The Resident Evil 4 wiki last edited by Yummylee on 07/21/14 06:16AM View full history

Overview

Leon S. Kennedy squaring off against a monster called El Gigante

An action-shooter set 6 years since the destruction of Raccoon City, Resident Evil 4 stars rookie-cop-now-turned-secret-agent Leon S. Kennedy in a bid to save the president's daughter.

Resident Evil 4 was released for the GameCube on January 11th, 2005. Later that year in October, it was ported, despite threats of self-decapitation by Shinji Mikami, to the PlayStation 2. Nintendo Wii and PC ports of the game followed in 2007. The Wii version does utilize the Wiimote's unique control system. In 2011, an HD version was released on the PlayStation Network and Xbox Live services.

Gameplay

The gameplay in Resident Evil 4 is significantly more accessible to players than previous Resident Evil games, featuring much faster-paced action and an over-the-shoulder camera perspective. This perspective, along with the addition of laser sights, affords improved weapon aiming. The game also includes a dedicated knife button, allowing players to engage in more effective close-quarters combat without having to switch to the inventory screen to change the equipped weapon -- however changing between firearms still require players to head back into their inventory each time Context-sensitive controls and quick-time events have been included, which add to the game's more cinematic approach.

Inventory

Leon's Attache Case.

Resident Evil 4 utilizes a new grid-based inventory system. The player is given an attache case with a limited number of grid squares to carry items collected in the game. Each item occupies a certain number of the available squares, leaving the player responsible for arranging items to best utilize the limited space.

When an acquired item requires more inventory space than what's currently available, the player is required to free up space by using, combining, discarding, or selling items. The player is able to buy larger attache cases from the weapons dealer throughout the game in order to increase item carrying capacity. Key items and sellable Treasures are not limited by the space of the inventory, and are instead housed in a separate menu.

Shooting Range Minigame

At certain points during the main story the player gains access to areas known as Shooting Galleries. Finding a new range area unlocks a new course in the Shooting Range, with four shooting galleries and 8 courses in total. Within these ranges the player is challenged to shoot enemy cardboard cut-outs of Ganado while avoiding Ashley targets -- there is usually a small Salazar target that'll show up at the very back as well. There'll occasionally be a Ganado with a lighted stick of dynamite, which when shot will then destroy all targets within the vicinity.

While each course is constant from beginning to end, they do at least give the player a slight breather and a chance to reload, though it only occurs once per course and is about 3 seconds long. Points are awarded for hitting enemy targets, and should the player acquire so many will then unlock Bottle Cap figurines.

Each range features a row of six bottle caps to be won -- upon each completed row of bottle caps the player is gifted money, starting at 5K and going up another 5 with each row. One bottle cap can be earned by obtaining 4000 points or hitting all the enemy targets, while the other five are earned by obtaining 3000 points multiple times. Each course will actually change the layout of the enemies once after successfully obtaining a certain number of bottle caps from it. The bottle caps can be viewed on their stand in the Key Item Inventory screen. Each bottle cap also comes with a sound clip that can be played when viewing it, somewhat reminiscent in quality to actual sound-playing toys.

The points for each target are as follows:

  • Male Ganado - 100 points, 200 for headshot.
  • Female Ganado - 200 points, 300 for headshot.
  • Ashley Graham - Minus 1000 points, minus 2000 for headshot.
  • Ramon Salazar Head - 500 points.

Plot

After the events of the T-Virus outbreak in Raccoon City, the Umbrella Corporation is dissolved; Leon S. Kennedy, a protagonist of Resident Evil 2, is recruited by the Secret Service's Adam Benford. Leon is sent to an isolated village in Spain. He is tasked with the rescue of President Graham's kidnapped daughter, Ashley.

Leon is accompanied by two policemen on his mission. The three are being watched. Their car stops at a footbridge. Leon crosses it. He makes his way through the woods, and he stumbles across a small house. He meets the man inside it. Upon asking him if he's seen Ashley, the man responds hostilely, throwing an axe. After disposing the hostile and dodging traps in the forest, Leon makes it to the village. From the outskirts, Leon observes that both of the policemen have been murdered by the villagers, who see him and begin attacking en masse. Leon barricades himself in a house. The crazed villagers, including one with a chainsaw, try to get him. After holding down the fort for a period of time, the church bell rings; the villagers eerily walk away, completely ignoring Leon. Leon continues on his quest, killing more villagers, dodging boulders, and meeting a merchant of arms.

Leon eventually comes face to face with Bitores Mendez, a giant who knocks him out. Leon wakes up tied to another man, Luis Sera, an ex-Madrid cop, who used to do research for a cult known as Los Illuminados. Leon looks through Sera's notes. He discovers that the cult is controlled by Osmund Saddler. Saddler controls the villagers, thanks to a parasitical creature called Las Plagas, which transforms the people it infests into mindless slaves, called Los Ganados. Saddler plans on injecting the Plagas into Ashley. He plans to have her, then, infiltrate the United States, allowing Los Illuminados to take over. Leon, while knocked out, was injected with the said parasite. As Leon comes to, however, he resumes looking for the president's daughter. He meets a big lake, where he sees some Ganados disposing of a body. Its the second man's, who'd escorted him on the mission. A giant fish called Del Lago eats the corpse. Kennedy, in order to cross the lake, faces the creature. He collapses in a lakeside cabin. He has nightmares, due to complications from his infestation. He discovers where Ashley is being held (in the village's church) and finds a key to open the church.

On his way back to the village, he faces El Gigante. He makes it to the church and saves Ashley. Saddler tells them that the parasite is growing inside their bodies, and that they'll soon be his puppets. The two escape and head for the extraction point. They find themselves, yet, barricaded with Luis in a cabin. They defend the premises against a large number of Ganados. Luis decides to part ways with Leon. The helicopter that was supposed to retrieve the two survivors is shot down. HQ tells them that a second one should be on the way. Leon sees a nearby castle, and decides that it would be a good place to hide. To access the castle, they must get Mendez' eye. Leon confronts Mendez in a barn. Mendez transforms into a monster; however, Leon gets the best of him and gets the eye. Ashley and Leon enter the castle, hoping they can find refuge.

They discover that the castle is replete with Los Illuminados. Monks, who use catapults and other medieval weapons, try to kill Leon and capture Ashley. One of Saddler's top men and the castle's king, Ramon Salazar, jams all of Leon's communications. As the two fight through the castle, Ashley starts coughing up blood; in her panic, she runs off. Ashley is captured. Leon must once again save her. He meets ex-colleague Ada Wong, who'd already saved him from Mendez. Ada has her own private agenda (she's working for "the Organization"), and she remains very enigmatic with Leon. Before Leon can wrestle any concrete information out of Ada, she escapes. Leon spots Ashley. She is, a story level below Leon in a complex castle, out of reach. Luis arrives, flashing two antidotes to the parasite and the Master Plaga, a form of the parasite which allows the infested person to keep their mind and control others infested. Just as Luis is about to give these things to Leon, Saddler has snuck upon the scene. He stabs Luis with a giant tentacle, which comes out of his tunic. Ashley is captured again; Leon swears to avenge the deceased Luis.

Leon makes his way to Salazar, who informs him that Ashley has been taken to a research facility on a nearby island. Salazar, then, turns into a giant mutated flower. A boss fight commences. Leon goes to the island (transported by Ada), and fights heavily armed Ganados. He finds Ashley, finally, along with the Master Plaga and the two antidotes. They cleanse themselves of the plagas within. After an epic fight, with the help of Ada, Leon manages to kill Saddler. Ada does, however, steal the Master Plaga. The island is set to blow.

Leon and Ashley manage to escape on a jet-ski, just seconds before the island blows. From the impact, Ashley is flung from the vehicle; Leon briefly searches for her, and then picks her up. As Leon does so, he says, "Lets go home". In agreement, Ashley responds: "mission accomplished". A scene is shown of the two traveling into the open ocean, Ashley says to Leon: "After you take me back to my place, how about we do some overtime?". Leon politely refuses the offer.

The Merchant

Throughout Resident Evil 4 the player will come across a travelling Merchant, who will offer new weapons and items for the player to purchase. The player can also sell anything that isn't a key item (apart from the knife) to the Merchant and upgrade weapons via interacting with him. At first, the Merchant’s weapons and upgrades will become available at set times throughout the game; however, on a second game, everything will be available from the start.

Below is a complete breakdown of all the weapons, their upgrade costs (in parenthesis) and statistics: firepower, firing speed, reload speed, and magazine capacity. Exclusive upgrades are also detailed.

Pistols

Handgun

LevelFirepowerFiring SpeedReload SpeedCapacity
11.00.471.7310
21.2 (7,000)0.40 (5,000)1.47 (5,000)13 (4,000)
31.4 (10,000)0.33 (12,000)0.87 (12,000)16 (6,000)
41.6 (15,000)19 (8,000)
51.8 (18,000)22 (10,000)
62.0 (20,000)25 (12,000)

Notes: The Handgun's exclusive upgrade increases the likelihood of one a one-hit kill by fivefold.

Punisher

LevelFirepowerFiring SpeedReload SpeedCapacity
10.90.471.7010
21.1 (10,000)0.40 (10,000)1.47 (8,000)13 (8,000)
31.3 (15,000)0.33 (20,000)0.83 (18,000)16 (10,000)
41.5 (20,000)20 (15,000)
51.7 (25,000)24 (18,000)
61.9 (35,000)28 (24,000)

Notes: The Punisher's exclusive upgrade will allow the penetration of up to five enemies at once.

Red9

LevelFirepowerFiring SpeedReload SpeedCapacity
11.60.532.738
21.8 (15,000)0.47 (10,000)2.20 (6,000)10 (6,000)
32.0 (20,000)0.40 (15,000)1.67 (10,000)12 (8,000)
42.4 (24,000)15 (12,000)
52.8 (28,000)18 (16,000)
63.7 (45,000)22 (22,000)

Notes: The Red9's exclusive upgrade will raise its firepower to 5.0 on the GameCube and to 6.0 in other versions. The weapon resembles a Mauser C96.

Blacktail

LevelFirepowerFiring SpeedReload SpeedCapacity
11.60.471.7015
21.8 (10,000)0.40 (10,000)1.47 (8,000)18 (8,000)
32.0 (15,000)0.27 (20,000)0.83 (15,000)21 (10,000)
42.3 (20,000)25 (15,000)
52.7 (25,000)30 (20,000)
63.0 (35,000)35 (25,00)

Notes: The Blacktail's exclusive upgrade will raise its firepower to 3.4.

Matilda

LevelFirepowerFiring SpeedReload SpeedCapacity
11.00.471.7315
21.2 (15,000)1.47 (6,000)18 (7,000)
31.4 (17,000)0.87 (15,000)21 (10,000)
41.6 (20,000)24 (12,000)
51.8 (25,000)27 (16,000)
62.0 (35,000)30 (20,000)

Notes: The Matilda is an unlockable weapon, available after beating the game. Its exclusive upgrade will increase its capacity to 100.

Shotguns

Shotgun

LevelFirepowerFiring SpeedReload SpeedCapacity
14.01.533.036
24.5 (15,000)2.43 (7,000)8 (8,000)
35.0 (20,000)1.50 (15,000)10 (10,000)
46.0 (25,000)12 (12,000)
57.0 (30,000)15 (15,000)
68.0 (45,000)18 (20,000)

Notes: The Shotgun's exclusive upgrade allows full firepower at all ranges.

Riot Gun

LevelFirepowerFiring SpeedReload SpeedCapacity
15.01.533.037
25.5 (20,000)2.43 (7,000)9 (10,000)
36.0 (24,000)1.50 (20,000)11 (12,000)
46.5 (28,000)13 (15,000)
57.0 (32,000)15 (20,000)
68.0 (50,000)17 (25,000)

Notes: The Riot Gun's exclusive upgrade raises its firepower to 10.0. The weapon resembles an M1014.

Striker

LevelFirepowerFiring SpeedReload SpeedCapacity
16.00.733.0012
27.0 (25,000)2.40 (8,000)14 (10,000)
38.0 (28,000)1.50 (15,000)16 (12,000)
49.0 (32,000)20 (16,000)
510.0 (40,000)24 (18,000)
612.0 (60,000)28 (25,000)

Notes: The Striker's exlusive upgrade increases its capacity to 100.

Magnums

Broken Butterfly

LevelFirepowerFiring SpeedReload SpeedCapacity
113.00.703.676
215.0 (25,000)3.00 (15,000)8 (15,000)
317.0 (30,000)2.33 (20,000)10 (20,000)
420.0 (35,000)12 (25,000)
524.0 (50,000)
628.0 (70,000)

Notes: The Broken Butterfly's exclusive upgrade raises its firepower to 50. The weapon resembles a Schofield Model 3.

Killer7

LevelFirepowerFiring SpeedReload SpeedCapacity
125.00.701.837
230.0 (62,000)1.53 (20,000)10 (30,000)
335.0 (78,000)0.93 (30,000)14 (40,000)

Notes: The namesake of this weapon is a reference to the game Killer7.

Handcannon

LevelFirepowerFiring SpeedReload SpeedCapacity
130.01.173.673
235.0 (40,000)2.87 (25,000)4 (15,000)
340.0 (50,000)1.83 (50,000)5 (20,000)
445.0 (70,000)6 (25,000)
550.0 (90,000)8 (35,000)
660.0 (120,000)10 (50,000)

Notes: The Handcannon is an unlockable weapon; it becomes available after the Mercenaries minigame is beaten with all characters, with five stars on each level. The Handcannon's exclusive upgrade is unlimited ammo and an increase of firepower to 99.9.

Rifles

Bolt-action rifle

LevelFirepowerFiring SpeedReload SpeedCapacity
14.02.734.005
25.0 (10,000)3.23 (8,000)7 (6,000)
36.0 (12,000)2.33 (18,000)9 (8,000)
48.0 (20,000)12 (12,000)
510.0 (25,000)15 (18,000)
612.0 (35,000)18 (25,000)

Notes: The Rifle's exclusive upgrade raises its firepower to 18.0

Semi-automatic rifle

LevelFirepowerFiring SpeedReload SpeedCapacity
17.01.832.3310
28.0 (15,000)1.90 (9,000)12 (10,000)
39.0 (18,000)1.33 (18,000)14 (12,000)
411.0 (24,000)17 (15,000)
513.0 (30,000)20 (20,000)
615.0 (40,000)24 (25,000)

Notes: The Semi-automatic rifle's upgrade decreases its firing speed to 0.40 on the GameCube, and to 0.80 in all other versions. This weapon resembles a PSG1.

Misc. Weapons

TMP

LevelFirepowerFiring SpeedReload SpeedCapacity
10.40.102.3730
20.5 (7,000)1.93 (5,000)50 (7,000)
30.6 (14,000)1.17 (15,000)100 (15,000)
40.8 (18,000)150 (20,000)
51.0 (24,000)200 (25,000)
61.2 (35,000)250 (35,000)

Notes: The TMP's exclusive upgrade raises its firepower to 1.8.

Chicago Typewriter

LevelFirepowerFiring SpeedReload SpeedCapacity
110.00.101.63Infinite

Notes: The Chicago Typewriter is an unlockable weapon; it becomes available after the completion of Assignment Ada on the GC; after Separate Ways on the PS2 and Wii; or after both minigames of the PC.

Mine Thrower

LevelFirepowerFiring SpeedReload SpeedCapacity
12.01.333.435
24.0 (25,000)2.53 (18,000)7 (25,000)
36.0 (45,000)10 (40,000)

Notes: The Mine Thrower's exclusive upgrade enables heatseeking and increases its blast radius.

Extra Content

Upon completion of the game, the player is awarded with the modes described hereunder.

Assignment Ada

Assignment Ada is an additional non-canonical single player chapter where the player takes control of Ada Wong, assaulting the final island's base in search of five Las Plagas virus vials. There are no save points ,however it is significantlyshorter than the main game. Upon collecting all of the vials, Ada will ultimately come into contact and must do battle against Krauser in his mutated form. The boss battle is exactly like how it was in the main game, only the battle arena is now set on a bridge and doesn't offer the same amount of available space to manoeuvre.

The Mercenaries

This minigame stations the player in an area wherein they must survive before a chopper pick-up. The goal is to rack up as many points as possible by taking out enemies quickly before time expires. There are five characters and four areas to choose from. Each character starts with different weapons, while each stage is equipped with ammo boxes, bonus timers, and time extenders. Three of the stages are taken from the main, with the fourth being a completely new environment built for the mode. However even the main game stages have been redesigned and altered for the sake of the minigame.

Scoring

Upon starting Mercenaries, Leon will be the only selectable character. To earn additional characters, the player must earn four stars on each individual stage. The village stage unlocks Ada Wong; the castle stage unlocks Krauser; the military base unlocks Hunk; and the water-world unlocks Wesker.

An unlockable weapon, the Handcannon, may be earned by attaining five stars on every level with all five characters. To earn a five star rating, the player must earn 60,000 points on a stage.

Below is a complete list of characters and their starting weapons, grenades, ammo, and health. Hand to hand moves are also detailed, in addition to each stage's boss.

Leon S. Kennedy

Weapons:

  1. Blacktail – Power = 2.7 / Reload Speed = 1.47 / Firing Speed = 0.40 / Capacity = 21
  2. Riot Gun – Power = 7.0 / Reload Speed = 1.67 / Firing Speed = 1.53 / Capacity = 13
  3. Ammo – 30 Pistol Rounds / 10 Shotgun Rounds
  4. Grenades – None
  5. Health – 1 First Aid Spray

Hand to Hand:

  1. Headshot – Roundhouse kick
  2. Knee shot – Thrust kick to villages, suplex on soldier types and monks

Ada Wong

Weapons:

  1. Punisher – Power = 1.9 (exclusive, rounds go through 5 enemies) / Reload Speed = 1.47 / Firing Speed = 0.33 / Capacity = 20
  2. Semi Auto Rifle (scoped) - Power = 15 / Reload Speed = 1.90 / Firing Speed = 0.80 / Capacity = 12
  3. TMP – Power = 1.0 / Reload Speed = 1.93 / Reload Speed = 1.93 / Firing Speed = 0.10 / Capacity = 100
  4. Ammo – 30 Pistol Rounds / 100 TMP Rounds / 5 Rifle Rounds
  5. Grenades – 3 Incendiary Grenades
  6. Health – 1 First Aid Spray

Hand to Hand:

  1. Headshot – Fan kick
  2. Knee shot – Heel kick

Jack Krauser

Weapons:

  1. Bow – Power = N/A / Reload Speed = N/A / Firing Speed = N/A / Capacity = N/A
  2. Ammo – 30 Arrows
  3. Grenades – 3 Flash
  4. Health – 1 First Aid Spray

Hand to Hand:

  1. Headshot – Double heel kick
  2. Knee shot – Knee to face
  3. Mutilated arm – RB to activate, X to attack, B to cancel (X360)

HUNK

Weapons:

  1. Custom TMP – Power = 1.0 / Reload Speed = 1.17 / Firing Speed = 0.10 / Capacity = 100
  2. Ammo – 50 TMP Rounds
  3. Grenades – 3 Hand Grenades
  4. Health – 1 First Aid Spray

Hand to Hand:

  1. Headshot – Neckbreaker
  2. Knee shoot – Rugby kick

Albert Wesker

Weapons:

  1. Handgun – Power = 2.0 (exclusive, headshots are five times more likely) / Reload Speed = 0.87 / Firing Speed = 0.33 / Capacity = 25
  2. Semi Auto Rifle – Power = 15.0 / Reload Speed = 1.90 / Firing Speed = 0.80 / Capacity = 24
  3. Killer7 – Power = 30.0 / Reload Speed = 1.53 / Firing Speed = 0.70 / Capacity = 10
  4. Ammo – None
  5. Grenades – 4 Hand Grenade / 1 Incendiary / 3 Flash
  6. Health – 1 First Aid Spray

Hand to Hand:

  1. Headshot – Thrust punch
  2. Knee shot – Chikyo Chagi (downward kick similar to Kazuya’s Tsunami kick from Tekken)

Stages and Bosses

VillageCastleMilitary BaseWater World
Bella SistersGarradorsChaingun GeneralSuper Dr. Salvador

Separate Ways

Included in the PlayStation 2 and Nintendo Wii versions, Separate Ways is an additional 3-5 hour campaign. Separate Ways follows Ada through the whole game and consists of 5 chapters, each taking place in a different section and time of the game. Players are given a small stash of weapons and ammo and can purchase (but not upgrade) weapons from the merchant. All the treasures from Leon's campaign also exist in Ada's, and in some cases are key items in her quest. Each chapter is preceded by a cutscene and ends with Ada giving a short audio report on a character vital to that chapter.

In Chapter 1, Ada has been tasked by Wesker to retrieve the Las Plagas sample. She arrives in the village at around the same time as Leon. Ada observes Leon in trouble during his skirmish with the villagers; in order to stop them from attacking Leon, she must quickly get to the church and ring its bell.

In Chapter 2, Ada has learned that Luis is in possession of the sample, but has gone missing. Ada needs to find him ASAP. She starts in Bitores Mendez' (the village chief's) house and must work her way back to the cabin, where Leon finds Luis. When she reaches the cabin, she finds that Leon and Luis have just been captured by Mendez. She backtracks to Mendez' house, just as Mendez and Leon meet in the hallway. Ada saves Leon from being killed by Mendez. Mendez gives chase to Ada, and tranquilizes her. Ada wakes up on the bloody altar found near the lift area, where she is about to be sacrificed by the villagers. She escapes, takes the lifts back and fights an El Gigante. She runs into Luis, finally, who was exiting the cabin where he and Leon had their late night hold-off from the villagers.

In Chapter 3, Ada is still in search of the sample held by Luis. The chapter starts at Leon and Ada first meeting, which was in the room overlooking the castle's garden maze. Ada flees Leon into the maze, and resolves to find Luis and the sample. Wesker orders Ada to kill Leon on sight, so Ada makes a pact to not run into him, as she does not want to hurt her former acquaintance. Ada does end up in the room of the castle where Leon finds Ashley in the shackles; she hides behind a column, as Luis is murderer by Saddler, in front of Leon. Saddler takes the sample from the corpse of Luis and escapes. Wesker tells Ada that there will be another time to retrieve the sample.

Ada unleashing fire at the docks.

In Chapter 4, the game jumps ahead to the Island, where Ada and Krauser have become distrustful of each other. Krauser is ordered to do the job Ada couldn't do: kill Leon. Ada has to hurry to the room where Krauser and Leon fight, in order to stop Krauser. This chapter is the first to take place in an new section of the game: a ship dock littered with turrets and cannons. Ada hurries through the locale, and after a small scare on one of the ships, she stops the fight and saves Leon.

In Chapter 5, the final chapter, the mission is simple: retrieve the sample. Taking place at the very end of the game, Ada is making her way through the camp Leon had fought through with the help of his helicopter buddy, Mike. After she kills the straggler soldiers, she's confronted by Krauser again. This time, however, he wants to fight Ada. This fight takes place after Leon had "killed" Krauser; however, he is just as tough as he was in the Leon fight. Ada dispatches him. She makes her way towards the room where Leon and Ashley ran into Saddler. Ada interrupts their confrontation and makes the two run away. Ada faces Saddler, who is in a more human form than Leon is later exposed to. After the battle seems over, Ada grabs the sample; yet, she is captured, this time by Saddler. She wakes up just prior to Leon and Saddler's final fight. Leon releases her. Ada stands back as they fight, noticing a rocket launcher. Ada hurries to the launcher, and throws it to Leon, who uses it to destroy Saddler once and for all. Ada takes the sample from Leon, sets the island to self-destruct, and escapes on a helicopter. She returns the Plagas sample to Wesker, however it is revealed to have been a fake, and Ada hands the real sample to an unknown rival organisation.

Professional Mode

Successfully completing the game on Normal Difficulty will unlock Professional Mode. The mode is the hardest difficulty in the game where all enemies have increased health, attack speed, and attack power. Drops by enemies will most likely contain more money and less ammo. Quick time events require quicker mashing and are better reactions than before.

Professional Mode does not work the same way as a New Game Plus would, as players cannot carry over their inventory from a lesser difficulty completion and must instead start a new. Once the player has successfully completed Professional Mode, they'll unlock the Plaga Removal Laser 412 (P.R.L. 412 for short), which is a laser rifle that has infinite ammo and can hit one kill almost every enemy and boss in the game. The weapon can be acquire for free the next time the player visits the Merchant in any completed game. If players are also playing on the Xbox 360, PlayStation 3, or the new Steam PC version, they will also gain the achievement "A Heart of Steel" the first time they finish it.

Development

Resident Evil 4 was first announced in 2001. It went through a long development period, during which various versions of the game were scrapped. One of its earlier builds was regarded as being too much of a departure from the series, and was instead retooled and rebranded as Devil May Cry.

A later version--one that was also shown to the public--bore a greater resemblance to the previous Resident Evil video games, with it still retaining the camera angles, and with a continued focus on exploration and puzzles. Though when Leon would aim the camera would then switch to the RE4's traditional over-the-shoulder perspective. While this version still starred Leon S. Kennedy, the premise was more so focussed around the idea that he is somehow injected with the progenitor virus. A similar predicament happens to him in the main game, only in this version Leon would hallucinate because of the effects of the virus, giving it something of a psychological twist. This version has been coined as the ''Hookman Build'' due to the appearance of a ghostly apparition that wielded a hook for a weapon.

This version was eventually scrapped because Mikami felt that its themes were too supernatural and didn't fit the series.

Differences between Regional Versions (JAP, U.S. and PAL)

Other than the game being called BioHazard 4 in Japan, there is a more subtle difference between the versions concerning Ashley Graham, as her breast size was increased overall for the game's US and PAL release. In addition, the Japanese version cuts some scenes featuring Dr. Salavador, the chainsaw Ganados, because of gore and violence.

The differences in the PAL version are found in mercenaries mode. Throughout each stage, the enemy counts and triggers are lowered, and rifle ammo will only appear in quantities of two and three, instead of three and five.

Reception

Resident Evil 4 was a large departure from the past Resident Evil games. Capcom stated that Resident Evil sales had been declining for some time, and that gamers - and even the producers themselves - were tiring of the old Resident Evil formula. Capcom took the risks involved with making changes, and the game was a blockbuster hit.

It sold millions of copies, more than any other Resident Evil game at the time, and has ultimately become one of the highest rated games ever. It sold so well that Capcom decided to port the game to the PS2, which ended the "GameCube Only Deal". It was, moreover, ported to the PC and then again to the Nintendo Wii. The PC port, while receiving positive reviews, was criticized for its sub-par keyboard controls, lack of mouse support and low quality cut-scenes. Because of Resident Evil 4's reception, its controls would be kept and improved upon in the next instalment, Resident Evil 5, which pushed the action even further and added co-operative play.

Ports

Despite Mikami's intention of making Resident Evil 4 a Gamecube exclusive, the game ended up receiving more ports than other game in the series. Many fans consider the Wii version to be the best port.

PublicationGameCubePlayStation 2PCWiiPS3Xbox 360
Metacritic96/10096/10076/10091/10084/10084/100
GameRankings95.83%95.85%74.24%91.45%84.64%86.00%

PlayStation 2

Released on October 25, 2005 in North America, the PlayStation 2 features a brand new scenario called "Separate Ways", an exclusive campaign for Ada Wong. While nothing much was changed in translation, the PS2 version was criticized for its inferior graphics.

PC

The first PC port of Resident Evil 4 was developed by SourceNext in Hong Kong and published by Typhoon Games. It was released in Japan on May 15, 2007, with March releases in Europe, North America and Australia, all of where it was published by Ubisoft. This port contains the bonus features from the PS2 version, such as "Separate Ways", the P.R.L. 412 laser cannon, and a second set of unlockable costumes for Leon and Ashley, as well as an easy difficulty level. It also supports multiple widescreen resolutions. The shadow and lighting issues were fixed in the first and only patch for the game, Version 1.10.

Surprisingly, the PC port does not support the mouse.

Nintendo Wii

In May 2007, a re-release version of BioHazard 4 made its way to Japan. This version did not include any new features except a trailer for Resident Evil: Umbrella Chronicles, but it did retain extras from the PlayStation 2's version while also featuring visual from the GameCube's original release and widescreen display. It also allowed for aiming with the Wii's IR functionality.

The game is compatible with multi-controller scheme including the following.

  • Wiimote/Nunchuck
  • Classic Controller
  • GameCube Controller

iOS

In July 2009, an iPhone version of Resident Evil 4 was released on the Japanese iTunes App Store. It came to the US store as well, and plays as a drastically inferior boiled-down level-based version of the real game, much more arena shooting than adventuring. Capcom later created an iPad version.

Xbox 360 and PS3

On March 23, 2011, Capcom confirmed that Resident Evil 4 HD and Resident Evil: Code Veronica X HD would come to Xbox Live Arcade and the PlayStation Network as two separate downloads, on September 20, 2011 and September 27, 2011. Though it was also released as a disc compilation called the BioHazard Revival Selection, but only in Japan.

The HD version features all the extras from the previous releases.

New Steam Version PC

Towards the end of January 2014, Capcom announced that a new Steam version would be coming out on February 27th, 2014. The new version featured an overhaul of the graphics, 60 Frame Per Second gameplay, optimized wide screen, Steam Achievements, Steam Trading Cards, worldwide leaderboards, full-controller support, native keyboard and mouse support, subtitle support in many common languages, and all of the content introduced from the PS2 version onward. If the player pre-ordered the new Steam version, they would receive 80 pages of digital art and 62 songs on the official soundtrack.

PC System Requirements

MinimumRecommended
  • OS: Windows 2000
  • CPU: Pentium 4 or AMD Athlon 1.4 GHz (single core)
  • RAM Memory: 256MB
  • Hard Drive Space: 7GB
  • Graphics Card: DirectX 9.0c compatible card with 128MB RAM with Pixel Shader 2.0 support
  • Sound Card: DirectX 9.0c compatible
  • OS: Windows 2000
  • CPU: Pentium 4 or AMD Athlon 2.4 GHz (single core)
  • RAM Memory: 512MB
  • Hard Drive Space: 7GB
  • Graphics Card: DirectX 9.0c compatible card with 256MB RAM with Pixel Shader 2.0 support
  • Sound Card: DirectX 9.0c compatible

Ultimate HD Edition

MinimumRecommended
  • OS: Windows XP/ Vista®, Windows 7, Windows 8
  • Processor: Intel® Core™ 2 Duo 2.4 Ghz or better, AMD Athlon™ X2 2.8 Ghz or better
  • Memory: 2 GB RAM
  • Graphics: NVIDIA® GeForce® 8800GTS or better, ATI Radeon™ HD 4850 or better
  • DirectX: Version 9.0c
  • Hard Drive: 15 GB available space
  • Sound Card: Standard audio device
  • OS: Windows Vista®, Windows 7, Windows 8
  • Processor: Intel® Core™ 2 Quad 2.7 Ghz or better, AMD Phenom™ II X4 3 Ghz or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 560 or better
  • DirectX: Version 9.0c

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