to cover their private parts. That's what makes it funny.
Of course, one has to wonder if a DeathSpank sequel developed alongside the first game and released so shortly after would be able to address some of the issues players had with the first game. The press release boasts about the new items, locations, characters, and monsters that were added to the sequel, but the interview at Kotaku paints the game as a standalone expansion pack that is mechanically similar to the original game. There's still no online co-op in the game, with Hothead instead updating the game's asymmetrical co-op with a new character for the second player to control. Also, your original campaign progress from DeathSpank will not be carried over to the sequel: you'll start afresh from level one and work your way back to the top.
 
And all of that is why this game is not called DeathSpank 2.
 
And thongs are like underwear, but they don't have a lot of material, so they don't cover much of the private parts. That's the humor.
Kotaku has some more details about Thongs of Virtue in its interview with Millar, but I'm curious as to how a mostly similar follow-up to DeathSpank is received, especially if, apart from some asset changes, it's very similar to the original game. We're bound to have more details ridiculously soon, because that game is coming out in September. 
 
All images courtesy of Kotaku.
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Posted by MattBodega

Make no mistake: I think we all knew that Hothead Games was going to make a sequel to its action-RPG comedy DeathSpank. Heck, the original game ends with a very transparent cliffhanger for a follow-up. So it's not a big surprise.  But who would have guessed that Hothead was nearly done making that sequel?
 

It's 'cause thongs are funny.
But that's absolutely the case, as EA and Hothead have revealed DeathSpank: Thongs of Virtue, the sequel to the original DeathSpank, which will be out on September 21 on PSN and September 22 on XBLA. Of course, Hothead didn't turn around a sequel to DeathSpank in the three months between the game's July release and now. Quite the contrary; according to Hothead, Thongs of Virtue was in development alongside the original release of the game. That's right; they were engaging in the dark art of making the sequel before the previous game was properly released, Back To the Future II/III style.

== TEASER ==And it sounds like concurrent development with the first game means that DeathSpank: Thongs of Virtue won't be an especially different game from its predecessor. According to an interview with Hothead Producer  Hamish Millar over at Kotaku, the new DeathSpank will be mechanically and artistically unchanged from the first game, so players who played that original game will know exactly what to expect from Thongs of Virtue. However, though the core mechanics will remain unchanged, the balance of gameplay systems is being altered: Thongs will offer more puzzle and adventure gameplay than its predecessor. The game will add some new items types to the game (including the somewhat-anachronistic addition of proper guns) and promised to be a full 50 percent longer than its predecessor.
    
 It's because people use underwear to cover their private parts. That's what makes it funny.
Of course, one has to wonder if a DeathSpank sequel developed alongside the first game and released so shortly after would be able to address some of the issues players had with the first game. The press release boasts about the new items, locations, characters, and monsters that were added to the sequel, but the interview at Kotaku paints the game as a standalone expansion pack that is mechanically similar to the original game. There's still no online co-op in the game, with Hothead instead updating the game's asymmetrical co-op with a new character for the second player to control. Also, your original campaign progress from DeathSpank will not be carried over to the sequel: you'll start afresh from level one and work your way back to the top.
 
And all of that is why this game is not called DeathSpank 2.
 
And thongs are like underwear, but they don't have a lot of material, so they don't cover much of the private parts. That's the humor.
Kotaku has some more details about Thongs of Virtue in its interview with Millar, but I'm curious as to how a mostly similar follow-up to DeathSpank is received, especially if, apart from some asset changes, it's very similar to the original game. We're bound to have more details ridiculously soon, because that game is coming out in September. 
 
All images courtesy of Kotaku.
Edited by DrDarkStryfe

Already? 
 
Should be interesting to see how well received this one is, with the first part out just a couple weeks ago.

Posted by test0r

Didnt really like deathspank enough to play more of it.

Posted by Hockeymask27

Wow talk about a dev cycle.

Posted by Yummylee

Haven't even played the original yet.

Posted by Jeknod

LAME

Posted by Peanut

I feel like this may tank.

Posted by Tricks73r

That's totally ridiculous, holy crap. 

Posted by Lukeweizer

More content? So did they just hold out content from the first game then knowing a sequel was 2 months away?
Posted by FunExplosions

Damn. Wish they'd take another couple months to streamline the inventory and item screens. I hope the combat doesn't feel as tacked-on as in the last one.

Posted by Example1013

Looks like it might be...wait, who cares about this?

Posted by HellBrendy

Fucking awesome, no less

Posted by GilbertMordinAndSullivan

Kessler's snarky comments under the photos is probably more funny than anything in the game.

Edited by General_D23

I seem to remember them mentioning earlier that Deathspank ended up being divided into three pieces during development, to make it a downloadable game instead or something.

Online
Posted by Nytrik

That just seems dumb. 

Posted by pornstorestiffi

Deathspank was fun in the beginning and so where the quests. But nearing the end game it got stale real fast. 
  
So this is a pass for me.

Posted by chilibean_3

Looks like there is a new giant bomb, eh? Eh?  Because this game is probably going to fail pretty hard.

Posted by Zaph

Anyone else get the impression they just split the original game into two?
 
With the amount of complaints DeathSpank had for not being very long, there is something decidingly underhanded about this announcement.
 
Will this set a trend for future downloadable games? A publisher begins to notice their game will probably end up 10+ hours long, then ask/tell the developers to cut it into two, but then stay silent about it so potential customers don't think they're being nickel and dimed until it's too late.

Posted by zkillz

I appreciate the break down on that title. I was lost for a sec there. 

Posted by MisterMouse

wow I thought it was just some DLC when I saw the title but a whole new game.

Posted by Butchio

i loved the original, and cannot wait for this

Posted by DonutFever

They said this game "Used to be episodic, but now it's a full experience." but now it's clear that they just said that to make the game appear longer than it really was, and it's still episodic, they're just gonna call the new episodes "Sequels".

Posted by CookieMonster

Unless they make the combat deeper and more enjoyable, this is a no-go for me. Also, I feel kind of sorry for the people that dropped 1200 points on the first one, considering how short it was and how much longer this new one will supposedly be.

Posted by foolman

hmmm.. I don't know, I might pick it up. I liked the first one, I just need to finish it first  :p

Posted by ztiworoh

So torn on this - for one, I actually really liked Deathspank. It wasn't the best game I'd played, but I got a lot of fun out of it. That said, I don't want to support them double charging me for one game divided into two segments. 
 
I feel like they'd have done better to just say it was an episodic game and charge $10 per episode instead of 2 "full games" at $15 each.

Posted by SpaceInsomniac

This is total bullshit!  I paid for the FULL product of Back to the Future II, and they just split it up to make more money.  Greedy movie developers!
 
Wow, that really does sound silly, doesn't it?  Anyhow, yeah, I might be down for more of this game.  I'll have to wait for the trial/reviews to decide for sure.

Posted by TimFReilly

6-8 hours for a $15 isn't short.

Posted by Syphous

Can I get a facepalm?!

Posted by Nadafinga

Why play Deathspank once when you can play it twice for double the price?!

Posted by JDUB_XL

I spent like 12 or more hours on the first one so 50% longer makes me pretty excited!

Posted by thealexray

It's 1999 again, Superman 64 has just been released,  Sisqo has a number 1 hit single and thongs are still funny.

Posted by ajamafalous
@GilbertMordinAndSullivan said:
" Kessler's snarky comments under the photos is probably more funny than anything in the game. "
Posted by purplepeopleeater

I loved the first one, so this news is fantastic for me!

Posted by DrPockets000

Those photo comments are hilarious.

Posted by EDfromRED

Again no online co-op? These days even some X Box 360 Indi games have online co-op.
Posted by Deusoma
@ajamafalous said:
" @GilbertMordinAndSullivan said:
" Kessler's snarky comments under the photos is probably more funny than anything in the game. "
"
Posted by Jolt92
@DrPockets000 said:
" Those photo comments are hilarious. "
Posted by risseless

While the tactics are questionable, I enjoyed the first game enough that I'll probably buy this.

Posted by dudeglove

I bought it, played it through. I'm leaning towards no.

Posted by Death_Burnout
@ajamafalous said:
" @GilbertMordinAndSullivan said:
" Kessler's snarky comments under the photos is probably more funny than anything in the game. "
"
Edited by vidiot

Perspective is desperately needed here, there's a bunch of confusion so let's nail some important things down.
 
Original development for DeathSpank was going to be episodic. Previous HotHead game's prior to DeathSpank were both entry's in Penny Arcade Adventures. The structure of episodic game development, the likes of which both Hothead and Telltale deliver, is not technically the same comparing it to a normal project to project. Resources do not begin and end from each project, as "seasons" are usually meticulously planned from the out-set and certain episodes are usually developed together versus one-at-a-time. User feedback is listened to, and changes are quite easy make on-the-fly in the project (I'll quickly cover that in a minute.) 
 
Regardless, it seems someone realized at HotHead that DeathSpank's core gameplay is longer than the traditional adventure game. While DeathSpank was moved to a "standalone" release, it seems that their project development/management went unchanged, which seems completely understandable given the situation. Develop two games at once? Sure! Why not?! We have taken all this time to establish the resources for multiple-projects, why not utilize what we have established? This is simply good business.
 
There's also the big factor that it looks like the costs to make DeathSpank seem ludicrously cheap, and in the context of this project: That's a great thing. Penny Arcade Adventures used the Torque engine, which is pretty easy to develop for. I'm not sure what engine DeathSpank runs off of, but I'm guess the tools are built for a far more stream-lined approach similar to the TellTale Tool and allows developers to focus more on the actual content versus constantly working on the tools to support the content. This is where user-feedback can be listened too and quickly implemented depending on the suggestions.  

The actual content itself is not at all complicated. DeathSpank's world is filled with 2D flat houses, it's core world geometry is pretty much terrain only. Models will probably be carried over/were being used together in both projects. 
 
As a game, DeathSpank was surprisingly a long eight-ten hour game for me. I know some people who have yet to actually finish it, but if the complaint was that the previous game was not a "complete" game, then I would probably disagree. I've paid more and played considerably less compared to a myriad of different games. 
 
The real question will be how versatile HotHead's tools are, and how much additional gameplay mechanics they could add to it. Mechanics are not usually changed or altered in episodic projects, but some of the press stuff seem to hint at that direction. One question: Will the guns just be ranged combat swaps (just replacing the crossbows with guns) or will they function in a different manner?
 
Edit: Read some more articles and the core mechanics seem "unchanged", but with more "adventure elements". I guess we will just have to wait and see if the changes between the different projects will be enough to qualify this as a "sequel", or will HotHead come out with a statement proclaiming that DeathSpank is back as a episodic game. Either way, for better or worse, were getting a ton of more DeathSpank.

Posted by MJames70

So this is the crap we end up with instead of working on the Penny Arcade games?

Posted by phantomzxro

I don't know i really liked the first game don't know if i will drop 15 again but the game lasted me a good amount of time which felt like it was worth my money. so i will keep my eye on this one and see if i want to go on the deathspank ride again. 
Posted by rt44tbtb4

Am I the only one that didn't find the Penny Arcade games fun to play at all?

Posted by EggPuppet

well, at least I'll know not to make the mistake of buying it a second time.
 
And here I was wondering why Deathspank was so anorexic on real content. Question answered!

Posted by craven_fiend

I'm really debating on whether to get this for my 360 or holding off until it hits the PC.

Posted by CL60

They probably should have delayed Deathspank a little bit, and just added this.

Posted by rav2002

Dont recall seeing a game being released with it's sequel following a couple of months after. Crazy.

Posted by Mystyr_E

I think it's too soon. They should've taken complaints about the first one and improved on it for the 2nd, this feels like "whatever was in the last one will be in this one too" unless they change things in a big way

Posted by CronoXtream

if there not gona add online coop then i dont care.

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