Deusoma
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Nov. 20, 2009
Nov. 19, 2009
  • Deusoma unlocked 1 achievement in Dragon Age: Origins
    1 day, 20 hours ago
  • I can't say the one and a half seconds of in-game footage changed my opinion on this game one way or the other. I'll just have to wait for a real trailer I guess.
    1 day, 23 hours ago
  • Deusoma replied to the topic Need to play the first? in the Assassin's Creed II board.
    I was wondering this too. I didn't get the first one mainly because I wasn't sure if I'd like an open world game that still had stealth-focused gameplay, and because of all the glitches. I really don't want to go back now after two years and play the first one, and I'm still not sure the gameplay is for me, so if the story is also indecipherable, I'm definitely gonna ...
    2 days, 11 hours ago
Nov. 18, 2009
  • I can't quite remember what the last game I got in a big box, but I distinctly recall that the first game I got in one of those little boxes was Grand Theft Auto III, and the second was Morrowind.
    2 days, 13 hours ago
  • Deusoma had a submission approved for Buzz! Quiz World and earned 2 points (for a total of 10,062 points).
    2 days, 16 hours ago
  • @monkey523 said: " i could give a fuck about this game..... the fun of killing zombies has run its course "If the fun of killing zombies has run its course, then why could you give a fuck about it?  I'll stop being a dick about grammar now.
    3 days, 1 hour ago
  • Does that thing have the original Xbox logo on it? Weird.
    3 days, 1 hour ago
  • Admittedly I've never played Call of Duty 4, but this looks pretty good for a Wii game. Having another reticle moving around in "co-op" mode looks like it would get really distracting though.
    3 days, 1 hour ago
Nov. 17, 2009
  • Deusoma had a submission approved for Left 4 Dead 2 for a total of 10,062 points.
    3 days, 19 hours ago
  • Deusoma had a submission approved for Left 4 Dead 2 and earned 25 points (for a total of 10,062 points).
    3 days, 19 hours ago
  • Deusoma had a submission approved for Alive 4-Ever and earned 1 point (for a total of 10,062 points).
    3 days, 19 hours ago
Nov. 15, 2009
  • Deusoma had a submission approved for Prince of Persia for a total of 10,062 points.
    5 days, 13 hours ago
  • Deusoma had a submission approved for Ground Pound and earned 1 point (for a total of 10,062 points).
    5 days, 14 hours ago
Nov. 13, 2009
Nov. 12, 2009
  • I was interested until I realized that it was the Animatrix with Dante's Inferno instead of the Matrix. Let's see, that means we've had the Animatrix with BatmanIron ManHaloDante's InfernoDid I miss any?
    1 week, 1 day ago
  • Deusoma had a submission approved for James Cameron's Avatar: The Game and earned 2 points (for a total of 10,062 points).
    1 week, 1 day ago
  • Deusoma had a submission approved for Barbarian II for a total of 10,062 points.
    1 week, 1 day ago
Added by Deusoma on Oct. 24, 2009

I gotta say, I don't understand all the bashing that local multiplayer gaming's getting these days. I've never so completely disagreed with Jeff Gerstmann on something, but there it is: split-screen multiplayer is still, without a doubt, better than online play.
 
Okay, any more than two players and the screen crowding is ridiculous. That's a fundamental problem. But I see it as about even to the fundamental problem of requiring a good connection for online play to be any good at all. Before immediately dismissing this point, consider: no one in the world, no matter how carefully crafted their home system, no matter how lovingly tended the developer's matchmaking servers, no one can guarantee a stable connection 100% of the time. Sometimes you'll be playing a person with a bad connection and everything will be jumpy. Sometimes the servers themselves will go down for maintenance and play will literally be impossible.
 
But that's just a comment on 'fundamental issues'. That's not even why I prefer split-screen. No, technical issues don't even come into it. It's the physical factor. The emotional factor.
 
The experience of playing a game with someone you can only interact with aurally, through a headset, will never, never equal (or even come close to) the emotional connection created by playing a game with someone sitting right next to you. 
 
I am a huge fan of the Halo games, but I almost never play on matchmaking. For me, it's all about the co-op. The whole reason I bought an Xbox in the first place was that I'd experienced how much fun you could have with Halo 1 on co-op mode. When I play Halo with my brothers, wonderful and ridiculous things happen. We've had situations where we're both trying to kill each other by jousting with Warthogs on the side of a hill, totally ignoring the hordes of aliens intent on murdering us, dodging fire from Banshees overhead, sometimes sailing over each other as we accidentally hit a bump on the hill. Once, instead of getting out of the car and entering an underground complex on foot, as the game intended, we drove the car into the building, the gunner clipping through the top of the door, and scraped along the tiny corridors, totally overpowering the Covenant with our heavy firepower. We've created all kinds of memories, done all kinds of things that made us laugh so hard our jaws ached.
 
And when silly and wonderful situations like this occur, we can actually turn to each other and laugh about it together because we're in the same room. We can casually discuss strategies on dealing with our enemies without going out of our way to activate a headset, or asking the other guy to repeat what he said because it was staticky. And when we're not being ridiculous and actually play the game the way it's meant to be played, when we're fighting powerful enemies and impossible odds and still manage to come out on top, we can share in our victory together, give each other a high five or compliment each other on our success.
 
No, the simple fact that you can play with another person over the Internet, that doesn't appeal to me. Never has. I've been able to do that for years on PC and never did it. For me, playing a video game with another person always has been and always will be about forming a bond with them, a bond that just can't happen over a headset. 
 
So until online gaming gets to the point where they can project a hologram of your distant partner into your room (and by then we'll probably have holodecks anyway), it will always pale in comparison to the supposedly outdated, oh-so-simple technology of separating the display into two halves.
 
Split-screen is still superior.


Added by Deusoma on May 21, 2009

So last week, after IGN put out their review, I finally gave in and pre-ordered inFamous, the electric superhero game. (As I like to call it, "The Adventures of the Human Pikachu." It wasn't the number, it was the fact that the guy who wrote the review was totally stoked about it. He genuinely enjoyed playing through inFamous, and I got the distinct impression that he's going to go back to it. And I suspect I will love the hell out of this game for a long time to come. But how did it come to this?

I have to admit, for a while, I was leaning more towards Prototype, the other superhero game coming out this early summer. You see, when I first heard about inFamous, it was described to me by a friend as "It's like Grand Theft Auto, except you have superstrength and can fly." Think about it: watch the announcement trailer, the one that first used that epic phrase; "Save what is left, or destroy it all." At no point does Cole use his electric powers. You see him jumping around, you see explosions, you see a car flying at him, but not one spark comes out of our hero. So I was under the impression that it was going to be like Hancock, except without turning into crap halfway through. When I found out that all of Cole's powers revolve around him emitting electricity from his body, I was devastated. There's melee, yes, but it's just the strength of an ordinary man slightly enhanced by the lightning trailing behind his foot. Sure, you could move cars around, but sending out a static shockwave to flip it into the air just isn't as visceral as picking it up with your bare hands and smashing it into a dude's face. And yeah, you can climb all over the place and glide from building to building, but plenty of gaming heroes can do Parkour these days, and Batman's always been able to glide without having any powers at all.

So I turned to Prototype, where actual flight wasn't available, but at least the powers seemed more badass than electricity. Turning your hands into razor sharp claws? Transforming into your enemies? Hurling cars around recklessly? Hell yes! ...But the more I found out about the game the more something seemed off. I finally realized what it was when I showed a friend the trailer that came out a month or two ago. She described it as "trying too hard to be OMG GRITTY"; and I realized that none of the game's badassery really comes across as genuine. It's trying too hard to come across as vicious and angry, to cash in on the popularity of rage-fueled antiheroes like Kratos from God of War. Not to mention that the more of the game I learned about, the more I realized that the character was a supervillain, or at least an antihero.

Now, I'm not talking slag about Prototype for no reason here. I may actually pick that game up too, once I get my shit together and find a job, and there's nothing wrong with playing an evil character, or at least a ruthless one. But here's the thing: in Prototype, you play a government experiment with superhuman abilities who is absolutely ruthless in attaining his personal goals, and will gladly sacrifice scads of innocent people to do so. In inFamous, you play an ordinary man who is suddenly granted extraordinary powers who has the potential to become a monster like the man from Prototype... or he can fight against his baser nature and become a hero, selflessly fighting on behalf of the people.

It's this idea of choice that so appeals to me. Think about it: most superhero games force you one way or the other. In Superman games you can never kill anybody because that's important to the character. You can never say 'Oh screw it' and use your power to destroy Metropolis. In the new Wolverine game, Logan tears people limb from limb, but all of them deserve it for their evil ways. In inFamous, you decide whether to use your power to do the right thing or the easy thing. You make the choice. Sure it's the same kind of black-and-white choice between comic book villainy and saintly acts of kindness we've been seeing for years, but the choice is still yours to make.

So I went back to inFamous. It comes out in a mere five days, and the demo is available now. (Well, it would be if the Playstation Store weren't completely borked, probably due to lots of people going after the inFamous demo) The game is just barely out of reach, and I can hardly wait to get my hands on it.
Related to: inFAMOUS


Deusoma's Reviews
I throw up the horns and salute. (X360)
Brütal Legend is a great game, and I enjoyed it from start to finish. It's not perfect, but it has the quality you expect from a Double Fine game where it counts. Even if you're not a fan of heavy metal, there's lots to enjoy here. Story: Everybody knows the basic ...
Reviewed by Deusoma on Oct. 21, 2009
I just wish it rose a little higher (X360)
Dead Rising is a zombie-oriented game by Capcom, which automatically brings the Resident Evil series to mind. However the presence of zombies is the only thing these games have in common. Dead Rising is not at all scary, pure action from beginning to end, while all the Resident Evil games ...
Reviewed by Deusoma on May 11, 2009
Familiar Faces and Familiar Places, but still Fun to Play (PS2)
In 2001, Final Fantasy X came out and blew the world away. The first entry in the acclaimed series on the PS2, it featured voice acting for the first time in the series, a brand-new battle engine, incredible graphics, and a surprisingly mature storyline about futility, sacrifice, and death, but ...
Reviewed by Deusoma on April 15, 2009
The Game that Killed the Series (PS2)
The very first console RPG I ever played was Breath of Fire II on the SNES, made by Capcom. I realize now that it's not the best example of the genre, it's repetitive and somewhat poorly translated, but it will always hold a special place in my heart. Regardless of ...
Reviewed by Deusoma on April 13, 2009

7 out of 11 found this review helpful.
An appropriately mindless good time (XBLM)
Stubbs the Zombie in: Rebel Without a Pulse is a pretty good game from the last generation that was a bad buy back in the day, but a good deal in the modern era. It consists entirely of a campaign you can play through by yourself or in two player ...
Reviewed by Deusoma on April 12, 2009


Date Joined: July 21, 2008
City: Georgetown
Gender: Male
Alignment: Neutral
Points: 10,062 Points
Ranked: Ranked #125 of 60,750
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