Reviewed on
March 12, 2009
By necessity, Resident Evil 5 makes a smaller impact than its groundbreaking predecessor, but it's still a creepy, fantastic action game in its own right.
Read Brad Shoemaker's full review| Other reviews for this game | |||
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| Lost in Nightmares | PS3, X360 | Brad Shoemaker |
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Resident Evil 5 Video Review
Quick Look: Resident Evil 5: Desperate Escape
Quick Look: RE5: Lost in Nightmares
Resident Evil 5 follows series alum Chris Redfield as he journeys into West Africa with his new partner, Sheva Alomar, fighting las Plagas-infested enemies called the Majini. The gameplay is similar to Resident Evil 4.
Capcom announced Resident Evil 5 on July 20, 2005, released it on March 5, 2009 in Japan, and in North America and Europe on March 13, 2009. Developed by Capcom, Resident Evil 5 marks the franchise's first appearance on the PS3 and Xbox 360. The game stars Chris Redfield and Sheva Alomar fighting the latest zombie threat in Africa.
The game takes place in 2009, eleven years after the events of the original Resident Evil, and the game's plot explores the post-Resident Evil 3, post-Umbrella world. Chris Redfield, now a member of a group known as the Bio-Terrorism Security Assessment Alliance (BSAA), is deployed to investigate an incident in West Africa, which serves as the game's main setting. Chris is accompanied by Sheva Alomar, an agent of the West African branch of the BSAA. Sheva follows Chris, serving as his partner in the field in the way that Jill Valentine, who apparently had died in an encounter with Albert Wesker, once did.
The antagonists of the game include Chris Redfield's nemesis Albert Wesker and a woman named Excella Gionne, a relative of the founder of the Tricell Pharmaceutical Company, who operates the company's African branch. Ozwell E. Spencer, the founder of Umbrella Corp, and a key figure in the background story of the series, makes his first appearance.
The game opens with a cutscene of a hooded, masked figure standing next to an African male. The African, hunched over onto his knees, writhes about the floor in what looks to be a dank cellar. Interspersed with the shots of the hooded figure and the African, are shots of heavily-armed BSAA troops arriving in Humvees. They park in a large garage and file out. One, Captain DeChant, barks orders at the squad and, speaking into a shoulder-mounted radio, confirms his arrival. Meanwhile, amorphous, eel-like creatures consume the African's body, and the hooded figure leaves the cellar.
Chris Redfield is shown driving through the African Savanna, and he laments the fall of Umbrella, for the company's dissolution has lead to the dissemination of Bio-Organic Weapons (B.O.W.) to the black market and to terrorists at large. He recollects that this reorientation of power created the anti-terrorist group, the Bioterrorism Assessment Security Alliance (BSAA). Chris pulls into a small African town, meeting one Sheva Alomar, his partner for the duration in Kijuju, West Africa. This spurns Chris to remember his former partner, Jill Valentine, who was killed in action.
The two meet a BSAA-planted mole, an Arab, who gives them their weaponry. The mission: find Ricardo Irving, a major terrorist leader, prominent for the buying and selling of B.O.W.s. The mole asks the pair if they are aware of a B.O.W. called "Uroboros", a veritable doomsday weapon, and tells the pair that Irving is the only link to the Uroboros project. After setting out, Chris and Sheva encounter a lone African in a building, who only moments before was forced to ingest an embryo containing a genetically-altered form of Las Plagas. Uninformed, Chris attempts to communicate with the man, but the interchange is cut short when the man lunges for Redfield and attempts to kill him. The man is quickly neutralized, and after being ambushed by a horde of infected and locking themselves behind a heavy steel door, Chris and Sheva realize the situation is much more complicated than they anticipated.
Soon, Chris and Sheva come to a public assembly. Through a window, they watch as a rabble-rouser and a giant, veiled man wielding a massive axe stand before a mob. Kneeling in front of the rabble-rouser is the Arab Chris and Sheva spoke with only some time earlier. He screams insults at the mob and the rabble-rouser before the executioner swings the axe down unto him, presumably decapitating him. The rabble-rouser, scanning the crowd, sees Chris and Sheva standing in the window, sends the mob and the executioner after the pair. Chris and Sheva fight for minutes on end before Kirk, their support member, flies in with a helicopter and clears the area with an air strike.
After fighting through the streets against more infected, Chris and Sheva come to a building where the bodies of Alpha Team--the team lead by Captain DeChant--are strewn about, all dead. DeChant is found, however, nearly dead. He speaks to the pair about a monster that attacked them, claiming it was a set-up. Before dying, he gives Chris a data disk containing information about Alpha Team's mission. The pair heads into the basement level of the building, where they are confronted by a near-shapeless mass of writhing eels, a B.O.W.. Chris and Sheva lure it into a furnace room, where they trap it and set the monster aflame. Once they defeat the creature, they move into a garage, the garage in which the twin humvees used by Alpha Team are parked. Unbeknownst to them, they are being watched via a surveillance camera by a man connected to the Tricell network. He watches them from a laptop in a small car. Driving the car is the hooded figure.
In the garage, Chris contacts the BSAA West Africa Headquarters and relays the information given to him by DeChant. Chris identifies the locals as being infected with Las Plagas (citing the "Kennedy Report"), and reports their encounter with the new B.O.W., to which BSAA HQ responds by ordering Chris and Sheva to continue their mission without backup, stating that intel suggests Irving has fled to a nearby mine. The pair are informed that Delta Team, another squad of BSAA soldiers, is en route to Kijuju, and that they will assist in the capture of Irving upon arrival. Resistant, Chris and Sheva eventually resign to their duties and follow the trail alone. Fighting through more Majini (the locals infected with Las Plagas and T-virus) and a lone chainsaw-wielding maniac, and after the death of Kirk at the hands of flying Plagas, the pair reach a clearing where they are ambushed by motorcycle-riding Majini. Delta Team intercepts and neutralizes the Majini before any harm can be brought to Chris and Sheva, and after the threat is extinguished, Sheva introduces Chris to Delta Team's leader, Captain Josh Stone. He confirms HQ's suspicion that Irving has moved into the mines, and tells the pair Delta Team will accompany Chris and Sheva after Majini stragglers in the area have been detained or otherwise neutralized. Before leaving with his team, Josh gives Chris a data chip, which Chris inputs into his PDA. Immediately, a photograph of Jill Valentine appears in his PDA, and Chris's thoughts revert back to an incident in a mansion. Among the images Chris remembers is a flash of Jill falling from a window into a ravine. When Sheva questions Chris's stricken demeanor, he quickly denies any problem. The pair continues forth to the mines.
Coming out of the mines, the pair reach an ore refinery set upon a cliff side precipice. They force their way into the nearest shack and find Ricardo Irving sifting through files. All three--Chris, Sheva, and Irving--draw their weapons, but after a brief standstill, a smoke grenade is thrown into the room, obscuring the pair's vision. Then, the hooded figure crashes through a window, snatches Irving (who taunts the two BSAA agents), and promptly escapes. Chris and Sheva run to the window before the smoke has cleared entirely, but the hooded figure and Irving have disappeared. Chris inspects a file and learns Irving is headed toward an oil refinery past the Marshlands. The lull is short-lived, however, as the building comes under fire from Majini manning heavy artillery and sporting molotov cocktails. The pair fight their way past the Majini until they reach a clearing, at which point a freight truck, driven by a lone Majini, careens around the narrow cliff path. Out of control, the truck crashes and spins sideways, barricading the path and trapping Chris and Sheva in the clearing. After a moment's silence, the freight truck opens, revealing a giant, bat-like B.O.W. Chris and Sheva, through tactical placement of proximity mines, manage to thwart the B.O.W., and in its feral rage it lunges toward the freight truck, knocking it from the precipice into the deep ravine below.
Chris and Sheva take a moment to peer over the cliff at the broken body of the B.O.W. below. As they collect their breath, a BSAA Humvee drives into the clearing. The driver calls for the pair to board the Humvee, providing them transport to the West Africa BSAA headquarters. During their drive across the savannah, Chris and Sheva are attacked by more motorcycle-Majini, and when they reach the BSAA Headquarters, they find the area completely destroyed, no survivors remain. As Chris, Sheva, and the Humvee driver inspect the area, a lone El Gigante emerges and kills the Humvee driver. Chris and Sheva use the vehicle's turrets to fend off the titanic beast and, once free from immediate danger, the pair tries to organize a plan without the influence of BSAA HQ. Chris argues he has a "personal stake" in continuing the hunt for Irving, whilst Sheva maintains the two of them ought to retreat and let the BSAA deal with the situation more properly. It is here that Chris reveals to Sheva his desire to find Jill, to confirm his suspicion that Jill is alive. Sheva, convinced by Chris's resolve, asks to go along, and together they head into the Marshlands via fanboat. Into the Marshlands, after Irving.
Chris reflects on his last moment with Jill--Chris and Jill received a tip suggesting Albert Wesker was at the mansion of Ozwell Spencer, the founder of Umbrella. He recollects finding Wesker standing over the dead body of Spencer, the fight that erupted, and the death of Jill and Wesker. Sheva explains her motivation for enlisting in the BSAA; her parents were killed during Umbrella's activities and bio-experimentation, which took place across most of the African continent.
They enter the Marshlands and find the corpse of a BSAA soldier, and during their exploration of the swamp the pair discovers the natives, too, have been infected with Las Plagas. Chris and Sheva fight through the infected to the oil refinery, where they meet up with Josh Stone, who was separated from Delta Team during an attack and made his way to the refinery alone. Sheva explains the new situation to Josh--that the headquarters have been destroyed and that Chris believes his partner may be alive, possibly captive--and he quickly agrees to assist them. He mentions a boat docked on the far side of the refinery, near Irving's personal cruiser. Josh separates from the pair, going to ready the boat, and Chris and Sheva confront Irving on his cruiser. However, before they can board it, Irving activates a self-destruct sequence, and the pair have less than two minutes to leave the refinery before the sequence commences. In the frenzy, Sheva notices the hooded figure (and identifies the hooded figure's gender: female) speed away from Irving's cruiser in a small speed boat. The pair charge for the boat Josh has readied and race away from the refinery, in hot pursuit of Irving's cruiser, as it is rocked by several massive explosions.
Josh maneuvers the boat through several river-based floodgates and catches up with Irving's cruiser. Chris and Sheva board the cruiser, where they confront Irving, who comments the pair are "making him look bad." He injects himself with a Master Plagas, given to him by the hooded figure. In a narrative break from the story the hooded figure is shown coercing Irving into taking the Plagas, which would transform him permanently, as punishment for failing to stop Chris and Sheva. After leaping into the river, he promptly metamorphoses into a massive, tentacled beast. Using the weaponry on the cruiser, the pair quickly dispatch the monster, which spits out the deformed remains of Irving's human body. With his dying breaths, Irving reveals he knows the name Chris Redfield, that a cave nearby holds answers for the BSAA pair, should they choose to enter, and that the Uroboros project is almost finished, spelling certain doom for the world. Lastly, he expresses disappointment at the fact that "Excella" didn't find him worthy of a better B.O.W. Sheva recognizes the name "Excella" but cannot place it, but insists the cave is the last, best option.
Regrouped with Josh, the pair make their way into the cave. There, Sheva notices the boat used by the hooded figure to flee Irving's cruiser. Josh tries one last time to convince Chris and Sheva out of pursuing the hooded figure and the Uroboros project. When they refuse, Josh resigns to their argument. He leaves, vowing to bring backup for the pair. They continue into the cave and find an ancient underground city, populated entirely by infected natives.
Meanwhile, deep within the cave, Excella Gionne is shown tending to Wesker. She administers him a shot and admires his foresight regarding the tactical use of Las Plagas to distract the BSAA from the Uroboros project. Then she implies she ought to have a more central role in Wesker's New World, to which he remarks coldly, "Your position at Tricell is secured." The hooded figure enters the room and informs Excella and Wesker that Chris Redfield has reached the facility. Excella scoffs and gauges Wesker for concern, but he remains stoic, intolerant of delay. The hooded figure and Excella leave the room as Wesker looks back on his murder of Ozwell Spencer. Revelling in satisfaction, Wesker peers out over a collection of missiles labeled with the word "Uroboros" and credits the creation of Uroboros to Spencer himself.
The single-player experience is based on the overhaul made to the franchise in Resident Evil 4, but includes cooperative gameplay. The new character, Sheva Alomar, supports Chris with covering fire and can use healing items to mend the party's injuries. When two human players begin a game in co-op, the secondary player controls Sheva. Sheva is left-handed, which orients the camera over her left shoulder, as opposed to the right shoulder in the case of Chris (and Jill Valentine and Albert Wesker in the game's Mercenaries mode). This was done to give the game a more pleasing visual aesthetic in split-screen mode.
Due to the cooperative nature of the game, Resident Evil 5 departs from the original formula and its gameplay is of a faster-paced, more action-oriented nature. The game pits the player(s) against large groups of enemies, often in wide, mutli-leveled areas. The player does not accompany his/her partner at all times and occasionally the puzzles call for a separation between the pair. Furthermore, players can play the entire game with their friends online or offline through co-op mode via Xbox Live, Playstation Network, Steam, system link, or through splitscreen. A new player can jump in and out at any given moment.
The large number of enemies can often overwhelm the players. They may also find themselves ambushed by enemies, and that is where the cooperative nature of the game comes into play. At some points, various enemies grab the characters which can be halted by help from the player's partner. The game also features a dying mode. This prevents the player from dying outright after taking too much damage. Instead, it puts the character in a vulnerable position unable to do anything but walking slowly until the player's partner revives him/her.
Past misconceptions that Resident Evil 5 would introduce a new control scheme that would allow players to move and shoot have been extinguished. The game retains roughly the same control scheme that Resident Evil 4 had with a few changes. Four types of control schemes are available, and the default one allows the player to fire weapons with the right trigger button. Displaying a map in the top right corner of the screen can now be done by pressing a shoulder button.
Another improvement to the Resident Evil model is the inventory system. It is now mapped to a face button where both Chris and Sheva's inventories are shown on the screen. You can request, give or exchange items with your partner. Chris and Sheva can each carry only up to nine items in their inventories, which considering the large number of weapons, items, and ammo types seems oddly insufficient. There is also no upgrade option concerning the inventory space. Two optional vests, which reduce the damage received from melee attacks or bullet wounds, can be purchased from the store. Using them means they take up a slot in your already-limited inventory for the entire duration of a level. The items on the top, bottom, middle left, and middle right of the nine spaces are assigned to the d-pad for instant access, allowing for quicker weapon swapping during combat. The inventory can be organized after finishing/reloading missions. There you can upgrade your weapons, change the placement of items in your inventory, trade weapons (except, oddly, in co-op mode, where each weapon is effectively bound on pickup) and transfer unneeded things to your storage. To add to the intensity, in levels, all inventory management is done in real time, meaning you are completely exposed while doing so.
Except for a few traditional puzzles, most of the puzzles in the game are cooperative and require both characters to work together to solve. It should be mentioned that the aforementioned puzzles are also somewhat harder this time around.
The latest entity in the Resident Evil franchise is significantly more action-oriented and most often the player trades heavy gunfire with the enemies, as a result the game allows you to take cover behind objects and walls at predetermined locations where the threat of being shot is high. The system vaguely resembles the cover system seen in Gears of War. Most, but not all, of the covers are indestructible which provides a secure shield for the player to survive the situation.
Boss battles are an integral part of the experience and contain exciting actions and abrupt quick time events. Like previous games in the series, some bosses can't be defeated by simply shooting them until they die. They must receive a certain amount of damage in order to advance to a stage at which they can be defeated.
Pistols |
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M92FMain page: M9 PistolFirepower: 150 - 250 Reload speed: 1.70 - 1.36 seconds Capacity: 10 - 100 bullets Special - Critical percentage: 1 - 4% Note: Fully upgrading a M92F unlocks the M93R in the store. |
H&K P8Main page: USP .45Firepower: 140 - 300 Reload speed: 1.53 - 0.85 seconds Capacity: 9 - 25 bullets Special - Piercing power: 2 - 5 enemies |
SIG P226Main page: SIG Sauer P226Firepower: 180 - 480 Reload speed: 1.70 - 1.62 seconds Capacity: 8 - 16 bullets Special - None |
M93RMain page: M93 RafficaFirepower: 170 - 400 Reload speed: 1.70 - 1.36 seconds Capacity: 10 - 30 bullets Special - 3 shot burst |
Shotguns |
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Ithaca M37Main page: Ithaca 37Firepower: 200 - 400 Reload speed: 3.00 - 2.40 seconds Capacity: 6 - 25 shells Special - Critical percentage: 1 - 2% Note: Fully upgrading a Ithaca M37 Unlocks the Hydra in the store. |
M3Main page: Benelli M3 Super 90Firepower: 300 - 900 Reload speed: 3.00 - 2.70 seconds Capacity: 5 -10 shells Special - None |
Jail BreakerMain page: Armsel StrikerFirepower: 180 - 350 Reload speed: 1.82 seconds Capacity: 5 - 15 shells Special - Attack range: 7 -15 |
HydraMain page: HydraFirepower: 280 - 550 x3 Reload speed: 3.67 - 3.30 seconds Capacity: 4- 10 shells Special - Attack range: 7 - 15 |
Machine Guns |
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VZ61Main page: Skorpion vz. 61Firepower: 50 - 100 Reload speed: 2.83 - 2.27 seconds Capacity: 50 -300 bullets Special - Critical percentage: 1 - 3% Note: Fully upgrading a VZ61 unlocks the Gatling Gun in the store. |
H&K MP5Main page: MP5Firepower: 60 -120 Reload speed: 2.70 - 2.10 seconds Capacity: 45 - 150 bullets Special - Piercing power: 2 - 4 people |
AK-74Main page: AK-74Firepower: 90 -250 Reload speed: 2.83 - 2.55 seconds Capacity: 30 -50 bullets Special - None |
SIG 556Main page: SIG SG 556Firepower: 80 -180 Reload speed: 2.55 - 1.42 seconds Capacity: 40 -80 bullets Special - None |
Gatling GunMain page: Gatling GunNote: The Gatling gun, due to its extreme weight and kickback, can only be used by the exceptionally strong Chris Redfield. |
Rifles |
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S75Main page: Sako M75Firepower: 750 - 2000 Reload speed: 3.67 - 3.30 seconds Capacity: 6 -50 bullets Special - None Note: Fully upgrading a S75 unlocks the Longbow in the store. |
Dragunov SVDMain page: DragunovFirepower: 650 -1300 Reload speed: 2.83 - 2.41 seconds Capacity: 7 -18 bullets Special - None |
H&K PSG-1Main page: PSG-1Firepower: 600 -1200 Reload speed: 2.55 - 1.70 seconds Capacity: 5 - 15 bullets Special - Scope Upgrade: 1 - 2 |
LongbowMain page: LongbowNote: the Longbow can only be used by Sheva Alomar, though the specific reason for this is uncertain. It has unlimited arrows in its quiver and is the only weapon in the game that lacks a laser sight, for obvious reasons. |
Magnums |
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S&W M29Main page: S&W M29Firepower: 1500 -3200 Reload speed: 3.53 - 2.83 seconds Capacity: 6 -12 bullets Special - Piercing power: - 2 - 3 people Note: Fully upgrading a S&W M29 unlocks the S&W M500 in the stores. |
L. HawkMain page: Desert EagleFirepower: 1400 -3000 Reload speed: 1.70 - 1.36 seconds Capacity: 5 - 8 bullets Special - Piercing power: 3 - 7 people |
S&W M500Main page: S&W M500Firepower: 2100 - 5000 Reload speed: 3.53 - 3.18 seconds Capacity: 5 -6 bullets Special - Piercing power: 2 - 3 people |
Launchers |
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Grenade LauncherMain page: MGLExplosive rounds: Basic rounds for the grenade launcher, has a small splash damage radius. Flame rounds: A ammunition that creates a fire on the ground and causes 500 points of damage. Acid rounds: Does 500 points of damage and knocks the enemies down. Electric rounds: Used to kill parasites and does 400 points of damage. Nitrogen rounds: Freezes the enemies, allowing them to be shattered in one hit and causes 100 points of damage. Flash rounds: Stuns the enemies, kills parasites and causes 100 points of damage. |
Rocket LauncherMain page: RPG-7It shoots rockets, it's a rocket launcher! |
On Friday, December 5th, 2008 a demo for the game was put on XBLA for Japan. Included in the demo are two stages, Shanty Town and District, which can be played either on your own, or via offline or online Co-op play, which is a highlighted new feature in Resident Evil 5. With some clever snooping on the Internet, one would have been able to acquire the demo for the 360 version of the game. For those who patiently waited, the 360 demo was released on January 26 via the Xbox Live Marketplace being exclusive to Gold Xbox Live members for a week. It was released on PS3 via the Playstation Store a week later on February 2nd.
Resident Evil 5 requires a 5GB installation on the PS3, 6.8GB on the 360.
Versions of Resident Evil 5 with the same BLES/BLAS/BLUS code are compatible in terms of save game exchange, Trophy statistics and DLC compatibility. The list is incomplete.
The Versus pack was released soon after the game's initial launch. It features two game types: Slayers Mode, which is a "point-based game that challenges players to kill Majinis," while Survivors Mode is the game's take on deathmatch. 1v1 or 2v2 is available for both game types. The games are essentially the classic Mercenaries modes with team-based gameplay. The Slayers game mode lets you earn points for killing Majinis and other creatures. The Survivors mode pits players against each other and you earn points for getting kills. While Majinis and other creatures will be present in this mode as well, you will not get points for killing them. Versus is the least popular of the DLC, given that RE5's control scheme does not lend itself well to deathmatch. It costs around $5 on both XBox Live Marketplace and the Playstation Network.
The Lost in Nightmares DLC is a 1-2 hour mini-campaign, playable in singleplayer or co-op, in which the game cannot be saved, and items from the main campaign are not transferable. Lost in Nightmares lets players play through the BSAA mission glimpsed in flashback during the main campaign, set in 2005 (one year after Resident Evil 4), in which Chris Redfield and Jill Valentine infiltrate a mansion to locate Ozwell E. Spencer, the founder of the sinister Umbrella Corporation. The mini-campaign is deliberately reminiscent of the original Resident Evil, with a copy of the famous Keeper's Diary found in a bedroom, and the recreation of several puzzles from that game, right down to the camera switching to a first-person perspective as the player opens and walks through a door. Lost in Nightmares focuses heavily on puzzles over combat, with only one type of enemy encountered, a new creature called the Guardian of Insanity, which is similar to the Executioner from Resident Evil 5's campaign. However, several of them are encountered, and the mini-campaign does conclude with Jill and Chris fighting the ill-fated boss encounter with Wesker depicted in the flashback. Lost in Nightmares costs $5 on both XBox Live Marketplace and the Playstation network.
The Desperate Escape DLC is another 1-2 hour mini-campaign, this time focusing on the actions of Jill Valentine and Josh Stone immediately after the boss fight against a mind-controlled Jill. Jill and Josh must flee the TriCell Facility while Chris and Sheva pursue Wesker. Unlike Lost in Nightmares, Desperate Escape focuses almost entirely on combat, with players constantly being ambushed by Majini of all varieties, as they make their way across the all-new levels. It ends with a tension-filled last stand, where Jill and Josh must defend themselves until a rescue helicopter comes to save them. This explains where they got their hands on one in time for the main campaign's finale. Like Versus and Lost in Nightmares, Desperate Escape is playable in singleplayer or co-op, splitscreen or online, and costs $5 on Playstation Network or XBox Live Marketplace.
The game became available for purchase on February 16, 2010 on the Xbox Live platform Games on Demand for $29.99 USD. All three DLC packs will be included in the new Resident Evil 5 Gold Edition, to be released in mid-March, 2010.
Several unlockables can be achieved in Resident Evil 5, most if not all are gained when finishing the game once, and most of which are achieved by a separate shop system using points gained from performance in the story mode or Mercenaries at the end of the game. Points are then spent for several unlockables listed below.
All filters can be unlocked at the end of the game by purchasing them from the "Bonus Features" menu option for the cost of 0 points. Filters add to the visuals of the game in several different ways and can be accessed by the "Special Settings" menu option. Filters also work during cutscenes.
The Mercenaries is a classic Resident Evil mainstay mini-game. Players are thrown into either a specific objective with a time limit, or into arena style combat in which their job is to gain the highest score possible in a set amount of time by killing as many enemies as possible.
The Mercenaries Info
Character unlocks
Costumes are different "skins" for each playable character in the storyline (Chris and Sheva) that change their appearance, all of which require beating the game once. When these requirements are met, they can be purchased from the "Bonus Features" menu option for the cost of 0, and can be activated in the "Special Settings" menu option. Costumes work in cutscenes as well.
Other than the weapons that can be acquired and bought through playing the story, there are a number of weapons that can be gained after finishing the game and fully upgrading each first generation weapon (the first type of weapon in its class). Fully upgrading any of the weapons can grant you unlimited ammo from the "bonus features" screen, however the infinite rocket launcher requires a different means of achieving it.
Weapon Unlocks
Infinite Ammo
Unattainable Weapons
There are two handguns available for specific characters in The Mercenaries and Versus' modes that can't be found in the main game.
Files are unlocked when finishing chapters throughout the game. There are 12 chapters in all, and by the time you finish the story mode, you will have unlocked all 12 files. These files are biographies, histories, and documents about the game's fiction including topics such as the origin of Umbrella corporation, Bioterrorism Security Assessment Alliance (BSAA), Biological Organic Weapons (BOWs), S.T.A.R.S., the previous protagonist and heroines, group of eleven and so forth...
The original score for Resident Evil 5 was composed by Kota Suzuki and Wataru Hokoyama and was released under an impressive 3 full-length CD edition.
| Track # | Song Title | Running Time |
|---|---|---|
01 | Title Movie | 00.19 |
02 | Opening - Chris' Arrival (original version) | 03.42 |
03 | Item Box | 01.37 |
04 | New Fear | 01.58 |
05 | Magic Act | 00.31 |
06 | The Butcher | 00.35 |
07 | The Town | 01.48 |
08 | First Encounter | 01.08 |
09 | Majini I | 01.55 |
10 | Hospitality | 01.07 |
11 | Majini II | 02.16 |
12 | Game Over | 00.15 |
13 | Damsel In Distress | 00.29 |
14 | Majini III | 02.54 |
15 | A Piece of the Puzzle | 01.07 |
16 | Unindentified Threat | 00.46 |
17 | An Emergency (digital version) | 02.40 |
18 | The Storage Facility | 00.57 |
19 | Result | 01.08 |
20 | The Ripper | 00.28 |
21 | Executioner | 02.00 |
22 | The Crisis - Reinforcements Arrive | 02.02 |
23 | Voices of the Darkness | 01.55 |
24 | Terror from Above | 00.51 |
25 | Flying Nightmare | 01.48 |
26 | Pursuer and the Pursued | 01.51 |
27 | Shaking off the Majini | 00.39 |
28 | Grand Resurgence | 01.30 |
29 | Burning with Anger | 02.48 |
30 | Delta Team's Distress - New Decision | 01.19 |
31 | Shadows of the Past | 02.54 |
32 | Eerie Stillness | 01.33 |
33 | Majini IV | 01.22 |
| Track # | Song Title | Running Time |
|---|---|---|
01 | Majini V | 02.29 |
02 | Unite But | 01.09 |
03 | Too Late | 00.45 |
04 | Get Out! | 02.33 |
05 | Majini's Trap I | 01.58 |
06 | The Patrol Boat | 02.46 |
07 | Evil Mutation | 03.40 |
08 | A New Clue | 01.13 |
09 | Ancient Noise | 02.10 |
10 | Majini VI | 02.28 |
11 | Majini's Trap II | 01.17 |
12 | Excella and Wesker | 02.08 |
13 | Underground Garden | 01.29 |
14 | The Claw | 02.17 |
15 | Huge Facility - and Then | 01.10 |
16 | Gigantic Attack | 03.14 |
17 | The Enigma | 01.25 |
18 | Majini VII | 02.38 |
19 | Haze of Horror | 02.07 |
20 | UROBOROS | 02.22 |
21 | The Mask | 02.22 |
22 | Two On Two | 03.07 |
23 | Old Friends, New Enemies | 01.51 |
24 | Sad but True | 03.32 |
25 | Trust | 02.01 |
26 | The Tanker | 00.28 |
| Track # | Song Title | Running Time |
|---|---|---|
01 | Majini VIII | 02.52 |
02 | Shot or Death | 02.18 |
03 | A New Nightmare Begins | 02.14 |
04 | Fragments of Fears | 01.30 |
05 | The Sign | 02.38 |
06 | A Big Despair (digital version) | 02.56 |
07 | Message | 01.31 |
08 | Majini IX - In Flames | 03.37 |
09 | Rematch | 02.00 |
10 | Wind of Madness (digital version) | 04.12 |
11 | The Vulnerability | 01.37 |
12 | Sky-High Skirmish | 03.08 |
13 | The Final Curtain | 01.18 |
14 | Deep Ambition (digital version) | 03.27 |
15 | Striker | 01.07 |
16 | Homeward Bound! | 01.03 |
17 | Pray - Theme Song (original version) | 03.22 |
18 | Plan of Uroboros (digital version) | 03.24 |
19 | Menu | 02.06 |
20 | Viewer | 02.02 |
21 | Colors | 01.40 |
22 | Assault Fire | 03.19 |
23 | Dreamy Loops | 00.56 |
24 | On the Bass | 01.08 |
25 | Rust In Summer 2008 | 03.55 |
26 | KILLERS | 02.59 |
27 | Do You Challenge Again | 01.00 |
CPU
Video card
RAM
Interface: Keyboard and mouse, or gamepad (Xbox 360 controller recommended).
Hard drive: 8GB
Internet: Broadband recommended for online modes.
Operating system
Sound card: DirectSound Compatible (DirectX9.0c or higher).
| Game Name | Resident Evil 5 |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres |
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| Themes | |
| Original US Release |
March 13, 2009
need a fuzzy date? |
| Original US Release | know the real date? |
| Aliases |
RE5 Biohazard 5 Resident Evil 5: Gold Edition |
| OFLC |
OFLC: MA15+
|
| BBFC |
BBFC: 18
|
| ESRB |
ESRB: M
|
| PEGI |
PEGI: 18+
|
| CERO |
CERO: D
|
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RE5 Weapon Guide
Resident Evil 5 weapons guide. Where to find all the weapons, and when they are useful. |
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RE5 Achievement Guide
This is a full-coverage achievement guide for Resident Evil 5. As far as I know, the trophies are the same. |