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Nintendo Planning On Bringing Retail 3DS and Wii U Titles Out Digitally

Nintendo plans on kicking off the digital/retail combo with New Super Mario Bros. 2.

The embracing of the oft-talked about "digital future" has been a slow process, to say the least. Due likely in no small part to publishers' unwillingness to send retailers into fits of murderous rage, most overtures toward a more digitally-oriented release model have been tempered as "additional options," with games appearing both at retail and digitally. Only recently have those retail and digital releases started to become more simultaneous, due in no small part to Sony's push for both options on the PlayStation Vita.

Want NSMB2 but unable or unwilling to go to a store to buy it? Does Nintendo ever have a solution for you!
Want NSMB2 but unable or unwilling to go to a store to buy it? Does Nintendo ever have a solution for you!

Now, it seems, Nintendo is getting on board with this idea. During an investor presentation late last night (morning, Japan time), Nintendo president Satoru Iwata made it known that the company plans to start bringing out select 3DS titles to their digital eShop day-and-date with their retail counterparts, starting with the August release of New Super Mario Bros. 2. Iwata didn't state that this would be the standard, necessarily, for all 3DS titles, but rather an option for games that seem like a good fit for the service. Iwata specifically pointed out titles like Animal Crossing, Nintendogs, and Tomodachi Collection as the kinds of games that inspire "daily communication," and thus would be good to have stored on the system, as opposed to only being accessible via a cart.

As of right now, the only other confirmed title that will be getting the retail/digital double treatment is Onitore, a brain training game. Iwata did hint that more would be in the works, including perhaps some that might not necessarily fall under that "daily communication" banner.

Retailers will additionally be offering vouchers with download codes at their brick-and-mortar locations. This will allow for sales and price cuts to be offered post-release, something the eShop isn't currently built for.

It's not just the 3DS that will be getting this treatment, either. According to Iwata, the Wii U will offer the same service, and will have digital versions of its games available at launch. Unfortunately, it doesn't sound like we'll get to find out what those launch games will be until after E3. Iwata made it known that while the final hardware will be at the show, Nintendo doesn't plan to announce the final cost, launch date, nor finalized launch lineup of games until after E3.

While it doesn't quite sound like Nintendo is 100% in on all things digital just yet, this at least looks like a solid step in that direction. Considering I've mostly just been downloading games to my Vita rather than buying them in stores, I definitely see this as a welcome option. The downside obviously is storage capacity, but depending on how large full-blown retail 3DS games are, this could turn out to be a much preferable option. Then again, I don't do much game-swapping, so it's no big deal for me that the games lock to the specific 3DS you download them to. I'm assuming others might have more of an issue with this.

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64 Comments

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StingingVelvet

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Edited By StingingVelvet

@EXTomar said:

@StingingVelvet said:

Why anyone would choose this over a DRM-free disc is beyond me. Changing discs can be a hassle, but digital downloads through an account like this put your games in corporate hands, not your own. Too much to give up if you ask me... way too much.

I hate to break this to you but running software from a disk on a DRM hardened system is still DRM. And I also think too many overvalue a physical disks and carts where it is way less valuable if not junk after a few months anyway.

I am all for freedom, information privacy and similar topics but I don't think most games actually qualify the need to maintain or protect them.

Disc checks are not the same. When the servers go down you still own your game. Have fun trying to play all your digital games on a closed platform when the servers go down and your hardware fails.

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dropabombonit

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Edited By dropabombonit

Typical Nintendo are super vague and don't say if there will be a discount on digital version like PS Vita games

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kosayn

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Edited By kosayn

Nintendo: Planning on 2007, during 2012. It's hard not to love 'em.

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melodiousj

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Edited By melodiousj

Well, this explains why the Gamestop employee was so desperate to get a pre-order out of me.

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BBQBram

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Edited By BBQBram

Digital download Animal Crossing 3DS noaw!

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Amored

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Edited By Amored

At what prices, Nintendo? That is the question!

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Bourbon_Warrior

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Edited By Bourbon_Warrior

Sweet! Looking forward to Xbox copying it, Midnight downloads would be sweet.

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EXTomar

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Edited By EXTomar

@StingingVelvet said:

@EXTomar said:

@StingingVelvet said:

Why anyone would choose this over a DRM-free disc is beyond me. Changing discs can be a hassle, but digital downloads through an account like this put your games in corporate hands, not your own. Too much to give up if you ask me... way too much.

I hate to break this to you but running software from a disk on a DRM hardened system is still DRM. And I also think too many overvalue a physical disks and carts where it is way less valuable if not junk after a few months anyway.

I am all for freedom, information privacy and similar topics but I don't think most games actually qualify the need to maintain or protect them.

Disc checks are not the same. When the servers go down you still own your game. Have fun trying to play all your digital games on a closed platform when the servers go down and your hardware fails.

How are you going to play a modern online game with the servers are down? I look at a game like Dungeon Defenders see this as a prime example of a game where a disk is the absolute wrong format.

Okay lets set aside games that have a major online component. If you play something like Fallout 3 today on a new machine today, it can work "out of the box" but be prepared for crashing, bugs, and other problems that have no workarounds. In this case, the disk is not as valuable because it has been superseded by updates that will take a bunch of time in maintenance just getting it up to a stable state.

I do appreciate what you mean but really this is a reflection of the technology. To play MW3, the console only reads a little bit of the physical disk to validate the encryption keys and reads the rest of the data and software engine off the hard drive. If consoles are relying more and more on dynamic content that is just not found on the original media, why do we have these things? Its a lesson learned on PC decades ago.

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sonicrift

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Edited By sonicrift

I'd buy Nintendogs and Animal Crossing if I didn't have to pop a different cart in to play.

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Lucidlife

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Edited By Lucidlife

Ok, nice. But we all know the titles will be the exact same price as retail which is a complete joke, and that certainly isn't just a Nintendo problem.

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DeF

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Edited By DeF

@Lucidlife said:

Ok, nice. But we all know the titles will be the exact same price as retail which is a complete joke, and that certainly isn't just a Nintendo problem.

the wording was a bit weird but they were saying that retailers are now able to set the prices for download codes. if that only means the codes they're selling at retail stores or if that includes publishers setting prices for the actual software on the download service (à la steam), I don't know. the words they used were "retailers" and "download codes" but it's reason enough to be cautiously optimistic that it may finally allow for sales and price cuts to happen on Nintendo's download service.

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StingingVelvet

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Edited By StingingVelvet

@EXTomar said:

@StingingVelvet said:

@EXTomar said:

@StingingVelvet said:

Why anyone would choose this over a DRM-free disc is beyond me. Changing discs can be a hassle, but digital downloads through an account like this put your games in corporate hands, not your own. Too much to give up if you ask me... way too much.

I hate to break this to you but running software from a disk on a DRM hardened system is still DRM. And I also think too many overvalue a physical disks and carts where it is way less valuable if not junk after a few months anyway.

I am all for freedom, information privacy and similar topics but I don't think most games actually qualify the need to maintain or protect them.

Disc checks are not the same. When the servers go down you still own your game. Have fun trying to play all your digital games on a closed platform when the servers go down and your hardware fails.

How are you going to play a modern online game with the servers are down? I look at a game like Dungeon Defenders see this as a prime example of a game where a disk is the absolute wrong format.

Okay lets set aside games that have a major online component. If you play something like Fallout 3 today on a new machine today, it can work "out of the box" but be prepared for crashing, bugs, and other problems that have no workarounds. In this case, the disk is not as valuable because it has been superseded by updates that will take a bunch of time in maintenance just getting it up to a stable state.

I do appreciate what you mean but really this is a reflection of the technology. To play MW3, the console only reads a little bit of the physical disk to validate the encryption keys and reads the rest of the data and software engine off the hard drive. If consoles are relying more and more on dynamic content that is just not found on the original media, why do we have these things? Its a lesson learned on PC decades ago.

1) I don't play online games, and even if I did those are understood to be time limited when you buy them.

2) Patches and DLC, while nice, are not necessary to play the game. At leas the core game on the disc will be preserved for all time, unlike a download which will require a company to be around to use. Unless we factor in piracy of course, but I expect the internet to be much more regulated in the future, harming that as an avenue for preservation.

3) Yes the PC has been dealing with this a long time, and all that DRM gets in the way of preservation. Still it is different because the PC is an open platform, which gives the user a lot more options to preserve their content or reacquire it.

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bretthancock

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Edited By bretthancock

"Iwata specifically pointed out titles like Animal Crossing, Nintendogs, and Tomodachi Collection as the kinds of games that inspire "daily communication," and thus would be good to have stored on the system, as opposed to only being accessible via a cart."

Seems stupid to state the obvious, but that is a pretty good indication that Nintendo might not fuck up this online thing after all.

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Enigma_2099

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Edited By Enigma_2099

@Moncole: I doubt they'd go that far. I'd see $5-$10 cheaper, tops.

But then you'd have to make sure you had enough storage space to keep your downloads, which is possibly where they'd make up the difference.