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Skulls of the Shogun Betting Big on Microsoft's Future

The charming, delayed strategy game was aiming for Xbox Live Arcade, but has become much more, including a premiere title for Microsoft's Surface.

No Caption Provided

Microsoft’s Surface tablet was mighty impressive looking piece of hardware at its unveiling this week, but when the presentation finished, not only was it lacking a price or release date, but where were the games?

A few moments after the event, however, 17-Bit founder Jake Kazdal got everyone jazzed by announcing the studio’s long-delayed strategy game, Skulls of the Shogun, would also be available for Surface.

(17-Bit used to be Haunted Temple Studios, by the way. That changed a few months ago.)

Microsoft's Surface so far seems like a much more capable laptop in the shape of a tablet.
Microsoft's Surface so far seems like a much more capable laptop in the shape of a tablet.

When 17-Bit signed with Microsoft, it was only for console and PC versions of Skulls of the Shogun. Mobile and tablet versions were not in the cards, but became part of the plan as development progressed, development that has stretched years more than Kazdal expected. He anticipated being on project #2 by now.

“We really wanted to make the game a success,”said Kazdal, “and we wanted to go big, and arguably bit off way fucking more than we ever should have.”

The core of Skulls of the Shogun was created by three developers, including Kazdal. That’s expanded into five full-time employees. How to splinter the game onto other platforms while also finishing the game itself happened organically.

By “organic,” of course, I mean there wasn’t much of a plan. The team has made it work with long hours for months.

“I’ve been working 10, 15 hour days for as long as I can remember,” he said with a mixture of laughter, excitement, and exhaustion, “and I keep telling my wife ‘Oh, we’ll be done in a couple months, and I'll start coming home and hanging out with you and the kids, don’t worry about it!’ And the months just go by and now, whenever I say that, she’s just like 'Shut up, I don’t believe you for a word.'" It’s just been a ton of extra work.”

That extra work has morphed into three distinct versions of the game coming to three different platforms: Xbox Live Arcade, Windows 8, Windows Phone. The tablet version that will also work for Surface (on both versions of the hardware) is an extension of the touch-enabled mobile version, while the XBLA edition has been basically done for a while. The once-flagship version for XBLA is mostly sitting idle while the other versions start to catch up.

The benefit, explained Kazdal, has been unprecedented polish.

“We’ve just been polishing and tuning and polishing and tuning,” he said. “We can, so we are. Most small indie guys, it’s the exact opposite--they’re freaking out, rushing to get stuff done in time, and they’re cutting corners and they’re taking sacrifices they didn’t want to. We haven’t had to do any of that.”

Kazdal was unable to comment on whether players will have to purchase all three versions of the game, or if purchasing one version will open up access to the other ones, ala Universal apps on iOS.

One also has to wonder about the "Skulls Anywhere" mode that was greyed out in the mobile version shown at PAX East. Hmm. (Warp to 1:23 to know what I'm talking about.)

It’s been frustrating for Kazdal to sit on Skulls of the Shogun for as long as he has, a game that’s been making the rounds at trade shows for going on years now. At this point, if I'm at a trade show, I know he is, too. It’s not uncommon for players to approach him at a venue like PAX East and be upset the game still isn’t out yet. A good problem to have, perhaps, but a feeling Kazdal knows all too well. He’s hoping the multi-prong approach will pay off.

“When a new hardware launches, there’s not a lot of stuff available,” he said. “There’s a bunch of interest. They’re going to have this awesome online store, and there’s not going to be much original content. We were in this position where we could be this cool indie title that’s been talked about, people are excited about it, and all of a sudden we’ve got this wide-open storefront--it made perfect sense.”

The benefit of having programmed and fine-tuned several interfaces for Skulls of the Shogun will greatly benefit the player in the end, though. When you’re playing on a Surface, you have the option of playing with a mouse and keyboard, touch controls, or plugging in an Xbox 360 controller via USB. Kazdal isn’t sure if it would be possible to mix-and-match the two, but he’s looking to it.

Still, getting there has been easier said than done. Making the decision to bring Skulls of the Shogun to another platform, despite its unified XNA code base, was easy. Once the game was up-and-running on that plarform, however, it was clear how much work had to be put into each one for 17-Bit to sign off on it.

Even if you aren't into strategy games, you may dig Skulls of the Shogun. It's like Advance Wars.
Even if you aren't into strategy games, you may dig Skulls of the Shogun. It's like Advance Wars.

When asked if he could have ever imagined all this a few years ago, he shook his head. When I asked whether he could recommend this path to anyone considering independent, he emphatically said no.

It’s too late now, though.

“The gamble is that it actually all pays off, and there is a good chance that won’t happen,” he said. “Gimme another six months to see how things roll out, and then I’ll know if I want to go back in time and punch myself in the stomach or not.”

If the explosive response on Twitter to Skulls of the Shogun coming to Surface was any indication, there's an audience. If nobody buys a Surface, though, Kazdal has already covered his bases, and they'll be able to pick up and play the platform elsewhere.

“This is our first time out as independent, so we’re just riding this wild sea of adventure every day,” he said. “It’s like going to war every day. “

Patrick Klepek on Google+

73 Comments

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cikame

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Edited By cikame

This never really appeared to be much more than a good quality downloadable rts of sorts, not sure it deserves this amount of pre-release coverage but hey i'm all for suprises, maybe it'll be mind blowing.

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DoctorWelch

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Edited By DoctorWelch

Everyone's going to be like "Stop hating Patrick", but I just want to clarify I really like Patrick. I'm just saying this here because it's the place I post the most.

Anyway, can we please stop with this whole "one line paragraph" thing that is plaguing the internet? Seriously, sometimes I read articles from places all around the web and they are made up of like two sentence paragraphs that are insanely annoying to read. Since when did decades, no, centuries of writing in paragraphs get thrown out the window for pointless extra line breaks to make articles seem longer than they really are. Paragraphs are that way for a reason. I'm not going to go into a 10-page paper of why they are the way they are, but it just seems insane to me that more and more people are deciding to write this way. Don't get me wrong, there's always room for a personal touch or flavor in writing, but arbitrary line jumps to sentences that should be right next to each other is just annoying. It really just makes the writing seem more disjointed like a bullet point breakdown of a story instead of being a piece that flows and is interesting in its own right.

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cloneslayer

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Edited By cloneslayer

I was sold at "Its like Advance Wars."

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zaccheus

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Edited By zaccheus

@Shookems said:

Because making your game an exclusive to a newly released windows platform has worked out so well in the past.

Well I guess Microsoft is paying them enough that it's worth it even if they don't sell much copies, so yes it's probably a very good bet. Or maybe the developers are just really stupid like you suggest.

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nights

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Edited By nights

I'm not upgrading from Windows 7 until I absolutely have to. Much like how I stuck with Windows XP up until last year. Windows 8 looks like an absolute joke for desktop users. This just in Microsoft, a universal OS is a terrible idea. What works for a phone and tablet doesn't work for a desktop and vice versa. I'm not interested in a tablet based experience (with Metro) on my fucking desktop, if I did, I wouldn't be using a desktop. Crazy concept, I know.

Windows 8 isn’t even Windows anymore. It’s a tablet OS that’s been grafted onto Windows like a monstrous Frankenstein experiment.

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Shookems

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Edited By Shookems

Because making your game an exclusive to a newly released windows platform has worked out so well in the past.

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dropabombonit

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Edited By dropabombonit

Cool story but despite the number of platforms the game is coming to, I can't play it because I don't any of them

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FateOfNever

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Edited By FateOfNever

Really I'm just surprised to hear that this is even still a game.

Also, Windows 8 only for the PC? Really? REALLY? That seems kind of like a real bad decision to lock a game down to only the most recent version of windows. People don't upgrade to the new version(s) of Windows that often, and sometimes the new versions are awful (i.e. Vista.) So locking it to just Windows 8 seems real bad and greatly narrows the market that the game can be sold to on the PC.

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Getz

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Edited By Getz

OMG Patrick made some typos, and I'm the only one who noticed. Here, have a list of them because you probably didn't notice them at all!

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DeF

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Edited By DeF

@crusader8463 said:

@Dohers: @DeF: @Noizemaze: It's only on Windows 8. You can't play it on any other version of windows. I don't want to play the game anywhere but PC, and Microsoft is now paying developers to lock PC games behind being Windows 8 only to try and force people to upgrade to that abomination of a new OS; of which I want no part of. I have seen no reason to go past Windows 7 from what I have seen of 8, and dick moves like trying to lock games away like this make me want the OS even less.

if you're going for PC only then okay, that makes sense and I agree that the pointless Windows 8 push sucks

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crusader8463

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Edited By crusader8463

@Dohers: @DeF: @Noizemaze: It's only on Windows 8. You can't play it on any other version of windows. I don't want to play the game anywhere but PC, and Microsoft is now paying developers to lock PC games behind being Windows 8 only to try and force people to upgrade to that abomination of a new OS; of which I want no part of. I have seen no reason to go past Windows 7 from what I have seen of 8, and dick moves like trying to lock games away like this make me want the OS even less.

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Bollard

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Edited By Bollard

@thomasnash said:

"there's an audience audience"

Is there really now? Proof reading and Klepek don't meet once again!

But good article anyways.

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Bartz

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Edited By Bartz

@DeF said:

Also: typo galore! I thought you guys proof-read each other's articles before they go up. At least read it once :)

It's a Patrick article. Typos are the status quo.

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KillerPidgeon

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Edited By KillerPidgeon

Hate to be the typo police but:

"One also has to wonde about the "Skulls Anywhere" mode"

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Noizemaze

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Edited By Noizemaze

@crusader8463 said:

Such a shame it's only on Windows 8. I was looking forward to this game for some time. Oh well. One less game to buy now.

"That extra work has morphed into three distinct versions of the game coming to three different platforms: Xbox Live Arcade, Windows 8, Windows Mobile."

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DeF

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Edited By DeF

@AnotherSomebody said:

@crusader8463 said:

Such a shame. I was looking forward to this game for some time. Oh well. One less game to buy now.

Ditto.

I don't get it. It's still coming to XBLA. What has changed that makes you not wanna buy it anymore?!

Also: typo galore! I thought you guys proof-read each other's articles before they go up. At least read it once :)

@thomasnash said:

"there's an audience audience"

"play the platform elsewhere"

"One also has to wonde about the "Skulls Anywhere" mode"

^^

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Dohers

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Edited By Dohers

@crusader8463: It's on XBLA and Windows Phone as well

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Praise_the_sun

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Edited By Praise_the_sun
@crusader8463 Wait, what?
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@crusader8463 said:

Such a shame. I was looking forward to this game for some time. Oh well. One less game to buy now.

Ditto.

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crusader8463

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Edited By crusader8463

Such a shame it's only on Windows 8. I was looking forward to this game for some time. Oh well. One less game to buy now.

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"there's an audience audience"

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Good stuff

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Edited By patrickklepek
No Caption Provided

Microsoft’s Surface tablet was mighty impressive looking piece of hardware at its unveiling this week, but when the presentation finished, not only was it lacking a price or release date, but where were the games?

A few moments after the event, however, 17-Bit founder Jake Kazdal got everyone jazzed by announcing the studio’s long-delayed strategy game, Skulls of the Shogun, would also be available for Surface.

(17-Bit used to be Haunted Temple Studios, by the way. That changed a few months ago.)

Microsoft's Surface so far seems like a much more capable laptop in the shape of a tablet.
Microsoft's Surface so far seems like a much more capable laptop in the shape of a tablet.

When 17-Bit signed with Microsoft, it was only for console and PC versions of Skulls of the Shogun. Mobile and tablet versions were not in the cards, but became part of the plan as development progressed, development that has stretched years more than Kazdal expected. He anticipated being on project #2 by now.

“We really wanted to make the game a success,”said Kazdal, “and we wanted to go big, and arguably bit off way fucking more than we ever should have.”

The core of Skulls of the Shogun was created by three developers, including Kazdal. That’s expanded into five full-time employees. How to splinter the game onto other platforms while also finishing the game itself happened organically.

By “organic,” of course, I mean there wasn’t much of a plan. The team has made it work with long hours for months.

“I’ve been working 10, 15 hour days for as long as I can remember,” he said with a mixture of laughter, excitement, and exhaustion, “and I keep telling my wife ‘Oh, we’ll be done in a couple months, and I'll start coming home and hanging out with you and the kids, don’t worry about it!’ And the months just go by and now, whenever I say that, she’s just like 'Shut up, I don’t believe you for a word.'" It’s just been a ton of extra work.”

That extra work has morphed into three distinct versions of the game coming to three different platforms: Xbox Live Arcade, Windows 8, Windows Phone. The tablet version that will also work for Surface (on both versions of the hardware) is an extension of the touch-enabled mobile version, while the XBLA edition has been basically done for a while. The once-flagship version for XBLA is mostly sitting idle while the other versions start to catch up.

The benefit, explained Kazdal, has been unprecedented polish.

“We’ve just been polishing and tuning and polishing and tuning,” he said. “We can, so we are. Most small indie guys, it’s the exact opposite--they’re freaking out, rushing to get stuff done in time, and they’re cutting corners and they’re taking sacrifices they didn’t want to. We haven’t had to do any of that.”

Kazdal was unable to comment on whether players will have to purchase all three versions of the game, or if purchasing one version will open up access to the other ones, ala Universal apps on iOS.

One also has to wonder about the "Skulls Anywhere" mode that was greyed out in the mobile version shown at PAX East. Hmm. (Warp to 1:23 to know what I'm talking about.)

It’s been frustrating for Kazdal to sit on Skulls of the Shogun for as long as he has, a game that’s been making the rounds at trade shows for going on years now. At this point, if I'm at a trade show, I know he is, too. It’s not uncommon for players to approach him at a venue like PAX East and be upset the game still isn’t out yet. A good problem to have, perhaps, but a feeling Kazdal knows all too well. He’s hoping the multi-prong approach will pay off.

“When a new hardware launches, there’s not a lot of stuff available,” he said. “There’s a bunch of interest. They’re going to have this awesome online store, and there’s not going to be much original content. We were in this position where we could be this cool indie title that’s been talked about, people are excited about it, and all of a sudden we’ve got this wide-open storefront--it made perfect sense.”

The benefit of having programmed and fine-tuned several interfaces for Skulls of the Shogun will greatly benefit the player in the end, though. When you’re playing on a Surface, you have the option of playing with a mouse and keyboard, touch controls, or plugging in an Xbox 360 controller via USB. Kazdal isn’t sure if it would be possible to mix-and-match the two, but he’s looking to it.

Still, getting there has been easier said than done. Making the decision to bring Skulls of the Shogun to another platform, despite its unified XNA code base, was easy. Once the game was up-and-running on that plarform, however, it was clear how much work had to be put into each one for 17-Bit to sign off on it.

Even if you aren't into strategy games, you may dig Skulls of the Shogun. It's like Advance Wars.
Even if you aren't into strategy games, you may dig Skulls of the Shogun. It's like Advance Wars.

When asked if he could have ever imagined all this a few years ago, he shook his head. When I asked whether he could recommend this path to anyone considering independent, he emphatically said no.

It’s too late now, though.

“The gamble is that it actually all pays off, and there is a good chance that won’t happen,” he said. “Gimme another six months to see how things roll out, and then I’ll know if I want to go back in time and punch myself in the stomach or not.”

If the explosive response on Twitter to Skulls of the Shogun coming to Surface was any indication, there's an audience. If nobody buys a Surface, though, Kazdal has already covered his bases, and they'll be able to pick up and play the platform elsewhere.

“This is our first time out as independent, so we’re just riding this wild sea of adventure every day,” he said. “It’s like going to war every day. “