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RE5 Now Lets You Strafe

Relax, you still can't move while shooting. See? Totally Resident Evil!

"That was my green herb, jerk."
Ryan and I busted through a cooperative demo of Resident Evil 5 at Capcom's demo suite at the Tokyo Game Show today. This was the same level set in a dusty, dilapidated African village shown back at E3, so there wasn't anything new to see on the content front. There's still a crazed, hooded maniac on the loose with a chainsaw. Oh, and a bunch of dudes who sprout giant tentacled parasites when you blow their heads off. Yes, Resident Evil.

All those teases about a new control scheme finally came to fruition, though, as Capcom unveiled the new "Shooter" control scheme. I went in thinking the rumored control change would make RE5 play just like Gears of War, but that isn't the case at all. What Shooter does is put the aiming and firing controls on the triggers, which frees up your thumb to use the new full camera control on the right analog stick.

More importantly, the left stick will now let you strafe left and right, which makes it easier to move around and get out of tight spots with encroaching zombies. In the classic scheme (which is STILL IN THERE, you heathens), the camera was locked to your character's orientation, and you rotated on an axis to change direction. That was still too much like the oldschool tank-driving RE controls for my tastes. Way too unwieldy. The new controls modernize RE5 just enough to make it feel more accessible when you're coming from games like Gears--but since you still can't move while shooting, the game maintains that unique sense of tension RE4 evoked so well.

On the cooperative front, this was the level shown at Microsoft's E3 briefing where Chris Redfield and Sheva Alomar have to work together with some scripted tandem actions to get through part of the village. This involved things like Chris (me) hurling Sheva (Ryan) across an alleyway into an adjacent building, then defending her with a sniper rifle while a bunch of enemies closed in. The tandem actions are really just a matter of getting both characters in the right place and then hitting the right action button. Co-op in RE5 relies heavily on sharing ammo--which you have to get close to each other to do--since ammo is so scarce (this being RE and all). We had some nice petty squabbles about who was going to pick up which item, that reminded me of fighting with my cousin over power-ups in any number of old NES action games back in the day. Good stuff.

Anyway, the Shooter control scheme is the big story here. RE5 underwhelmed at E3 due to its reliance on old conventions, but I feel like the refinements here are just enough to bring the gameplay in line with other third-person shooters out there, without sacrificing the unique gameplay and feel of the post-RE4 Resident Evil series. Shooter put this one back up near the top of my most-anticipated list. Brad Shoemaker on Google+
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Posted by Brad
"That was my green herb, jerk."
Ryan and I busted through a cooperative demo of Resident Evil 5 at Capcom's demo suite at the Tokyo Game Show today. This was the same level set in a dusty, dilapidated African village shown back at E3, so there wasn't anything new to see on the content front. There's still a crazed, hooded maniac on the loose with a chainsaw. Oh, and a bunch of dudes who sprout giant tentacled parasites when you blow their heads off. Yes, Resident Evil.

All those teases about a new control scheme finally came to fruition, though, as Capcom unveiled the new "Shooter" control scheme. I went in thinking the rumored control change would make RE5 play just like Gears of War, but that isn't the case at all. What Shooter does is put the aiming and firing controls on the triggers, which frees up your thumb to use the new full camera control on the right analog stick.

More importantly, the left stick will now let you strafe left and right, which makes it easier to move around and get out of tight spots with encroaching zombies. In the classic scheme (which is STILL IN THERE, you heathens), the camera was locked to your character's orientation, and you rotated on an axis to change direction. That was still too much like the oldschool tank-driving RE controls for my tastes. Way too unwieldy. The new controls modernize RE5 just enough to make it feel more accessible when you're coming from games like Gears--but since you still can't move while shooting, the game maintains that unique sense of tension RE4 evoked so well.

On the cooperative front, this was the level shown at Microsoft's E3 briefing where Chris Redfield and Sheva Alomar have to work together with some scripted tandem actions to get through part of the village. This involved things like Chris (me) hurling Sheva (Ryan) across an alleyway into an adjacent building, then defending her with a sniper rifle while a bunch of enemies closed in. The tandem actions are really just a matter of getting both characters in the right place and then hitting the right action button. Co-op in RE5 relies heavily on sharing ammo--which you have to get close to each other to do--since ammo is so scarce (this being RE and all). We had some nice petty squabbles about who was going to pick up which item, that reminded me of fighting with my cousin over power-ups in any number of old NES action games back in the day. Good stuff.

Anyway, the Shooter control scheme is the big story here. RE5 underwhelmed at E3 due to its reliance on old conventions, but I feel like the refinements here are just enough to bring the gameplay in line with other third-person shooters out there, without sacrificing the unique gameplay and feel of the post-RE4 Resident Evil series. Shooter put this one back up near the top of my most-anticipated list.
Staff
Posted by mubress

Yay for decent controls, I might actually get this now!

Posted by dogbox

Sounds awesome! I was going to get it anyway, but this should definitely make it more manageable.

Posted by Scooper

This is good news, but I dunno.. I think I actualy like not being able to move while aiming, it turned the game from just a run & gun 3PS into a "Oh jeez I gotta make some space before I try and take this guy out" which I really liked, but there's no arguing this will make the barrier-for-entry and little easier to get over.

Posted by The_Icon

The new control scheme will work along, a very good move by Capcom.

Posted by killdave

I don't think I can be bothered with 'another' RE game at the moment :(

Bargain bin FTW

Posted by PureRok

"This is good news, but I dunno.. I think I actualy like not being able to move while aiming, it turned the game from just a run & gun 3PS into a "Oh jeez I gotta make some space before I try and take this guy out" which I really liked, but there's no arguing this will make the barrier-for-entry and little easier to get over."

You still can't move while shooting. Make sure you read it all the way through.

Posted by Linkyshinks

It's nice to know they are retaining the core tension mechanic.

Posted by TheHBK

Not really looking forward to this one but will probably get it when the summer comes around and I need something to play

Posted by Kael

Ah, so that's the new control scheme. I gotta say, that's not bad at all! This was, of course, a day-one purchase already, but I'm more enthusiastic about it now than ever.

But will Dead Space give the reigning survival-horror champion a run for its money?

Posted by KingOfIceland

CONFIRMED: Interested in RE 5

Posted by cikame

My purchase depended entirely upon what they were planning on doing with the controls, i forced my way through RE4 because everyone was saying it was great but i couldn't enjoy it due to controls, this is great news.

Posted by albedos_shadow

Oh my god, I want this damn game!

Posted by Milkman

Good to hear that Resident Evil is finally growing up a little.

Posted by Subway

At least you can sorta move now...

Posted by get2sammyb

I think Resident Evil has developed in the right way. They have made compromises and come on, the game looks fucking amazing.

Resident Evil 4 was one of the best games ever. None of the originals were. That tells me enough for me to know that the series moved in the right direction.

Posted by Cloneslayer

Nothing wrong with RE4 controls but no way I'm going to go against a decent upgrade

Posted by Gump

Resident Evil 5 is just a "Shooter" game. It's not a truly "Survival Horror" game like Resident Evil 3 or Code Veronica (that is a huge disappointment for me and for all the fans of the RE franchise.)

Posted by John

By the sounds of things, there making Army of Two with zombies. YAY!!

Posted by clubsandwich

Well at least they kept the old control scheme which makes me happy, too bad RE just turned into a shooter now. :(

Posted by Afroman269

I was going to get this either way so its a plus that they fixed it somewhat but whats so hard to adapt the Gear of War like controls. Those controls are amazing for any 3rd person shooter. O well at least they did something about it.

Posted by Media_Master

goood good

Posted by ocdog45

can't wait to play RE5

Posted by kennybaese

RE pretty much just turned into a shooter with RE4. They're just refining the formula with RE5. I love all of them though, or at least the ones with numbers on them. They one's before 4 were very good at what they did, tension that made you feel like you were about to die in every room you went into. RE4 did hordes of things to shoot that made you feel like you were always about to be overrun. Both formulas worked very well in keeping the tension up, but they are both very different things.

All in all, I just really hope that RE5 makes an appearance on the Wii, even if it is unlikely.

Posted by RHCPfan24

I like that they have both control schemes but when you strafe, will you lock on or just move to the side?  I guess I will find out soon.

Posted by HeLives

This is very good to know.  Now there is an option for those who want more updated controls yet the control scheme choice is still given to gamers.  Movement in RE5 is no longer an issue. 

Posted by AgileNate

I cant believe there are complaints about this game. Its following up on its best title while keeping it similar. Must be fans of the tank controls.

Posted by guttershark

sounds good :)

Posted by grievous113

Have they really announced if this game will support splitscreen co-op or only online? They have never talked about this to my knowledge.

Posted by TomboDemon

i can haz RE5?

Posted by Junpei

would love it either way, but glad they gave the option on the controls

Posted by BenderUnit22

And there goes my interest for RE5 again, after I got my hopes up with the "Gears-like controls" announcement...

Posted by HatKing

So you pretty much know a series is falling a part when them "modernizing" the controlls is news worthy.

Posted by DragoonKain1687

So, is the cooperative also offline? Thats what I seriously need to know (just to make plans in advance due to a long dissapearance from planet earth surface)

Posted by TomA

Well the that's the point

Posted by Wii60BigScreenGamer

uuummm......yaay for the TINY improvement towards usable controls......i guess. i mean, of course, after RE4 there's no question that most everyone will get this game anyway, but what's all this about the game NOT PAUSING during weapon select??? that sounds kinda cheap....like having to hit a button to RUN and do a 180 degree turn!  damn you Capcom, for getting us totally hooked on this crap, then forcing us to put up with all your stupid design decisions!!!

Posted by Savage

Hahaha.  Good picture caption.

Posted by WilliamRLBaker

Still think crapcom has messed the story badly, Like i've said in the giantbomb irc maybe im sticking to the books a lil too much but it just seems there are so many plot holes crapcom is making that they will never fill.

I hate plot holes.

Posted by JakJ

Plot holes? They nuked Raccon City like three games ago. Everything after that has just been one big gaiden! Gaidens don't have to make sense.

Posted by AuthenticM

Nodoby has answered me this: if you can strafe using the left stick, how do you turn on yourself???

Posted by The_A_Drain

I gotta be totally honest. RE4 was awesome. But it was not Survival Horror, no way no how. Resident Evil 5 on the other hand is looking less and less like even a Resident Evil game, let alone Survival Horror. Im getting less and less interested in these cheap action game knock-offs, if I wanted an action game I wouldnt be a Resident Evil fan...

Posted by StaticFalconar

I thought you could still move when you where in aiming mode before? Yeah your movement got slowed down to a crawl, but it made for some suspense backing up slowly as you shoot zombies.

Posted by Raidou10k

So basically you look with the right stick, and move/strafe with the left?

Posted by Classic_Gs

I think that RE4's control scheme is just fine but I am interested in the new scheme as well.

Posted by daniel_beck_90

awesome!!!!!!!. can not wait