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Nintendo President Iwata Addresses Shareholder Concerns During Annual Meeting

Highlights Include: A response to E3 disappointments, a Club Nintendo replacement program, comments on the failure of the Wii U launch, and "Nintendo-like solutions" for the NX.

An artist's rendition of Mario addressing the concerns of Nintendo shareholders.
An artist's rendition of Mario addressing the concerns of Nintendo shareholders.

Early today, Nintendo released the English translation of their yearly shareholder meeting, an event which offers shareholders the chance to bring up concerns about the company and seek clarification on company policy and action. The whole thing is fascinating: Some of the shareholder questions show canny insight into the industry (and feature a sort of directness that we rarely see in press interviews). Others are... well, a little less informed. The results are incredibly interesting, either way.

Early into the proceedings, one shareholder mentioned that compared to other virtual storefronts where retailers often give big discounts to consumers for digital copies of games, Nintendo seems to keep digital and physical game prices largely in line with each other. Nintendo president Satoru Iwata first re-iterated the company's policy, stating that "Nintendo would like to offer these products to our consumers at the same prices given that their software value is the same,” before then offering potential hope for both fans of sale prices and of the (now gone) Club Nintendo:

We understand that consumers who buy many download versions may not be fully convinced if all of these products cost more than the packaged versions. In the new membership service that we are now developing to replace “Club Nintendo,” we are thinking about providing a system where Nintendo can give (individual) offers to each consumer. I would like to explain the details when we have everything in place for the new membership service, which is targeted to launch this autumn.

I'd love to see this new service actually integrated into Nintendo's storefronts instead of just living out on a website somewhere.

The most interesting thing about these sorts of meetings is that shareholders don’t pull any punches. One investor began a question by stating that they “have the impression that the launches of the two systems, Nintendo 3DS and Wii U, were consecutive failures," before going on to ask how Nintendo would prevent the launch of the forthcoming NX from suffering a similar fate, and whether the company had better developed third party relationships to prevent that from happening.

While Iwata emphasized the 3DS' "recovery" from a weak launch, he did concede the lackluster reception of the Wii U. Nintendo's president then tried to contextualize why the previous, super successful generation of consoles was so anomalous. Describing the process of selling game platforms as a "momentum business," Iwata explained the importance of titles like Brain Age and nintendogs, which helped the Nintendo DS reach demographics who had never played games before. You could make a similar case for the Wii's huge numbers, which had a handful of accessible and intuitive games that really sold the console's potential to a massive group of people. And once you get consoles into hands and homes, it's a lot easier to sell games. The 3DS, and especially the Wii U, have simply lacked that momentum.

With regards to the NX, Iwata first explained that he decided to mention the console's existence earlier this year as a way to address rumors that Nintendo was planning to "give up on the dedicated game system business and concentrate on smart device application development." In effect, Iwata was re-stating Nintendo's general commitment to the game console business even though it was too early to share specific details about the NX project.

Iwata then addressed the shareholder's concern about NX's forthcoming launch with a statement that, frankly, I'm not sure I fully understand:

I will not share details on NX today but with regard to the launch of Nintendo 3DS and Wii U not necessarily having progressed well and not acquiring sufficient support from software publishers, we intend to offer NX through a Nintendo-like solution. Thank you for understanding that we are making various considerations and preparations in order to avoid what happened with the previous generations.

I'm not sure what a "Nintendo-like solution" is. Does that mean the plan is to have weak third party support and then a really dope Zelda game? Or is Iwata referring to "NX" as a software platform and the "Nintendo-like solution" is the console itself? Maybe something was just lost in translation here.

Elsewhere in the Q&A, Iwata confirms that the NX is "a new platform," and states that the company is working internally and with partners to decide "how to continue creating software for Wii U and Nintendo 3DS." I'm pretty sure this just means that there will be the usual transitional period between two console generations, with games releasing are released across multiple platforms, but who knows. Nintendo once called the DS their "Third Pillar" (with the GBA and the GameCube as the other two), so I guess it's possible to imagine a future where the company tries to support three platforms at once, but I have my doubts--both that they'd attempt this strategy, and that it would work if they did try it.

Shigeru Miyamoto
Shigeru Miyamoto "ostensibly" "having fun" at Nintendo's E3 2015 booth.

Another shareholder echoed the recent complaints of many Nintendo fans, asking the company to explain the thought process behind their E3 showing. Iwata deferred to Shigeru Miyamoto, since the Mario creator had actually attended the show personally. Miyamoto re-emphasized that the company's goal was to show off games that would release in the near future instead of titles still early in development. The two Nintendo executives did address the fan criticism directly, but even this came with a reassertion of Nintendo’s E3 strategy (and, as a bonus, a bit of a shot at Sony and Microsoft):

Miyamoto: As for future titles, since we only introduced the software to be sold early next year, we acknowledge the criticism from our fans that we failed to excite them with new proposals. On the other hand, when we looked at our booth at E3 this year, I had a solid feeling that our trade customers appreciated the very fact that they were able to play the software which soon would be released into the market and that many of them were Nintendo-like software titles. Other than Nintendo, the major hardware manufacturers, Sony and Microsoft, also had booths, and I got the general impression that they were showcasing not only the products for this year but also many products for next year or the year after and, because of that, introductions for many of their software titles were done visually, not with playable demos.

Iwata: One thing I should say about Nintendo’s E3 booth is that, unlike the other booths in general, most of the visitors to our booth were smiling and actually picking up the controllers and playing with our games. So, this was one big difference because a number of the visitors to other booths appeared to have spent a lot of time just watching game videos.

I get what they’re saying here: The most exciting, new games at Sony's and Microsoft’s press conferences weren’t playable on the show floor. But both of those companies did offer a huge collection of playable games from third party developers. For what it’s worth, Iwata does close this question off by stating that he is "listening to people’s opinions" and insists that Nintendo "will try to improve next year and beyond.”

There's much more in the full Q&A. Iwata touches on everything from Nintendo’s “free-to-start” mobile game strategy, the possibility of Nintendo-branded sneakers (and other licensed merch), the nitty gritty on stock information, the sales figures for Nintendo Virtual Console games, and even the likelihood that legendary Seattle Mariner Randy Johnson will retire his jersey number… Listen, stock holders have a wide variety of interests. One strange absence, though: Not a single question about Amiibo. Huh.

88 Comments

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joeshabadoo

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pretty sweet write-up, Austin. Just a quick note, that miyamoto photo you use up there showing him controling a wii u gamepad while playing a very rough star fox proof of concept is actually from E3 2014

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BradBrains

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The fact Nintendo still doesnt use their vast back catalog to their advantage is such a mind bogglingly dumb thing

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BradBrains

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The fact Nintendo still doesnt use their vast back catalog to their advantage is such a mind bogglingly dumb thing

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Klaimore

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I like to be optimistic and feel like Nintendo will have a great future for us. Fantastic article thanks Austin.

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newmoneytrash

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@paulunga said:

Wait, the 3DS is a failure? What?

Nah. The 3DS was successful af

The 3DS launch was a failure, though. The ambassador program exists for a reason

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AiurFlux

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No Caption Provided

*Artists representation of Iwata immediately following the shareholder meeting.

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Eribuster

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@bradbrains said:

The fact Nintendo still doesnt use their vast back catalog to their advantage is such a mind bogglingly dumb thing

Given how sparse Virtual Console and Wii-on-Wii-U releases have been, that is an easy thing to say.

Sadly, I think the reality is more terrible as the few tidbits that have gone out there indicate that getting Virtual Console content out there is not the automatic process we assume it to be. I'm beginning to think that Virtual Console stuff actually requires a non-trivial amount of effort to pull off. Adding to that, Nintendo doesn't seem to have enough staff to go around to support Virtual Console in a way we would like.

And that's not getting in to rights issues with other parties over old games.

@aiurflux: Heh. On my good days, I like to think that Nintendo is used to marching to it's own pace. Sometimes that doesn't bother me as much.

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geirr

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Nintendo-like? So sort of out of touch yet quaint enough to keep just enough people hooked to live happily another console cycle? NX should just be a platform developed for PC and mobile where they'll self-distribute their own games and potentially sell 3rd party games developed under the Nintendo banner. Sure they can focus on a "console" but in my dreams it's but a home PC in a cute box which will run the NX PC/mobile platform. Yaaay~

*dreams*

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Benmo316

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Nintendo could have had it both ways. Their E3 booth could have been the same and people, like they stated, would have still been happy. But during the Direct they could have sprinkled in one or two big announcements about future titles to get people excited.

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katpottz

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Edited By katpottz

@eribuster: judging by the talk of question 10 it seems like they may just be about to make some of those third party partnerships "Please allow us to continue to hold the current number of treasury shares until the end of this transition stage, as we might be able to make effective use of the shares for an M&A (merger and acquisition) or business alliance during this time."

...did they seriously get asked about character T's twice? dammit japan!

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mr_creeper

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@geirr said:

Nintendo-like? So sort of out of touch yet quaint enough to keep just enough people hooked to live happily another console cycle? NX should just be a platform developed for PC and mobile where they'll self-distribute their own games and potentially sell 3rd party games developed under the Nintendo banner. Sure they can focus on a "console" but in my dreams it's but a home PC in a cute box which will run the NX PC/mobile platform. Yaaay~

*dreams*

I was thinking the same thing. Would be awesome to see Nintendoget the jump on the other guys and do what's probably gonna end up happening a few years down the line anyways.

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Majkiboy

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This was genuinely interesting, love to get some insight in their thought process. I specifically like the comment about not having big hopes for Splatoon because it was a new IP!

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korolev

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I think Nintendo make a mistake trying to duplicate the success of the Wii - the Wii succeeded because it attracted a ton of people who don't normally play games. It was, by all accounts, a phenomenal success. BUT - eventually those people who don't normally play games..... stopped playing games. My parents bought a Wii, despite having only ever played Tetris and no other game, and for a week or two they had fun pretending to bowl and play tennis.... and then they stopped. And the Wii was then only used occasionally by me when I wanted to play a good Nintendo game - which became increasingly sporadic.

Although the Wii was wildly successful at launch and overall a very positive thing for Nintendo, Third-Party developers ended up getting burnt, very badly, by the Wii as core gamers didn't like the shovel ware they made and the casual crowds moved onto to tablet gaming.

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BlueFalcon

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@joemotycki: the great games part is debatable. Personally I can count the number of Nintendo games I've wanted to play on console over the past decade on one hand.

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hermes

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@bananasfoster said:

@hermes said:

@bananasfoster: I agree with you that the Nintendo-like solution seems to be for the NX will likely aim to be different to their competition. At this point it sounds like, since they don't have the hardware production expertise of Sony, or the deep pockets and software R&D of Microsoft, they are decided to differentiate their products by some trait or gimmick that makes them, not only not care a if they are outclassed in raw power, but also make sure games that use it can't be ported to other platforms, not even PC. Which may be a good differential, but doesn't ease their pitiful 3rd party support.

What I don't know is why people (even them) would call this "the Nintendo-like solution", since it is a relatively recent approach. It only became prominent since the Wii days... In previous generations their products were technically way ahead of their direct competition (Gamecube vs PS2, SNES vs Genesis, or NES vs everyone else).

Well, you have to remember that NIntendo has ALWAYS changed it's controller dramatically between hardware iterations. The SNES added shoulder buttons which became immediately necessary for F-Zero, and Pilotwings. The N64 added the analog stick which became immediately necessary for WaveRace and Mario 64. The gamecube just had a wierd controller for weird controller's sake, but the Wii revolutionized again.

I bristle when people call what Nintendo does a gimmick. It's not. It's the complete OPPOSITE of a gimmick. Strictly speaking, what Sony and MS do is a gimmick. That is to say, they make superficial and that don't really alter the experience in order to move new units. That's what the definition of a gimmick is. Nintendo drastically alters their hardware so that things that were previously able to be done are no longer able to be done and new solutions have to be invented. This isn't a gimmick at all. It's also why 3rd parties HATE Nintendo. Don't let them fool you, it has nothing to do with the hardware not being powerful enough. It has to do with companies that are risk-averse and profit minded not wanting to invent new things to work on Nintendo's consoles. THey want to churn out the same thing they have been doing on a yearly schedule like Assassin's Creed or Call Of Duty. When Nintendo invents a new controller or interface, all it reads to 3rd parties as, is "risk".

I know the word sometimes sound despective, but in fact, what Nintendo has done for a couple generations is the exact definition of gimmick:

In marketing language, a gimmick is a unique or quirky special feature that makes something "stand out" from its contemporaries.

Which is the thing that differentiated the Wii from the 360 and PS3. Or, if you will, Nintendo innovates while the other companies iterate. The XBox One is relatively similar to the XBox 360, but more powerful. The 360 is similar to the XBox, but more powerful. The same happens with PS1 and PS2.

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geardo

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Nice run down. "Nintendo-like solutions" has me worried. I just want Nintendo to end this twenty-year slide into irrelevance and actually be competitive again. There's nothing wrong with trying to appeal to the western game market, yet they've spent half of their PR on bashing it since their terrible E3.

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zerdune

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That Miyamoto picture is from E3 2014.

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melodiousj

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"One strange absence, though: Not a single question about Amiibo. Huh."

Why is that strange? These are shareholders we're talking about, not gamers. So long as Amiibo continues to print money, I'm sure they're quite content to not rock the boat on that one.

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CrimsonAvenger

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Nintendo is so full of nonsense. They'll drop support for the Wii U once the NX comes out next year. We know they've shifted all their big titles to the NX so they really just stop pretending.

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Fitzgerald

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but with regard to the launch of Nintendo 3DS and Wii U not necessarily having progressed well

The WiiU I understand, but I'm under the impression that the 3DS is quite successful. Is Iwata just referring to the rough start that the 3DS had?

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Pierre42

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"Nintendo-like solution" : Probably just a solution in-line with the company's core values and goals. It doesn't sound that off or unfathomable in my head.

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Ry_Ry

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@fitzgerald: seems more of a reference to its launch. However they've probably noticed that mobile (phones and tablets) have erroded some of their market

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Edited By huser

@soulcake said:

Think about it, if Nintendo would make a Third-party supported hardware like the PS4 or Xboxone + a Nintendo gimmick and Nintendo games. Then they could sell a lot of consoles. To bad There Console Rotation is way off .

Not necessarily.

One of the reasons the PS2 killed the Dreamcast and why the Xbox managed to gain any ground at all is by launching their consoles after their competition. It's shortcut to making sure that every port looks better on your console than everyone elses. YOu know how everyone is complaining about how much better PC games look than PS4 games? They are going to be doing that for the next 8 years. If NItnendo jumped in now with a better console..

This is an interesting statement. I don't disagree necessarily, but the biggest argument I've heard for the last decade and a half is to sell FIRST. MS got off the ground with the Xbox, but the PS2 sold 150 million units that gen. And at least with the Bombcrew, (who are clearly not always right, but were covering games during the time) they posit much of MS's initial success was cast off Sega fanboys jumping to their platform. The next gen, MS got out first and pretty much closed the gap with the Playstation. This gen the Wii U has been a sales tire fire, but there's all kinds of problems associated with that launch.

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huser

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@forkboy said:

@bananasfoster: It's pretty weird that you somehow believe Nintendo aren't in it for the bottom line.

They are companies, all of them are in it for the profits. But MS has been public about wanting to own the living room for decades now, and seems to have gotten into the business when Sony proved how mass market gaming systems could be, especially tied to media consumption, and how much of a threat to MS's plan they were. Meaning, the gaming is just a means to an end, and not necessarily a core interest.

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BananasFoster

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@huser said:
@forkboy said:

@bananasfoster: It's pretty weird that you somehow believe Nintendo aren't in it for the bottom line.

They are companies, all of them are in it for the profits. But MS has been public about wanting to own the living room for decades now, and seems to have gotten into the business when Sony proved how mass market gaming systems could be, especially tied to media consumption, and how much of a threat to MS's plan they were. Meaning, the gaming is just a means to an end, and not necessarily a core interest.

Well said. Better than I expressed it. One could very easily see MS and Sony getting out of gaming entirely if the wind blew in another direction. There were rumors not that long ago, in fact, of MS spinning off the Xbox division and divorcing it from Microsoft altogether.

I think that has been tabled, though, since they are trying to synergize the Xbox One and Windows 10.

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BananasFoster

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@huser said:
@bananasfoster said:
@soulcake said:

Think about it, if Nintendo would make a Third-party supported hardware like the PS4 or Xboxone + a Nintendo gimmick and Nintendo games. Then they could sell a lot of consoles. To bad There Console Rotation is way off .

Not necessarily.

One of the reasons the PS2 killed the Dreamcast and why the Xbox managed to gain any ground at all is by launching their consoles after their competition. It's shortcut to making sure that every port looks better on your console than everyone elses. YOu know how everyone is complaining about how much better PC games look than PS4 games? They are going to be doing that for the next 8 years. If NItnendo jumped in now with a better console..

This is an interesting statement. I don't disagree necessarily, but the biggest argument I've heard for the last decade and a half is to sell FIRST. MS got off the ground with the Xbox, but the PS2 sold 150 million units that gen. And at least with the Bombcrew, (who are clearly not always right, but were covering games during the time) they posit much of MS's initial success was cast off Sega fanboys jumping to their platform. The next gen, MS got out first and pretty much closed the gap with the Playstation. This gen the Wii U has been a sales tire fire, but there's all kinds of problems associated with that launch.

Well, unfortunately, there is no recipe for success when it comes to console success.

While they were co-developed, the Sega Saturn famously launched before the PS1 which allowed Sony to adjust it's price and undercut Sega in the states. It also gave Sony time to launch with a large library of fairly decent first party games as well as a large number of Namco games.

The N64 launched latest in that generation which allowed them to have a system that was considerably better than the competition, but unfortunately hindered by the cartridge slot. If they didn't have that, Nintendo would have dominated that generation.

You are right that the Xbox was able to pick up some customers from Sony by launching after the PS2, but remember that the PS2 launched after the Dreamcast, which was technically the first console of that generation. (and, ugh, what a console it was. Sigh.) But one of the main reasons Sony bested them was because the dreamcast had inferior hardware to the PS2 due it it launching first.

The common knowledge that launching first means something was really ONLY applicable to the Xbox 360. The Xbox 360 was really the only console that launched first and made it count. But remember that, at the time, Sony was blowing it at every turn. Ken Kutaragi sounded like a lunatic telling people that they were going to have to work second jobs to afford a PS3 and that they would be able to put their home movies into the system and have it turn them into HD digital masterworks.

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Rebel_Scum

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His answer to pricing is really vague. They need to sort of why a retailer can sell a 3DS title for 48.99-55.99 (AUD), compared to selling the same title on the e-shop for 89.95. And when the title is on sale on e-shop its around $60, that's still more than the retail price.

It makes no sense.

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moonwalksa

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@korolev said:

I think Nintendo make a mistake trying to duplicate the success of the Wii - the Wii succeeded because it attracted a ton of people who don't normally play games. It was, by all accounts, a phenomenal success. BUT - eventually those people who don't normally play games..... stopped playing games. My parents bought a Wii, despite having only ever played Tetris and no other game, and for a week or two they had fun pretending to bowl and play tennis.... and then they stopped. And the Wii was then only used occasionally by me when I wanted to play a good Nintendo game - which became increasingly sporadic.

Although the Wii was wildly successful at launch and overall a very positive thing for Nintendo, Third-Party developers ended up getting burnt, very badly, by the Wii as core gamers didn't like the shovel ware they made and the casual crowds moved onto to tablet gaming.

You're right, except on the point where "those people who don't normally play games stopped playing games." Some of them did I'm sure, but a huge portion of that new gamer market are people who transitioned to smartphone gaming. It wasn't long after the Wii that iPhone and later Android devices exploded in popularity, to the point that now if someone is carrying a cell phone in the first place, it's almost guaranteed to be a smartphone.

That new gamer demographic is still gaming, but they're doing it on low-priced or free software made to be easily accessible and low-commitment. And since those people are unused to more traditional games, their standards are also not high - the main concerns are simply cost and how easy it is to get into, both of which are addressed extremely well by the standard f2p style of many mobile games. Demographically, to keep the Wii's boom audience, Nintendo would have had to compete with a platform that is handheld, ubiquitous, and populated by free products with extremely low production costs.

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krampasYulog

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I love Nintendo, and was not as disappointed as most with their E3 presentation (lowered expectations?). That said, I really hope the NX is some sort of hybrid handheld-console. It would be amazing to be able to buy one system that could handle both out of the box. Vita and Playstation are a cool match, but I am just way too into Nintendo's handhelds for my budget to justify the Sony solution to the problem.

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epgpx

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yo, y u be dissin iwata-san, dat b disrepectful foo. straight up insolence foo. don't b misconstruin iwata-san. he said "nintendo-like solution" cuz he gonna nintendo it up foo. okay cuz.

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Assirra

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but with regard to the launch of Nintendo 3DS and Wii U not necessarily having progressed well

The WiiU I understand, but I'm under the impression that the 3DS is quite successful. Is Iwata just referring to the rough start that the 3DS had?

Since it saids launch yea they refer to the start. Nowdays more people got a 3DS then a "next gen" console.

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divergence

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You know what you get with Nintendo. Great games, mediocre hardware, zero third-party support.

Wasn't always this way. The NES and, in particular, the SNES were great for their day. Have to rank the SNES a bit higher because it wasn't as prone to dirty cartridge contacts preventing games from playing. Everyone made games for those systems. Things started to go off the rails with the N64. The gamecube was a solid piece of hardware but then when Wii came around the install base became huge but I think publishers struggled to learn how to make money on it. Wasn't helping that there was a glut of shovelware on that system. When Wii U came around I think they found out "core" gamers hadn't stuck it out with them through the Wii days even though they positioned it to better compete against Sony and Microsoft. And we all know grandma isn't tagging along to buy a Wii U. She probably gets the Wii out once or twice a year to play Wii Sports with grand children.

So what do they do now? Maybe keep it simple and go back to a traditional system, no motion controls or touchscreens. But then again, if they do that how do they differentiate itself from the competition?

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ripelivejam

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It all seems so spiteful and petty now, poor iwata :( at least he faced it like a pro to the very end.

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nasher27

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@ripelivejam: None of this was spiteful, shareholders have every right to ask these questions. You earn that right when you give a company your money for them to spend.

Anyways, just reading through this thread now, I am very curious as to what changes Iwata's death will bring about at Nintendo. Obviously all of the projects that are already in motion will continue but when someone like Iwata, who has been incredibly influential in Nintendo's plans for the last 10+ years, suddenly passes it is going to bring about some changes.

I'm sure they've had some contingency plans in place for this situation, as I remember reading that he has been having these specific health issues for a number of years now.