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Raising Mental Illness Awareness Via Games

Asylum Jam, taking place this upcoming weekend, is gathering developers to widen the scope of horror.

“Crazy” people are a common horror trope. Insane asylums are often used as settings in the genre. Even gaming’s indie horror darling, Amnesia: The Dark Descent, has “sanity” as a gameplay mechanic.

Outlast was set in an insane asylum, though to be fair, its inmates were largely criminals.
Outlast was set in an insane asylum, though to be fair, its inmates were largely criminals.

Mental illness, a very real problem, is often used as a way to scare us. Asylum Jam, taking place October 11 through October 13, hopes to encourage designers to think more broadly about horror's potential.

“This jam is to show that you can still create a great horror experience without using inaccurate stereotypes of those who suffer from mental illness, or the institutions that support them in diagnosis and recovery,” reads the jam’s website.

Asylum Jam came into being thanks to Lucy Morris. She read an article on Kotaku by Ian Mahar titled “Nobody Wins When Horror Games Stigmatize Mental Illness” from earlier this year.

“Popular media drive popular beliefs, which lead to reinforcement, adaptation, or abandonment of stigmatic views,” said Mahar.

You don't have to spend much time to come up with horror game or movie that's riffed on mental illness.

Morris was inspired, and it helped she'd organized numerous game jams in the past. She settled on the name Asylum Jam as a way of ironically commenting on the problem at hand.

“There’s a positive way to both hone developer’s skills and to sometimes get a message across or create awareness,” she said.

Morris’ brother works in mental health care, and is training to be a nurse. Her stepfather aids the disabled.

Neverending Nightmares is a recent example of a game designer channeling his mental illness into a video game.
Neverending Nightmares is a recent example of a game designer channeling his mental illness into a video game.

Of course, Morris made it clear she doesn’t think games that have used traditional horror tropes, especially ones culling from mental illness stereotypes, are necessarily bad games. Instead, Morris hopes Asylum Jam encourages developers to come up with new ways of scaring players.

“Horror is usually derived from what we don’t understand,” she said. “There isn’t a lot of mental illness health awareness out of there, and I think that’s partly what has driven it to become a trope. The fact that it’s glorified in horror movies and video games and comics--all media, for so long--it’s just eventually come to this point where we expect to see these things.”

As developers started registering, Morris has heard some interesting stories and motivations for participation. One developer diagnosed with schizophrenia wants to make a game that illustrates what it’s like to live with vivid hallucinations. Another developer hopes to honor a co-worker’s recent suicide.

“Horror is usually derived from what we don’t understand. There isn’t a lot of mental illness health awareness out of there, and I think that’s partly what has driven it to become a trope."

We may be seeing the start of a trend in the horror genre, actually. Retro/Grade developer Matt Gilgenbach recently closed a successful Kickstarter to develop Neverending Nightmares, a game that specifically draws from his lifelong experience with various forms of mental illness.

“I have had quite a few emails from people,” said Morris, “who have said ‘yeah, I have suffered from mental illness, and I’d really like to actually create a horror game, create a game that shows awareness of my illness in particular, and portray it accurately, so people can really understand what we go through.’ I think that’s a really important step forward.”

More than 150 developers have currently committed to being part to Asylum Jam, which doesn’t count the developers showing up to physical locations throughout the world. With those, the number could well exceed 200, and it’s likely many others will spontaneously show up during the weekend. All of the games will be available through the game’s website when it closes Sunday. It's not too late to sign up, if you're interested.

“Game jams are a really positive way to bring awareness to an issue,” said Morris, “because you’re not sitting there saying ‘oh, this is wrong with the industry! But I’m not going to do anything about it.’ Over 150 people are going to come together and do something about it. It’s a positive response--being creative to move away from these tropes and explore.”

Patrick Klepek on Google+

85 Comments

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toddtodd

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Edited By toddtodd

I'm kind of tired of these sorts of things. I can only speak for myself but I don't like telling people that I'm bipolar. I don't tell them that I've been to a psychiatric ward because its very personal. I also hate that mental illness always seems to be portrayed as a crippling disease from those who suffer from it. It isn't ideal but I genuinely feel that some people simply feel sorry for me, or they change their tone and vocabulary if the discover I'm bipolar they avoid act differently in fear of my triggering a depressive or manic state. If this makes people understand then that is great. I just don't understand how creating a horror game to scare people can educate them or help them understand mental illness. It seems counter intuitive and has a large chance of fueling their fear of mental illness, leaving them afraid to address mentally ill people in the same manner they would address anyone else.

I sincerely hope that this can create some change in peoples perception of the mentally ill. If this works it will be great. If it encourages people to address me differently from others I feel it would do more harm than good. I'd like to receive the same treatment others do. This is going to be a very challenging thing to portray in a game, especially in a horror game.

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patrickklepek

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Second paragraph. Misspelling. Looks like things haven't changed since the last Patrick article I read several months ago.

u are a true friend

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Nation764

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Second paragraph. Misspelling. Looks like things haven't changed since the last Patrick article I read several months ago.

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l4wd0g

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@tomba_be said:

I like this persons attitude. Instead of demonizing the games she doesn't like the makers point of view of, she actually goes ahead and tries to get games made from another perspective. Something the whole misogyny crowd can learn a thing or two from.

That said, I think being scared of mental illness is quite normal. A lot of people are less afraid of death than losing their mind. Being confronted with that will therefore scare most people.

that is pretty neat.

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l4wd0g

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CA solution to mental illness was simple. Eugenics. They never apologized or reconciled (in anyway) to those they sterilized or their families.

Anyway, here is my issue,

“This jam is to show that you can still create a great horror experience without using inaccurate stereotypes of those who suffer from mental illness, or the institutions that support them in diagnosis and recovery,”

This is the ambiguity fallacy. The conclusion assumes a much better understanding than is suggested in the premise, therefore we have the ambiguity fallacy.

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Tomba_be

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I like this persons attitude. Instead of demonizing the games she doesn't like the makers point of view of, she actually goes ahead and tries to get games made from another perspective. Something the whole misogyny crowd can learn a thing or two from.

That said, I think being scared of mental illness is quite normal. A lot of people are less afraid of death than losing their mind. Being confronted with that will therefore scare most people.

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cornbredx

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I don't think its as big a "problem" as she says. There are many horror movies and games that don't have mental illness involved.

Keeping this to games: Silent Hill 1, 2, and 3. Clocktower. Fatal Frame. Clive Barkers Undying. Vampire The Masquerade Bloodlines (while not inherently a horror game, it has some levels that are considered some of the best scares in a game ever), Bioshock. These are games a lot of people will know by name alone. They are horror and have nothing to do with mental illness.

Now that I think of it, I'm struggling to come up with any game that uses mental illness as a scare tactic. The only thing I can come up with is Outlast, and the mental illness in that is really brought on by the experimentation being done to them and mainly they are all criminals to begin with. Amnesia used a sanity meter much like Eternal Darkness and Call of Cthulhu but I wouldn't really call that portrayal of mental illness one way or another. It's more of an attempt to define the horrors that HP Lovecraft wrote about in a way we can visually see, as he writes them in a way that suggests even looking upon them can drive someone insane or cause you to kill yourself in sheer terror.

I'm sure there are games that do, not even necessarily horror games (its more common to see someone with a mental illness in a non horror game in my experience- for example Spec Ops the Line which has probably the best portrayal of PTSD I have ever seen especially in a video game), but I feel this game jam kind of presents a "problem" in a light that isn't really a problem.

That being said I do agree with the thought of wanting to share what it's like. Suffering from my own issues I can relate to something like that. I just think the comment of this jam that "Video game horror uses mental illness as a trope far too often" is a bit over zealous.

Spreading awareness is great, but lets not pretend there's a problem when there isn't.

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FaPaThY

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Edited By FaPaThY

What, are there no other, less stereotypical, genres that can be used to bring 'awareness' to mental illness? Unless you're trying to make me more afraid of crazy people than I already am, this all just seems exploitative and an excuse to get a Game Jam together. Also, with how niche psychological horror games are, I don't see this having that much an affect, assuming the actual goal is really to raise awareness. Not that I even think this is a serious problem to begin with.

But whatever. Maybe I'm just tired of all of these groups wanting to raise awareness about their issues through games, as if gamers are the only ignorant people out there. At some point, that just feels patronizing. At least they aren't crying to developers to change their game to address the issues though, like some groups, so that's a plus I guess.

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daltimond

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As someone with schizoaffective disorder and as someone who has been to mental hospitals several times, I am interested in how anyone who doesnt have a mental illness or has spent time in a mental hospital could accurately portray either of them.

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JasonR86

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Edited By JasonR86

@blister:

I do psychotherapy. The main goal for me is to help someone live with their disorder. I do this in a lot of ways and one of my main techniques is creating normalcy. I see no therapeutic benefit in telling someone they are abnormal and different from us 'normals'. I say 'overcome' rather then 'live with' because I want my clients to be strong and not victims. Trust me dude, I work with a lot of people and have diagnosed a lot of disorders. Not that I should be considered more right then you or not in this matter. But please don't insinuate about my clients and my work. Plus I'm just stating an opinion on how I consider mental health disorders from my perspective. Nothing more.

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sravankb

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I will only play these games if they provide some sort of solution to the problem; I don't care for a simple "addressing the issue" angle on the thing.

It doesn't have to explicitly explain how to solve it, but if it's just an expression of how a depressed person feels to the general public, I couldn't care less. I have enough of that shit in my life to actively try and experience it through my entertainment.

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Blister

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Edited By Blister

@jasonr86: Your clients don't sound mentally ill, to be honest. Someone with a mood or anxiety disorder is not normal and they can not overcome their issues(not even mentioning more debilitating things like Autism, Schizophrenia, seizures) only learn to live with them. They physically have hormonal imbalances in their brain that can not be cured and only with continuing treatment, that includes cognitive therapy and medication, the majority of the effects of a mental disorder can be treated.

But it is a struggle for most, because it's important they understand they can't be cured or else risk a horrible cycle of thinking they're cured or better and stopping treatment, inevitably leading to losing large amounts of progress.

It's as much about education of others as the patient, there is a ton of misinformation out there and a properly educated client can easily be their own advocate against discrimination.

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Chuddy

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Edited By Chuddy

soon, video games will be like tumblr, a big wasteland of moral finger waving. Look at PAX.

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AssInAss

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Edited By AssInAss

Depression Quest is the first game I thought of where you can empathise with someone who has a mental illness, even if it's not a horror game. Still one of the most important games in a while, that everyone should play.

It's FREE and should only take you an hour. Danny O'Dwyer (Gamespot) did a feature based off that game.

Loading Video...

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LikeaSsur

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@mbr2 said:

@likeassur said:

As long as they're fun.

Video games are about fun. All I want is fun funny funfun. Have "fun" when you inevitably fall into depression.

Excuse me, but please don't assume to know anything about my situation or where I'm coming from.

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dr_mantas

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Next up: is "war" and "conflict" of the modern age portrayed accurately in "action" games? A soldier back from deployment says: "kinda not really". More news at 11.

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SaturdayNightSpecials

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I don't like her finger-wagging attitude very much, but I do agree that (a) mental illness could be used in more interesting ways in games, and (b) spooky asylums are played the fuck out.

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JasonR86

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Edited By JasonR86

@mikelemmer:

But it's just as stigmatizing either way. As a therapist myself, I try to build within clients a sense of normalcy. That they are individuals dealing with problems that they can overcome because they are bigger then their symptoms. That they aren't 'crazy' they are normal people dealing with extraordinary circumstances. Highlighting the scariness of symptoms just creates a wider gap between the arbitrary definitions for the labels 'normal' and 'abnormal'.

Like I said, I appreciate the intention but, in practice, I'm not sure this game jam is doing what they are intending.

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MikeLemmer

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@jasonr86 said:

I like the intention of this game jam. But in the end you're still trying to scare people with mental illness. It's hard to raise the level of empathy shown regarding mental illness when at the same time your scaring people with it. I guess it's hard for me to imagine how an audience will empathize when freaked out. But I think games certainly could raise awareness for mental illness. I just don't think the genre should be horror. But I appreciate the intent.

In most other games, the terror's directed against the mentally ill. This is a jam about the terror of being mentally ill, of having one foot in the sane, real world and another foot in a world you know is wrong & unreal but just can't let go of. It helps by showing the crap the mentally ill deal with internally and how it explains their actions in real life.

Most "crazy" people in video games are used as either enemies or comic relief. There's no portrayals of someone desperately trying to live a normal life despite their own brain fighting them.

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Hitchenson

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I've got a soup of disorders and am on a number of meds, including Lithium - the whole "mental" thing or misinformed stereotypes in games/tele etc. has never bothered me one iota. Still, awareness is always a good thing!

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Brendan

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Edited By Brendan

Interesting idea. Media usually treats those suffering form mental illness as dangerous "others" so some empathy generating experiences could only be a good thing. As a side note, I really liked Take Shelter, a movie starring Michael Shannon, for its portrayal of a man beginning to suffer what may be mental illness. It ends on a more thriller focused note but the majority of it is very interesting.

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AcidBrandon18

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I thought for a second that the article was titled "Raising awareness for Vita games". lol

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mbr2

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As long as they're fun.

Video games are about fun. All I want is fun funny funfun. Have "fun" when you inevitably fall into depression.

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JasonR86

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Edited By JasonR86

I like the intention of this game jam. But in the end you're still trying to scare people with mental illness. It's hard to raise the level of empathy shown regarding mental illness when at the same time your scaring people with it. I guess it's hard for me to imagine how an audience will empathize when freaked out. But I think games certainly could raise awareness for mental illness. I just don't think the genre should be horror. But I appreciate the intent.

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LikeaSsur

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As long as they're fun.

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bassman2112

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Edited By bassman2112

I'm actually in the process of developing a game that's all about depression. Seeing as I'm not a spectacular programmer or visual artist, this one-person team I'm running makes the game's progress move along really slowly - which means I probably won't be participating in this jam; but I can't wait to see what comes out of it!

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veektarius

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I don't know if misrepresenting 'asylums' is actually a problem in games. Obviously conditions have improved, but as far as treatment in times gone by is concerned, it'd be hard to overstate how horrible the conditions were, and I think most games that use an asylum setting do so from a historical perspective. Even as late as the 1970s, I don't think One Flew Over the Cuckoo's nest was considered too gross an overstatement.

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MurderSlingshot

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I'm currently a psychology major and I have to hand it to Patrick, this is a great article. It always makes me angry when I'm playing a game and they have characters with mental illnesses and either portray them with the bare minimum of understanding or just flat out incorrectly. I'm really happy to see people trying to inform others.

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Weatherking

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This speaks to me on all possible levels, I love horror, I am very interested in mental illness as well as suffering from it, and I can and have made game-jam level games, one about social anxiety in fact. Sadly because of the state of my current mental health I have major problems actually working on something and not feeling like shit about what I make, so I probably won't take part in something like this, the potential for shitty anxiety is to much for me to bear at this particular point of my existence.

Looking forward to seeing what people put out anyway, spreading awareness in general is so great, good lucks to everyone taking part in this.

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mintyice

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@outbr3ak: Isn't Cart Life basically crushing depression the game?

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matti00

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I think games are a great way to address issues like this, I hope to see more of it. Good on them, I hope it goes well.

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Outbr3ak

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I don't think I ever want to play "General Anxiety Disorder: The Game" or "Crushing Depression". Living them can be MORE than enough, thanks.

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Nekroskop

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Edited By Nekroskop

Awareness is one thing, getting treatment to people who really need it is a governmental issue. Which is honestly more of a problem in America than general knowledge on the issue.

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Atwa

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Edited By Atwa

Now that's crazy talk!

Honestly though, quite interested to see what comes out of this.