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Silicon Knights Ordered to Destroy All Unsold Materials Using Unreal Engine 3

All unsold copies of Too Human and X-Men: Destiny to be destroyed, so better get 'em while they're hot! Or, you know...not...

Silicon Knights head Denis Dyack, presumably thinking about his ever-lengthening enemies list.
Silicon Knights head Denis Dyack, presumably thinking about his ever-lengthening enemies list.

Silicon Knights has not been having a good run of late. First, there was the unceremonious dumping of X-Men: Destiny at retail by publisher Activision, who it turns out had a number of good reasons to pretend that game never happened. Then the Canadian developer lost its lawsuit against engine-maker Epic Games, which it had sued over supposed breaches of contract in licensing the company's Unreal Engine 3. Not only did they lose that suit, but they also lost the countersuit filed by Epic, which awarded them $4.45 million in damages, as well as Epic's legal costs. Now, if you can believe it, things just got even lousier.

Silicon Knights has been ordered by a North Carolina district judge to destroy all unsold materials featuring any aspect of Unreal Engine 3. This includes unsold copies of both X-Men: Destiny and Too Human, the Xbox 360 RPG that started this lawsuit mess to begin with. This also includes unfinished projects supposedly in development at one time or another at Silicon Knights, which are listed in the order as The Box/Ritualyst (a survival horror game canceled by Sega back in 2008), Siren in the Maelstrom (a game rumored to be in current development at the studio), and The Sandman (unknown as of press time).

This has to be a particularly bitter pill to swallow for company head Denis Dyack, who famously filed the suit due to issues he believed were inherent to the Unreal Engine. Dyack fumed about how the studio had to rework much of the Unreal Engine to make it work for Too Human, essentially building a new engine around various aspects of Unreal 3. Now, because the engine features holdover elements from Unreal 3, he's being ordered to recall unsold products, cancel (or, at least, put on hold) current projects, and pay even more money in legal costs and fines. There is not a Price Is Right losing horn loud enough to handle this situation.

On the plus side, that copy of X-Men: Destiny you regretted buying just became something of a collector's item. Maybe. Okay, probably not. I'm trying to find a silver lining here.

Alex Navarro on Google+

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Lind_L_Taylor

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Edited By Lind_L_Taylor

Dyack's a fuckin' genius.  Rather than building a goddamn game & seeing it through, 
let's stop & sue the gaming company to which we're using their tools to build the 
games.  All his pistons are firing.

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fattony12000

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Edited By fattony12000

EXCLUSIVE IMPORT VERSION BUSINESS.

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NeVeRMoRe666

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Edited By NeVeRMoRe666

@ProfessorEss: Eternal Darkness: Sanity's Requiem is perhaps one of the greatest horror games of all time. It's too bad they don't have anything else worth playing.

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palfrei

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Edited By palfrei

Too Human has a great visual style and an interesting plot concept but the game's difficulty level loves murdering the playable character, the customization interface is a mess and the Valkyrie won't move any faster whenever she's picking the PC back to Valhalla. The story was quite messy and the environments, puzzling.

Eternal Darkness has a great plot concept but so many things happen at the same time with different characters that following everything through is quite difficult and the game is too long for its own sake.

There certainly is a problem of execution within the Silicon Knights design and development senior staff; they are too baroque for their own sake.