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Skyrim Is Looking Like The Elder Scrolls, Evolved

Bethesda is bringing years of experience with Fallout and a host of improved tech and interface design to its next sprawling fantasy epic.

Just to state it upfront, Skyrim still looks very much like the Elder Scrolls games you know and love. Bethesda has been talking all kinds of game lately about working with a new engine and improving its dialogue system and stuff like that--and yes, the graphics and dialogue look noticeably better, among many other obvious improvements--but the fundamental look, sound, and feel of Skyrim will be unmistakably familiar to anyone who spent a few (or a few hundred) hours traipsing around the world of Oblivion.
  

  
I got to see an hour-long demo of Skyrim last week, driven by Elder Scrolls big cheese Todd Howard. An hour is a long time to look at any game, but an hour with one this dense with atmosphere and activity yielded so much information I barely know where to begin. Let's just itemize the important parts and go from there, shall we?


The World 


Skyrim takes place in a rugged northern environment skewered by towering, craggy peaks covered with snow. Given that setting, it's not surprising that most of the people you encounter look sort of like vikings, and the architecture and surroundings have a distinctly Nordic feel to them. The province of Skyrim is about the same size as Oblivion's Cyrodiil, but Howard mentioned that the presence of so many impassable mountains will direct and govern your travels in a way that Oblivion's gentler terrain did not. Skyrim is broken up into nine "holds" (similar to counties), five of which contain larger cities. It's a nice touch that you can pull the camera out to a map view--which is actually just a sky-high perspective on the existing world geometry--to get a quick and evocative sense of how Skyrim is laid out and just how big everything is.

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== TEASER ==The other four holds will feature much smaller and more rural settlements, one of which was the remote logging town near the demo's starting point. Howard talked about the evolution of the game's ambient scripting system (called Radiant AI) that governs the way NPCs go about their business, interact with you, interface with quests, and so on. You could see various characters going about their daily labor, and I got the sense you'd be able to affect things like the town's overall economy by, for instance, interfering with (read: killing) some of the key townspeople supporting the logging effort.

But Bethesda is also working to make the consequences of your world interactions more dynamic and fluid. For all the semblance of life in its residents, Oblivion still had a stilted feel to it, like all of the characters were locked into walking along rigid, invisible tracks. By contrast, many of Skyrim's key characters, such as quest-givers, will act more dynamic and in some cases will even be somewhat replaceable. The sample quest Howard showed us involved a shopkeeper who wanted the player to pursue a group of thieves into the mountains and retrieve a precious artifact they'd stolen from the shop. 

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In our demo, the shopkeeper's sister accompanied us to the edge of town to point us in the right direction after Howard accepted the quest. In the past, if that shopkeeper had somehow been killed, you might have been simply unable to pick up that quest at all, but Howard pointed out that in Skyrim, other characters will be able to assume important quest-related roles when necessary. In this specific case, the shopkeeper's sister would be able to dispense that quest to you instead, and there's even some replacement dialogue being recorded in cases like this to ensure a seamless transition when quest duties transfer from one character to another.

The Questing 


Bethesda appears to be making a big effort to diversify the content and activities involved in Skyrim's quests. Before he even got to his destination, Howard's trek up the mountain involved squaring off against several ice trolls, hiding off the mountain path from a gigantic ice giant that was passing through, and using a befuddle spell to make two guards turn on and kill each other.

That was all before Howard breached the ancient catacombs where the thieves were hiding out and made his way through all manner of dank tunnels and musty tombs, fighting a bunch of zombie viking warriors, evading various booby traps, and squaring off against one hideously massive spider. The design of this dungeon was a little more intricate than most of the generic caves and ruins that you saw in Oblivion, though, with a couple of specific symbol-matching puzzles scattered here and there to test your noggin in addition to your sword.

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Howard sort of copped to the generic feel of many of Oblivion's dungeons during the demo, and mentioned that while the lesser points of interest in Skyrim will still be built out of toolkits containing generic artwork, the team has effectively quadrupled the size of its level design staff in order to give each of those locations a more intelligently handcrafted feel. Skyrim also keeps track of which locations you've already visited, and later on will do its best to funnel you toward places you haven't seen yet. If you were to pick up a side quest to rescue someone's daughter from a group of bandits, for example, the game will set that objective inside a cave or dungeon that you haven't explored yet, just to keep things fresh.

The Combat 


Melee combat in Skyrim looks largely unchanged from Oblivion, in that you sort of bluntly hack at your opponent when you attack, though you will get scripted execution animations from time to time depending on how the fight is going. Blocking and bashing with shields also looks pretty familiar. The spell system, frankly, looks pretty awesome. You can assign spells to either hand, of course, but then you can combine them on the fly, almost Magicka-style. At one point Howard was using a sword with a heal spell in his off hand, then quickly switched his sword hand to the same heal spell, and you could see the character visibly channel the energies from each hand into a glowing orb that resulted in a massive health boost. In another instance, he put together a fire spell with an area-of-effect shockwave to add a fire effect to the radial blast. I didn't get a sense of how many different spells will be compatible with each other, but this looks like a pretty fun system to play around with.

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There are a lot of new aspects to the combat too. One of them is the shout, which is similar to a magic spell but works on a cooldown timer instead of mana. Regardless of which of the 10 races you pick, the story considers your character a "dragonborne," meaning you, uh, have the spirit of a dragon in you or something. What that means in practical terms is that you can read the ancient, forgotten language of the dragons, and you'll discover dragon words of power in various places throughout the game. You can put specific words together to form really powerful magical effects like a massive force push or a brief time slowdown, and you'll be able to stack subsequent related words together into more powerful shouts.

Plenty of the improvements made to Fallout 3 will make their way into Skyrim, of course. I bet you want to know about level scaling, right? Relax: it's like Fallout 3's, not like Oblivion's. That means enemies won't constantly level up with you throughout the game; instead, they'll operate at a fixed level based on when you encounter them on your own leveling progression. There's now no level cap, though Howard speculates that most people will max out around level 50, and the overall leveling speed has been increased to accommodate your progress through these levels.

Fallout-style perks are here in force, so as you level you'll be able to pick style-specific bonuses such as adding a bleeding damage-over-time effect to your axe attacks (which is the only perk Howard mentioned). Attributes have been significantly condensed down to simply strength, stamina, and magic, which Howard says will still trickle down into the same character buckets they did when you were managing more than double that many.

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Oh yeah, dragons! The whole premise of the game is that dragons have returned to the world of Tamriel after a long, long absence, and despite being spiritually related to the dragons in some way, you're going to end up fighting a bunch of them. To hear Howard tell it, you should basically treat a dragon as a mega-boss that you'll want to avoid completely unless you're absolutely sure you can take it down--and even if you can, it's going to consume a lot of your resources. Based on the example in the demo, these encounters are going to be big and epic, with the dragon soaring overhead to rush you from the air, breathing fire all over the place, and so on. The dragons aren't scripted story encounters, so there isn't a finite number of them and (like everything else) they'll populate the world at random during your journeys.

The Interface 


Bethesda was showing Skyrim on the 360, so I can only speak to what the new interface is looking like on the consoles--and I can tell you that it looks highly streamlined to work on a gamepad. Pretty much every major game function--skills, magic, inventory, the map--can be accessed instantly from a pop-up radial menu that appears over the game world. You can also pop up hand-specific lists of weapons and spells to change what each hand is holding in a matter of seconds. The inventory list has been condensed and streamlined to let you scroll through more equipment more quickly than in Oblivion, and the team is emphasizing a 3D view of each item within the inventory that lets you examine all your gear in fine detail. This view will actually be necessary for gameplay reasons from time to time; that symbol-matching puzzle in the catacombs required the player to view the artifact you'd retrieved in the inventory up close to see which symbols he needed to use.

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Also, third-person! Bethesda has been including an optional third-person camera in its RPGs for a while, but in the past that view was so poorly implemented it was next to useless. Not so anymore. Now the camera movement has been properly adjusted to make it easy to see your surroundings in third-person, and the proper animation blending has been applied to your player character to make his or her movements not look terrible. Howard did assure us that Skyrim is still primarily a first-person game, but I suspect there will be a lot of people (especially on consoles) who will opt for the third-person view, especially since it's the best way to see all the snazzy gear you've been picking up.

The Tech 


For Skyrim, Bethesda has abandoned the old Gamebryo engine in favor of its own technology, though Howard was quick to point out that Gamebryo simply acted as the renderer (the part of the engine that handles processing and drawing graphics to the screen) in conjunction with all of the other game systems that the studio has built itself. In practice, the new game looks noticeably more detailed than Oblivion and Fallout 3, but it's not a generational leap or anything, at least on the 360. Bethesda didn't show the PC version of the game, but Howard noted it will use DirectX 9-level shaders, though you'll see a performance increase by running the game on a DX11 card.

Also, there is no Speedtree. Repeat: NO SPEEDTREE. Bethesda has built its own tree and foliage system. They look like pretty nice trees. Take that as you will.

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I perceived only one major flaw with Skyrim, which is that the game isn't finished and playable by me right this moment. That hour gave the impression that Bethesda is inching closer and closer to realizing the role-playing ideal they've been chasing for years now, and I'm perfectly willing to sink several dozen hours into the game to verify that impression when Skyrim is out this November.
Brad Shoemaker on Google+

301 Comments

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CornontheCobbe

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Edited By CornontheCobbe

Holy crap i just saw this.

I can not wait.
Looks absolutely stunning.

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MajesticOverlord

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Edited By MajesticOverlord

I'm pretty damn excited! This is definitely a game I'm looking forward to.


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PieGuy

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Edited By PieGuy

Great write up!

They need to make a move back towards unique environments such as those presented in Morrowind. Oblivion, whilst great, felt like a generic medieval RPG.
The new character designs look amazing and the more I see of the game the more I'm liking.

No more jumping to level and the level scaling is no longer as broken. Already sounding like 100+ hours of my life gone.

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Matfei90

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Edited By Matfei90
@Phoenix87 said:
" ...and remove the option to change the difficulty at any time.  "
Uh, and why is this a problem? I played through both Morrowind and Oblivion innumerable times without even looking at the difficulty slider. Also, games like Mass Effect have this aswell, I don't see people complaining about it.
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ryanist

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Edited By ryanist

cant wait for this game hope it does the series justice 

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iplaywithWINNERS

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Edited By iplaywithWINNERS

@Seraphim:
no speedtrea makes no diffrence to me, probably changes almost everything but the game has been made to achieve everything they're going for. dual weilding, giant spiders, dragons roaming free and all so ima guess that if theres no speedtree they will make a good job of having none. @brad although the review is great, tells me almost everything i want to know.. and my first priority is going to be 1. jumping in a tree 2. waiting for a dragon 3. jumping on dragons head (hoping it cant attack you from over-head) and ride it :D thats gunna be fun if i can pull it off


 

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EgoCheck616

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Edited By EgoCheck616

I am going to mod the balls out of this game on my new PC.

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Towers

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Edited By Towers

Chris want game now. Lets hope consolization doesn't happen.

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Phototropic

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Edited By Phototropic

Great article, Brad.

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CharlesSurge

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Edited By CharlesSurge

I dunno about some of the trees I've seen so far...

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Picard

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Edited By Picard

Awesome!

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Tennmuerti

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Edited By Tennmuerti
@Cessate: No I don't.
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Sicmeth0d

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Edited By Sicmeth0d

This game is going to be GOTY. Its such a beautiful game!
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Cessate

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Edited By Cessate
@Tennmuerti said:
" Radiant AI - hyped up with every Elder Scrols release and never delivers

good read tho :)

PS: oh and Todd Howard is a slimeball and has been known to talk false shit and overpromise for marketing hype. "
I think you have him confused with a certain someone from Lionhead, sorry.
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misfittoy

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Edited By misfittoy
@HarkinNecro said:
" Direct x 9?Stupid consoles... "
This is one of the reasons I look forward to new consoles.  Lets bring the standard up to DX11!
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misfittoy

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Edited By misfittoy

This will hopefully make up for the RPG disappointment of the year - Dragon Age 2.

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crusader8463

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Edited By crusader8463
@Matfei90 said:
" @crusader8463 said:
"EDIT: Forgot to add that I'm extremely happy to hear that you can make your main character something other then a stupid human. Unlike a certain other sequel to a great RPG *cough* Dragon Age 2 *cough*. "
You've never played Elder Scrolls before then? That's nothing new. "
Never said it was something new. This day and age stuff like that, that we always took for granted in RPGs, seems to be the first thing to go from games.
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Dr_Robocop

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Edited By Dr_Robocop

Man, I promised myself that I wouldn't watch any videos of Skyrim before the release that way I wouldn't get impatient. Now look what I just gone did.

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Matfei90

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Edited By Matfei90
@crusader8463 said:
"EDIT: Forgot to add that I'm extremely happy to hear that you can make your main character something other then a stupid human. Unlike a certain other sequel to a great RPG *cough* Dragon Age 2 *cough*. "
You've never played Elder Scrolls before then? That's nothing new.
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DTKT

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Edited By DTKT
@ToxikPandaKoi said:
" Looks very delicious. :D

btw. wtf is a speed tree?
"
Speedtree makes trees real.

Speeddragon on the other hand... 
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ToxikPandaKoi

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Edited By ToxikPandaKoi

Looks very delicious. :D


btw. wtf is a speed tree?
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queenulhu

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Edited By queenulhu

I'd watch you play it!

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waller04

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Edited By waller04

lots of whiners, I will sorely miss you all once the game comes out and you are not around anymore,.... let me add that this guy isnt even all that familiar with oblivion or the series in general he made a lot of mistakes in what he remembers from oblivion and some miss statement of what is and aint in game according to releases already out,... so just chill and wait,.. BTW a big Fuck you to Tennnuerti for busting on Todd, if you ever listened to reviews you would find out why things promised to be in oblivion wasnt !

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Somekindofruit

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Edited By Somekindofruit

Looks very promising.

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var_glad

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Edited By var_glad

Awesome! Wait WHAT!  only 3 attributes... there has to be atleast 4 right?  the forth beeing something like agility... interesting...

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Tupacalypse

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Edited By Tupacalypse
@SharkEthic: yea what a dick
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Grimluck343

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Edited By Grimluck343
@Oy said:
" The screen shot of the Khajiit confirms it...I'm going to be a Khajiit this time 'round!  YEEEE! *giddy* "
Unbelievable how good that Khajiit looks.
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SBYM

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Edited By SBYM

I haven't been excited about a new game in years, but Skyrim has me pretty interested.

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SharkEthic

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Edited By SharkEthic
@Frumpa said:

" @DarthB: *shudder* - god I hate when people say that - You are not having a baby sir - your friggin' wife is. "

Good luck with that attitude, dude.

@  DarthB
Congratulations on the whole baby thing, that's great! But...your wife says you're not allowed? Did you marry your mom?
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AtomicMudKitten

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Edited By AtomicMudKitten

i dropped about 600+ hours of my life into Oblivion I can't wait.

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BadChilli

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Edited By BadChilli

Really looking forward to this more and more now!!

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Frumpa

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Edited By Frumpa
@DarthB:
*shudder* - god I hate when people say that - You are not having a baby sir - your friggin' wife is.
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Oy

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Edited By Oy

The screen shot of the Khajiit confirms it...I'm going to be a Khajiit this time 'round!  YEEEE! *giddy*

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deactivated-60321b0e394b7

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I think waiting for this game is going to kill me.  I want!

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myke_tuna

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Edited By myke_tuna
@floodiastus:  I think until the next console systems come out, many multi-platform games (that include the PC) will do this. Releasing the DX11 stuff separately for download makes sense on the PC since the internet is like....right there. If they decide to even make DX11 stuff.
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deevster

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Edited By deevster

I'm a little worried about it being dumbed down with less stats to focus on, but I was also worried about that for Mass Effect 2 and that turned out to be one of the greatest games I ever played.

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MadeinFinland

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Edited By MadeinFinland
@Gashlycrumb said:
" i just wanted to be the 261st person to say i can't wait for this game.  "
Shot gun being the 262nd!
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Airmartini

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Edited By Airmartini

This is starting to look like a chapter of the Elder Scrolls series I could get in to. 

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Gashlycrumb

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Edited By Gashlycrumb

i just wanted to be the 261st person to say i can't wait for this game. 

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DarthB

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Edited By DarthB

Since I'm getting ready to have a baby, this is one of only 3 games the wife says I'm allowed to get along with Battlefield 3 & Mass Effect 3.  Damn 2011, why'd you have to get so many good games!!!!
There's still Uncharted 3, Batman Arkham City, Gears of War 3, L.A. Noire, Portal 2, Mortal Kombat, inFamous 2, RAGE & The Last Guardian.  Sad part is I probably missed a few other notable releases.

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TzarStefan

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Edited By TzarStefan

Can't fucking wait....

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Bumbuliuz

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Edited By Bumbuliuz

I was so jelalous of Brad for trying out the game. This is my number 1 game of the year and the slow wait until November is almost painful.

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Tally_Pants

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Edited By Tally_Pants

this article has me pretty pumped for this game actually! although Ive never actually finished an Elders Scrolls game before... i think I'll make my best effort to really get into this one!
i know the games aren't exactly the same, but i loved Fallout 3 and NV, so this game is gonna get a serious playing i'd say!

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Einherjar

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Edited By Einherjar

Finally some slightly more tangible information on Skyrim, great article! For some reason November looks further away now...

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Ellboy

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Edited By Ellboy
@gosukiller: It's built around DX9 because that's the level of graphics tech in the 360 and PS3. Spending a bunch of time augmenting the renderer for DX11 on PCs would be a waste of development resources when the game won't sell even a third of its copies on PC. That's the unfortunate reality we live in these days; the consoles are the major gating factor on development of graphics engines.

Besides which, the improvements in DX since 9 have been pretty marginal. Even in the games that support DX11,  I just run the DX9 path because performance is better and the game looks about the same.
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xyzygy

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Edited By xyzygy
@PenguinDust: Actually yeah that does make sense. I'm probably gonna get it for Christmas so it'll definitely be 2012 for me too
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penguindust

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Edited By penguindust
@xyzygy said:
" What is this Speedtree thing everyone's upset about?

@PenguinDust said:
" This might be might biggest time-sink of 2012 for me...this or The Old Republic.  I've put a ton of time into TESIV Oblivion since it came out, bought it on both console and PC, and this just looks like that turned up to eleven.  I am so looking forward to this.  "
The game's coming out this year, as in 2011 dawg. "
I know.  In November but it can hardly be my biggest time-sink of 2011 when it arrives at the end of the year.
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xyzygy

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Edited By xyzygy
What is this Speedtree thing everyone's upset about?

@PenguinDust said:
" This might be might biggest time-sink of 2012 for me...this or The Old Republic.  I've put a ton of time into TESIV Oblivion since it came out, bought it on both console and PC, and this just looks like that turned up to eleven.  I am so looking forward to this.  "
The game's coming out this year, as in 2011 dawg.
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penguindust

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Edited By penguindust

This might be might biggest time-sink of 2012 for me...this or The Old Republic.  I've put a ton of time into TESIV Oblivion since it came out, bought it on both console and PC, and this just looks like that turned up to eleven.  I am so looking forward to this.