The Over-the-Shoulder wiki last edited by Yummylee on 08/10/14 03:30AM View full history

Over-the-shoulder, as its name suggests, is a camera mode where, during gameplay, the camera sticks behind the player character at all times, showing the world from a viewpoint behind and above the character's shoulders, usually not showing further down than the hips; as opposed to more traditional third-person-shooter approaches of either having the character control entirely separate from the camera or having the character's entire body on-screen, facing in the direction of the camera.

Over-the-shoulder aiming was first brought to prominence by its use in Capcom's Resident Evil 4, which demonstrated this perspective at E3 2003, but was delayed and re-worked, eventually releasing in 2005 to considerable acclaim. The concept was later relied on heavily in 2006's Gears of War, which led to even greater attention and adaptation. It has since become the de facto standard perspective of third-person action games. This viewpoint is often used along with a laser sight mechanic.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.