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Silicon Knights, Inc.

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Started by Denis Dyack in 1992, Silicon Knights are known for creating games with compelling and detailed mythologies.

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History

Silicon Knights was founded in 1992 by Denis Dyack in his home town of St. Catharines, Ontario, Canada originally was a PC game developer but in 1996 eventually shifted to console titles for the Sony Playstation.

In 1998, the Canadian developer was signed by Nintendo to be an exclusive second party developer. Under that deal, Silicon Knights developed only two games: Metal Gear Solid: The Twin Snakes and Eternal Darkness, both for the Nintendo Gamecube.

Their exclusive relationship with Nintendo ended in 2004, and in 2005 Sega announced a partnership with the studio - however as of 2011 nothing has eventuated from it. In 2007, the long in development Too Human was published by Microsoft for the Xbox 360. Originally designed to be the first part of a trilogy, poor sales and a lower then expected critical reception delayed those plans. The development of Too Human was also compounded by a legal dispute between Silicon Knights and Epic over the use of the Unreal 3 Engine.

In 2011, Silicon Knights partnered with Activision Blizzard and released X-Men: Destiny to average reviews.

Games

TitlePublisherRelease Year
Cyber EmpiresStrategic Simulations1992
Fantasy EmpiresStrategic SImulations1993
Dark LegionsStrategic Simulations1994
Blood Omen: Legacy of KainCrystal Dynamics1996
Eternal Darkness: Sanity's RequiemNintendo2002
Metal Gear Solid: The Twin SnakesKonami2004
Too HumanMicrosoft Studios2008
X-Men: DestinyActivision2011

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