The Resident Evil 4 wiki last edited by Yummylee on 07/24/15 09:50PM View full history


Leon S. Kennedy squaring off against a monster called El Gigante

Resident Evil 4 stars Leon S. Kennedy, cop-turned-secret-agent, in a bid to save the president's daughter. The action-shooter is set six years after the destruction of Raccoon City.

The game was released, exclusively, for the Nintendo GameCube on January 11th, 2005. In October, despite a threat of self-decapitation by Shinji Mikami, the game was ported to the PlayStation 2. A port for the Nintendo Wii, utilizing the Wiimote's unique control system, and PC followed in 2007. RE4, in 2011, was released on PlayStation Network and Xbox Live Arcade. An HD remake, finally, was released in 2014 for PC, exclusive to Steam.


Overview & Controls

Going through what could be considered a gameplay reboot, Resident Evil 4 ditches many of its survival horror traits in favor of becoming a more accessible third-person shooter. The series' divisive tank controls are still in effect, though are ameliorated by an over-the-shoulder perspective and this, with the addition of laser sights, improves weapon aiming. A dedicated knife button allows close-quarters combat without an inventory visit, reinforcing a faster pace of action. Switching firearms still requires the player to return to the inventory menu, however. Context-sensitive controls and quick-time events help create a cinematic feel which, at the time, set the series' benchmark.

Inventory Tetris

Leon's Attache Case.

Leon's attache case, unlike inventory in the past, is gridded with a number of squares. Items occupy a certain number; the player must arrange and re-arrange weapons, ammunition and herbs, among other things, to best utilize his space. Using, combining, discarding and selling items are all integral to grid management. Larger attache cases can be bought. Treasures, which can be sold to the merchant, and key items are housed in a separate menu.

Shooting Range Minigame

The player, at certain points, gains access to Shooting Galleries. There are four galleries and eight courses in total. The player's tasked with shooting cardboard Ganados while avoiding Ashley's (which deduct points); there is also a Salazar target. There is, occasionally, a Ganado with a lighted stick of dynamite that can be shot in order to destroy all targets within the vicinity.

Each course, amid its action, gives the player a chance to reload; this occurs once per course for about three seconds. Points are awarded for hitting enemy targets, and a certain number of them unlock bottle cap figurines.

Six bottle caps may be won at each range. Upon each completed row of bottle caps, the player is awarded money, starting at five thousand and increasing another five thousand with each row. One bottle cap may be earned by obtaining 4,000 points or hitting all enemy targets, while the other five require earning 3,000 points multiple times. Each course changes its target layout after the player obtains a certain number of bottle caps from it. The bottle caps can be viewed in the Key Item Inventory. Each bottle cap features an audio clip whose quality is similar to actual sound-playing toys.

The points for each target are as follows:

  • Male Ganado: 100 points, 200 for headshot.
  • Female Ganado: 200 points, 300 for headshot.
  • Ashley Graham: Minus 1000 points, minus 2000 for headshot.
  • Ramon Salazar Head: 500 points.


After the events of the T-Virus outbreak in Raccoon City, the evil Umbrella Corporation is dissolved; Leon S. Kennedy, a protagonist of Resident Evil 2, is recruited by the Secret Service. In 2004, Leon is sent to an isolated village in Spain. He is tasked with the rescue of President Graham's kidnapped daughter, Ashley.

Leon is accompanied by two local policemen on his mission. He has radio communications with Ingrid Hunnigan. The trio approaches the village area, watched. Their car stops at a footbridge, which is next to a small house. The policemen, who don't think Ashley Graham is in Spain, don't assist Leon. He enters the house alone. Leon meets a man and asks if he's seen Ashley; the man brandishes an axe, forcing Leon to kill him in self-defense. Leon discovers that a truck has pushed the car into a ravine, killing the policemen. The bridge, which Leon had crossed, is destroyed. Leon contends with more hostiles, averts traps and arrives at a village. From the outskirts, Leon sights the body of one policemen burning in a bonfire. The villagers notice Leon and begin attacking en masse. Leon barricades himself in a house. The villagers, including one with a chainsaw, resolve to enter. A church bell rings; the villagers, eerily, stop and leave. Leon continues on his quest, killing more villagers, dodging boulders and meeting a merchant of arms.

Leon comes face to face with Bitores Mendez, the village chief, who knocks him out. Leon awakens and finds himself tied to Luis Sera. He is an ex-cop from Madrid who had researched for Los Illuminados. Leon, one by one, discovers Sera's notes and the role of Lord Osmund Saddler. He controls the villagers; a parasite called Las Plagas transforms them into Los Ganados ("livestock"). Saddler has injected Plagas into Ashley, Luis, and Leon, and their fates are not unlike the villagers. Saddler plans to have Ashley, once transformed, infiltrate the United States. This would allow Los Illuminados to take over. Leon, resolute, resumes looking for the president's daughter. He arrives at a lake, where he sees Ganados disposing of the body of the second policeman. It is eaten by a monstrous, mutated lizard, Del Lago. Leon faces the creature, managing its slay with harpoons. He collapses in a lakeside cabin. He has nightmares, due to complications from his infestation. He discovers the location of Ashley and doubles back to the church in the village.

On his way, he faces El Gigante, an enormous troll-like creature. A dog, if freed earlier, will assist Leon during the fight. Leon arrives at the church and saves Ashley. Saddler appears, announcing that the parasite is growing inside of their bodies. The two escape and head for the extraction point. They find themselves, however, barricaded with Luis in a cabin. They defend against a large number of Ganados. Luis parts ways with Leon. The helicopter that was supposed to retrieve the two heroes, unfortunately, is shot down. Hunnigan reports that a second one should be incoming. Leon sights a castle nearby and deems it an optimal hiding place. To access the castle, however, Mendez's glass eye is necessary. Leon confronts Mendez in a barn. Mendez transforms into a monster, but Leon attains the eye. Ashley and Leon enter the castle.

They discover that the castle is the religious center of Los Illuminados. Monks, using catapults and other medieval weapons, try to kill Leon and capture Ashley. One of Saddler's top men, the castle's castellan, Ramon Salazar, jams all of Leon's communications. This prevents communication with Hunnigan, although Salazar frequently calls Leon to taunt him. The two fight through the castle. Ashley starts coughing blood and, in her panic, she runs into a trap. Leon must save her again. He meets ex-colleague Ada Wong, who already saved himself from Mendez. Ada has a private agenda (she's working for "the Organization") and remains enigmatic with Leon. Before Leon can wrest any information from Ada, she escapes. Leon spots Ashley, just out of reach. Luis arrives, flashing two antidotes and the mysterious "Sample", which Saddler needs, as Ada (per order of Albert Wesker). Unfortunately, Luis is impaled by Saddler before any exchange occurs. Leon swears to avenge Luis. He frees Ashley, who treks alone through the castle and then reunites. They set off again. Ashley, shortly, is captured by Novistadors.

Leon makes his way to Salazar, killing Verdugo, Salazar's "right hand" and chief bodyguard. He's informed that Ashley has been taken to a research facility on a nearby island. Salazar transforms into a giant, mutated creature. A boss fight commences. Leon rides to the island with Ada and fights Saddler's heavily armed Ganados. He finds Ashley, finally, along with the "Sample" and a machine, which uses electricity and radiation to destroy Plagas within a host. Ashley and Leon free themselves of infestation and attempt to leave; they are confronted by Saddler. He transforms into a crab-like monster and attacks. Leon, with the help of Ada, manages to kill Saddler. They end the threat of Los Illuminados, once and for all. Ada does, however, steal the "Sample" from Leon and sets the island blow. Leon and Ashley have three minutes.

The two manage to escape on a jet ski, just seconds before the island blows. From the impact, Ashley is flung from the vehicle; Leon briefly searches for her, and then picks her up. As Leon does so, he says, "Let's go home". In agreement, Ashley responds: "mission accomplished". A scene is shown of the two traveling into the ocean, Ashley asks Leon: "After you take me back to my place, how about we do some overtime?". Leon politely refuses.

The Merchant

Throughout Resident Evil 4 the player will come across a travelling Merchant, who will offer new weapons and items for the player to purchase. The player can also sell anything that isn't a key item (apart from the knife) to the Merchant and upgrade weapons via interacting with him. At first, the Merchant’s weapons and upgrades will become available at set times throughout the game; however, on a second game, everything will be available from the start.

Below is a complete breakdown of all the weapons, their upgrade costs (in parenthesis) and statistics: firepower, firing speed, reload speed, and magazine capacity. Exclusive upgrades are also detailed. Note that on the scale of Firepower stats, a "1.0" is considered equal to the damage of a single bullet from Leon's default pistol without any upgrades, and all weapon damage is compared to this.



LevelFirepowerFiring SpeedReload SpeedCapacity
21.2 (7,000)0.40 (5,000)1.47 (5,000)13 (4,000)
31.4 (10,000)0.33 (12,000)0.87 (12,000)16 (6,000)
41.6 (15,000)
51.8 (18,000)
62.0 (20,000)

Notes: The Handgun's exclusive upgrade increases the likelihood of one a one-hit kill by fivefold.


LevelFirepowerFiring SpeedReload SpeedCapacity
21.1 (10,000)0.40 (10,000)1.47 (8,000)13 (8,000)
31.3 (15,000)0.33 (20,000)0.83 (18,000)16 (10,000)
41.5 (20,000)
51.7 (25,000)
61.9 (35,000)

Notes: The Punisher has the unique attribute of allowing each shot to penetrate one enemy and hit another one behind the first target. The Punisher's exclusive upgrade will allow the penetration of up to five enemies at once.


LevelFirepowerFiring SpeedReload SpeedCapacity
21.8 (15,000)0.47 (10,000)2.20 (6,000)10 (6,000)
32.0 (20,000)0.40 (15,000)1.67 (10,000)12 (8,000)
42.4 (24,000)
52.8 (28,000)
63.7 (45,000)

Notes: The Red9's exclusive upgrade will raise its firepower to 5.0 on the GameCube and to 6.5 in other versions. The weapon resembles a Mauser C96.


LevelFirepowerFiring SpeedReload SpeedCapacity
21.8 (10,000)0.40 (10,000)1.47 (8,000)18 (8,000)
32.0 (15,000)0.27 (20,000)0.83 (15,000)21 (10,000)
42.3 (20,000)
52.7 (25,000)
63.0 (35,000)

Notes: The Blacktail's exclusive upgrade will raise its firepower to 3.4.


LevelFirepowerFiring SpeedReload SpeedCapacity
21.2 (15,000) 1.47 (6,000)18 (7,000)
31.4 (17,000) 0.87 (15,000)21 (10,000)
41.6 (20,000) 24 (12,000)
51.8 (25,000) 27 (16,000)
62.0 (35,000) 30 (20,000)

Notes: Matilda is an unlockable weapon, available after beating the game. Its exclusive upgrade will increase its ammo capacity to 100.



LevelFirepowerFiring SpeedReload SpeedCapacity
24.5 (15,000) 2.43 (7,000)8 (8,000)
35.0 (20,000) 1.50 (15,000)10 (10,000)
46.0 (25,000) 12 (12,000)
57.0 (30,000) 15 (15,000)
68.0 (45,000) 18 (20,000)

Notes: The Shotgun's exclusive upgrade allows full firepower at all ranges.

Riot Gun

LevelFirepowerFiring SpeedReload SpeedCapacity
25.5 (20,000) 2.43 (7,000)9 (10,000)
36.0 (24,000) 1.50 (20,000)11 (12,000)
46.5 (28,000) 13 (15,000)
57.0 (32,000) 15 (20,000)
68.0 (50,000) 17 (25,000)

Notes: The Riot Gun's exclusive upgrade raises its firepower to 10.0. The weapon resembles an M1014.


LevelFirepowerFiring SpeedReload SpeedCapacity
27.0 (25,000) 2.40 (8,000)14 (10,000)
38.0 (28,000) 1.50 (15,000)16 (12,000)
49.0 (32,000)
510.0 (40,000)
612.0 (60,000)

Notes: The Striker's exclusive upgrade increases its ammo capacity to 100.


Broken Butterfly

LevelFirepowerFiring SpeedReload SpeedCapacity
215.0 (25,000) 3.00 (15,000)8 (15,000)
317.0 (30,000) 2.33 (20,000)10 (20,000)
420.0 (35,000) 12 (25,000)
524.0 (50,000)
628.0 (70,000)

Notes: The Broken Butterfly's exclusive upgrade raises its firepower to 50. The weapon resembles a Schofield Model 3.


LevelFirepowerFiring SpeedReload SpeedCapacity
230.0 (62,000) 1.53 (20,000)10 (30,000)
335.0 (78,000) 0.93 (30,000)14 (40,000)

Notes: The namesake of this weapon is a reference to Killer7. It has no exclusive upgrade.


LevelFirepowerFiring SpeedReload SpeedCapacity
235.0 (40,000) 2.87 (25,000)4 (15,000)
340.0 (50,000) 1.83 (50,000)5 (20,000)
445.0 (70,000) 6 (25,000)
550.0 (90,000) 8 (35,000)
660.0 (120,000) 10 (50,000)

Notes: The Handcannon is an unlockable weapon; it becomes available after the Mercenaries minigame is beaten with all characters, with five stars on each level. The Handcannon's exclusive upgrade is unlimited ammo and an increase of firepower to 99.9.


Bolt-action rifle

LevelFirepowerFiring SpeedReload SpeedCapacity
25.0 (10,000) 3.23 (8,000)7 (6,000)
36.0 (12,000) 2.33 (18,000)9 (8,000)
48.0 (20,000) 12 (12,000)
510.0 (25,000) 15 (18,000)
612.0 (35,000) 18 (25,000)

Notes: The Rifle's exclusive upgrade raises its firepower to 18.0; this is powerful enough to kill Regenerators, saving the player the need to hit their leech targets.

Semi-automatic rifle

LevelFirepowerFiring SpeedReload SpeedCapacity
28.0 (15,000) 1.90 (9,000)12 (10,000)
39.0 (18,000) 1.33 (18,000)14 (12,000)
411.0 (24,000) 17 (15,000)
513.0 (30,000) 20 (20,000)
615.0 (40,000) 24 (25,000)

Notes: The Semi-automatic rifle's exclusive upgrade decreases its firing speed to 0.40 on the GameCube, and to 0.80 in all other versions. This weapon resembles a PSG1.

Misc. Weapons


LevelFirepowerFiring SpeedReload SpeedCapacity
20.5 (7,000) 1.93 (5,000)50 (7,000)
30.6 (14,000) 1.17 (15,000)100 (15,000)
40.8 (18,000) 150 (20,000)
51.0 (24,000) 200 (25,000)
61.2 (35,000) 250 (35,000)

Notes: The TMP's exclusive upgrade raises its firepower to 1.8.

Chicago Typewriter

LevelFirepowerFiring SpeedReload SpeedCapacity

Notes: The Chicago Typewriter is an unlockable weapon; it becomes available after the completion of Assignment Ada on the GC; after Separate Ways on the PS2 and Nintendo Wii; or after both minigames of the PC.

Mine Thrower

LevelFirepowerFiring SpeedReload SpeedCapacity
24.0 (25,000) 2.53 (18,000)7 (25,000)
36.0 (45,000) 10 (40,000)

Notes: The name of this weapon is incredibly misleading, and can be better described as a sticky grenade launcher. The Mine Thrower's exclusive upgrade enables heatseeking on its sticky "mines" and increases blast radius.

Extra Content

Upon completion of the game, the player is awarded with the modes described hereunder.

Assignment: Ada

Assignment: Ada is a non-canonical and single-player. Ada Wong assaults the island base in search of five Las Plagas vials. There are no save points, however, it is significantly shorter than the main game. Upon collecting all vials, Ada battles mutated Krauser. The battle is unlike Leon's only in the setting (bridge), allowing less space to maneuver.

The Mercenaries

This minigame stations the player in an area wherein he must survive before chopper pick-up. The goal is to gain points by defeating enemies before time expires. There are five characters and four areas to choose from. Each character starts with different weapons, while each stage is equipped with ammo boxes, bonus timers, and time extenders. Three areas are redesigns from the main game, and the fourth is new.


Upon starting Mercenaries, Leon is the only selectable character. To earn additional characters, the player must earn four stars on each stage. The village stage unlocks Ada Wong; the castle unlocks Krauser; the military base unlocks Hunk; and the water-world unlocks Wesker.

An unlockable weapon, the Handcannon, may be earned by attaining five stars on every level with all five characters. To earn a five star rating, the player must earn 60,000 points.

Below is a complete list of characters and their starting weapons, grenades, ammo, and health. Hand to hand moves are also detailed, in addition to each stage's boss.

Leon S. Kennedy


  1. Blacktail – Power = 2.7 / Reload Speed = 1.47 / Firing Speed = 0.40 / Capacity = 21
  2. Riot Gun – Power = 7.0 / Reload Speed = 1.67 / Firing Speed = 1.53 / Capacity = 13
  3. Ammo – 30 Pistol Rounds / 10 Shotgun Rounds
  4. Grenades – None
  5. Health – 1 First Aid Spray

Hand to Hand:

  1. Headshot – Roundhouse kick
  2. Knee shot – Thrust kick to villages, suplex on soldier types and monks

Ada Wong


  1. Punisher – Power = 1.9 (exclusive, rounds go through 5 enemies) / Reload Speed = 1.47 / Firing Speed = 0.33 / Capacity = 20
  2. Semi Auto Rifle (scoped) - Power = 15 / Reload Speed = 1.90 / Firing Speed = 0.80 / Capacity = 12
  3. TMP – Power = 1.0 / Reload Speed = 1.93 / Reload Speed = 1.93 / Firing Speed = 0.10 / Capacity = 100
  4. Ammo – 30 Pistol Rounds / 100 TMP Rounds / 5 Rifle Rounds
  5. Grenades – 3 Incendiary Grenades
  6. Health – 1 First Aid Spray

Hand to Hand:

  1. Headshot – Fan kick
  2. Knee shot – Heel kick

Jack Krauser


  1. Bow – Power = N/A / Reload Speed = N/A / Firing Speed = N/A / Capacity = N/A
  2. Ammo – 30 Arrows
  3. Grenades – 3 Flash
  4. Health – 1 First Aid Spray

Hand to Hand:

  1. Headshot – Double heel kick
  2. Knee shot – Knee to face
  3. Mutilated arm – RB to activate, X to attack, B to cancel (X360)



  1. Custom TMP – Power = 1.0 / Reload Speed = 1.17 / Firing Speed = 0.10 / Capacity = 100
  2. Ammo – 50 TMP Rounds
  3. Grenades – 3 Hand Grenades
  4. Health – 1 First Aid Spray

Hand to Hand:

  1. Headshot – Neckbreaker
  2. Knee shoot – Rugby kick

Albert Wesker


  1. Handgun – Power = 2.0 (exclusive, headshots are five times more likely) / Reload Speed = 0.87 / Firing Speed = 0.33 / Capacity = 25
  2. Semi Auto Rifle – Power = 15.0 / Reload Speed = 1.90 / Firing Speed = 0.80 / Capacity = 24
  3. Killer7 – Power = 30.0 / Reload Speed = 1.53 / Firing Speed = 0.70 / Capacity = 10
  4. Ammo – None
  5. Grenades – 4 Hand Grenade / 1 Incendiary / 3 Flash
  6. Health – 1 First Aid Spray

Hand to Hand:

  1. Headshot – Thrust punch
  2. Knee shot – Chikyo Chagi (downward kick similar to Kazuya’s Tsunami kick from Tekken)

Stages and Bosses

VillageCastleMilitary BaseWater World
Bella SistersGarradorsChaingun GeneralSuper Dr. Salvador

Separate Ways

Included in the PlayStation 2 and Nintendo Wii versions, Separate Ways is an additional 3-5 hour campaign. Separate Ways follows Ada through the whole game and consists of 5 chapters, each taking place in a different section and time of the game. Players are given a small stash of weapons and ammo and can purchase (but not upgrade) weapons from the merchant. All the treasures from Leon's campaign also exist in Ada's, and in some cases are key items in her quest. Each chapter is preceded by a cutscene and ends with Ada giving a short audio report on a character vital to that chapter.

In Chapter 1, Ada has been tasked by Wesker to retrieve the Las Plagas sample. She arrives in the village at around the same time as Leon. Ada observes Leon in trouble during his skirmish with the villagers; in order to stop them from attacking Leon, she must quickly get to the church and ring its bell.

In Chapter 2, Ada has learned that Luis is in possession of the sample, but has gone missing. Ada needs to find him ASAP. She starts in Bitores Mendez' (the village chief's) house and must work her way back to the cabin, where Leon finds Luis. When she reaches the cabin, she finds that Leon and Luis have just been captured by Mendez. She backtracks to Mendez' house, just as Mendez and Leon meet in the hallway. Ada saves Leon from being killed by Mendez. Mendez gives chase to Ada, and tranquilizes her. Ada wakes up on the bloody altar found near the lift area, where she is about to be sacrificed by the villagers. She escapes, takes the lifts back and fights an El Gigante. She runs into Luis, finally, who was exiting the cabin where he and Leon had their late night hold-off from the villagers.

In Chapter 3, Ada is still in search of the sample held by Luis. The chapter starts at Leon and Ada first meeting, which was in the room overlooking the castle's garden maze. Ada flees Leon into the maze, and resolves to find Luis and the sample. Wesker orders Ada to kill Leon on sight, so Ada makes a pact to not run into him, as she does not want to hurt her former acquaintance. Ada does end up in the room of the castle where Leon finds Ashley in the shackles; she hides behind a column, as Luis is murderer by Saddler, in front of Leon. Saddler takes the sample from the corpse of Luis and escapes. Wesker tells Ada that there will be another time to retrieve the sample.

Ada unleashing fire at the docks.

In Chapter 4, the game jumps ahead to the Island, where Ada and Krauser have become distrustful of each other. Krauser is ordered to do the job Ada couldn't do: kill Leon. Ada has to hurry to the room where Krauser and Leon fight, in order to stop Krauser. This chapter is the first to take place in an new section of the game: a ship dock littered with turrets and cannons. Ada hurries through the locale, and after a small scare on one of the ships, she stops the fight and saves Leon.

In Chapter 5, the final chapter, the mission is simple: retrieve the sample. Taking place at the very end of the game, Ada is making her way through the camp Leon had fought through with the help of his helicopter buddy, Mike. After she kills the straggler soldiers, she's confronted by Krauser again. This time, however, he wants to fight Ada. This fight takes place after Leon had "killed" Krauser; however, he is just as tough as he was in the Leon fight. Ada dispatches him. She makes her way towards the room where Leon and Ashley ran into Saddler. Ada interrupts their confrontation and makes the two run away. Ada faces Saddler, who is in a more human form than Leon is later exposed to. After the battle seems over, Ada grabs the sample; yet, she is captured, this time by Saddler. She wakes up just prior to Leon and Saddler's final fight. Leon releases her. Ada stands back as they fight, noticing a rocket launcher. Ada hurries to the launcher, and throws it to Leon, who uses it to destroy Saddler once and for all. Ada takes the sample from Leon, sets the island to self-destruct, and escapes on a helicopter. She returns the Plagas sample to Wesker, however, it is revealed a fake; Ada hands the real sample to an unknown, rival organization.

Professional Mode

Completing the game on normal difficulty unlocks professional mode, in which enemies have increased health, attack speed and power. Enemy drops likely contain more money but less ammo and quick time events require quicker mashing and reactions.

Professional mode does not work like New Game Plus, as the player cannot transfer their inventory from a completion. Once the player has completed professional mode, they unlock the Plaga Removal Laser 412 (P.R.L. 412), a laser rifle that has infinite ammo and can one-hit-kill almost every enemy and boss. The weapon can be acquired freely from the Merchant in a completed game. On the Xbox 360, PlayStation 3, or new Steam PC version, the player gains the achievement "A Heart of Steel" for completing professional mode.


Resident Evil 4 was first announced in 2001. It went through a long development period, during which various versions of the game were scrapped. One of its earlier builds was regarded as too great a departure from the series and was retooled and re-branded as Devil May Cry.

A later version bore a greater resemblance to the previous Resident Evil's, retaining fixed camera angles and a focus on exploration and puzzles. Although when Leon aimed, the camera would switch to RE4's over-the-shoulder perspective. This version premised Leon's injection with the progenitor virus (as opposed to the parasite, Las Plagas) which caused hallucinations, introducing a psychological element to the game. Due to a ghostly apparition that wielded a hook for a weapon, this version has been coined the Hookman Build. Paul Mercier can still be heard providing the voice for Leon's cries of pain when attacked, and many of the build's sound effects originated from the 2002 Resident Evil remake, such as the handgun firing, footsteps, and locked door sound effects.

While initially directed by Kazuhiro Aoyama, who is otherwise best known for directing Resident Evil 3: Nemesis, troubles in development forced the build to be scrapped and for Mikami to then take over. He further believed that the Hookman build's themes were too 'supernatural'. Due to the poor sales of the Resident Evil remake back during its exclusivity on the Gamecube, Mikami opted to steer the series into a more action-focussed design.

Differences between Regional Versions (JAP, U.S. and PAL)

Other than the game being called BioHazard 4 in Japan, there is a more subtle difference between the versions concerning Ashley Graham, as her breast size was increased overall for the game's US and PAL release. In addition, the Japanese version cuts some scenes featuring Dr. Salavador, the chainsaw Ganados, because of gore and violence.

The differences in the PAL version are found in mercenaries mode. Throughout each stage, the enemy counts and triggers are lowered, and rifle ammo will only appear in quantities of two and three, instead of three and five.


Resident Evil 4 was a large departure from the past Resident Evil games. Capcom stated that Resident Evil sales had been declining for some time, and that gamers - and even the producers themselves - were tiring of the old Resident Evil formula. Capcom took the risks involved with making changes, and the game was a blockbuster hit.

It sold millions of copies, more than any other Resident Evil game at the time, and became one of the highest rated games ever. It sold so well that Capcom ported the game to the PS2, ending the "GameCube Only Deal". It was, moreover, ported to the PC and then again to the Nintendo Wii. The PC port, while receiving positive reviews, was criticized for its sub-par keyboard controls, lack of mouse support and low quality cut-scenes. Because of Resident Evil 4's reception, its controls were kept and improved in Resident Evil 5, pushing the action further.


Despite Mikami's intention of making Resident Evil 4 a Gamecube exclusive, the game ended up receiving more ports than any other game in the series. The HD remake released on Steam in 2014 is officially considered the "definitive edition" of the game.

PublicationGameCubePlayStation 2PCWiiPS3Xbox 360

PlayStation 2

Released on October 25, 2005 in North America, the PlayStation 2 features a brand new scenario called "Separate Ways", an exclusive campaign for Ada Wong. While nothing much was changed in translation, the PS2 version was criticized for its inferior graphics.


The first PC port of Resident Evil 4 was developed by SourceNext in Hong Kong and published by Typhoon Games. It was released in Japan on May 15, 2007, with March releases in Europe, North America and Australia, all of where it was published by Ubisoft. This port contains the bonus features from the PS2 version, such as "Separate Ways", the P.R.L. 412 laser cannon, and a second set of unlockable costumes for Leon and Ashley, as well as an easy difficulty level. It also supports multiple widescreen resolutions. The shadow and lighting issues were fixed in the first and only patch for the game, Version 1.10.

Surprisingly, the PC port does not support the mouse.

Nintendo Wii

In May 2007, a re-release version of BioHazard 4 made its way to Japan. This did not include any new features, save a trailer for Resident Evil: Umbrella Chronicles; however, it did retain extras from the PlayStation 2's version and the GameCube's visuals. Widescreen is anamorphic. This version allowed for aiming with the Wii's IR functionality.

The game is compatible with multiple controller schemes, including the following.

  • Wiimote/Nunchuck
  • Classic Controller
  • GameCube Controller


In July 2009, an iPhone version of Resident Evil 4 was released on the Japanese iTunes App Store. It came to the U.S. store, too; however, it is a drastically inferior, boiled-down level-based version of the game, much more arena shooting than adventuring. Capcom later created an iPad version.

Xbox 360 and PS3

On March 23, 2011, Capcom confirmed that Resident Evil 4 HD and Resident Evil: Code Veronica X HD would come to Xbox Live Arcade and the PlayStation Network as two separate downloads, on September 20, 2011 and September 27, 2011. Though it was also released as a disc compilation called the BioHazard Revival Selection, but only in Japan.

The HD version features all the extras from the previous releases.

Steam Version, PC

In January 2014, Capcom announced a new Steam version would release February 27th, 2014. It featured a visual overhaul, sixty frame per second, optimized wide screen, Steam achievements and trading cards, worldwide leaderboards, full-controller support, native keyboard and mouse support, subtitles in common languages and all content from previous versions. If the player pre-ordered, he received eighty pages of digital art and sixty-two songs in the official soundtrack.

PC System Requirements

  • OS: Windows 2000
  • CPU: Pentium 4 or AMD Athlon 1.4 GHz (single core)
  • RAM Memory: 256MB
  • Hard Drive Space: 7GB
  • Graphics Card: DirectX 9.0c compatible card with 128MB RAM with Pixel Shader 2.0 support
  • Sound Card: DirectX 9.0c compatible
  • OS: Windows 2000
  • CPU: Pentium 4 or AMD Athlon 2.4 GHz (single core)
  • RAM Memory: 512MB
  • Hard Drive Space: 7GB
  • Graphics Card: DirectX 9.0c compatible card with 256MB RAM with Pixel Shader 2.0 support
  • Sound Card: DirectX 9.0c compatible

Ultimate HD Edition

  • OS: Windows XP/ Vista®, Windows 7, Windows 8
  • Processor: Intel® Core™ 2 Duo 2.4 Ghz or better, AMD Athlon™ X2 2.8 Ghz or better
  • Memory: 2 GB RAM
  • Graphics: NVIDIA® GeForce® 8800GTS or better, ATI Radeon™ HD 4850 or better
  • DirectX: Version 9.0c
  • Hard Drive: 15 GB available space
  • Sound Card: Standard audio device
  • OS: Windows Vista®, Windows 7, Windows 8
  • Processor: Intel® Core™ 2 Quad 2.7 Ghz or better, AMD Phenom™ II X4 3 Ghz or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 560 or better
  • DirectX: Version 9.0c

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