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So I Spent A Few Hours With Forza Motorsport 4...

Forza 4 might not be filled with a ton of huge surprises, but that didn't make my time with it any less exciting.

I think this Pringles car is from Forza 2. I spent a lot of time bidding on Pringles cars back then and I DON'T EVEN LIKE PRINGLES ALL THAT MUCH.
I think this Pringles car is from Forza 2. I spent a lot of time bidding on Pringles cars back then and I DON'T EVEN LIKE PRINGLES ALL THAT MUCH.

One of the first things I saw as I explored a pre-release version of Forza Motorsport 4's storefront system was a a vinyl set made to look like the head of the Pringles guy. You know, the little mustache face guy that's on the cans? Right then and there, I knew Forza 4 was going to be totally fine.

I'm honestly not sure where the Pringles thing comes from. It was one of the first vinyl groups I saw in Forza Motorsport 2, I think. It carried on to Forza 3, and... I don't know, is it some sort of weird in-joke in the Forza community? Is one of Turn 10's long-timers a fan of canned chips? It's a mystery that someone should probably solve someday. But as I only had a few hours to sit and take in the early parts of Forza 4, that person isn't me. At least, not yet.

Forza Motorsport 4 probably isn't going to shock you if you're already familiar with the series' past. The cars look great, the tuning setups are well-explained, and the game is primarily structured to feed you events that fit with the cars you currently own. If you're driving a stock Honda Fit, you'll get races for low-powered hatchbacks, cars of Japanese origin, events for your specific engine type and so on. As you upgrade that car, you'll start to see offers for higher-class events, but your driver level will have to be high enough to qualify for certain events, also. The game will once again automatically upgrade or downgrade your car to fit certain events, if you need a helping hand.

The game looks great in screenshots, but you know what? It totally holds up in motion, too.
The game looks great in screenshots, but you know what? It totally holds up in motion, too.

But if touring around the world and racing in the game's preset events leaves you a little cold, Forza 4 has a new Rivals mode, which is an asynchronous multiplayer mode in the same vein as Need For Speed: Hot Pursuit's Autolog. Rivals mode gives you groups of events, often requiring specific cars (which it lends you for the event) and other restrictions. From there, it's leaderboard battles against ghost racers as you attempt to beat the community or, if you're being realistic about your abilities, just your friends. It's a good change of pace, but everything you do still filters into the same driver and car level buckets, so it looks like you'll find yourself progressing through the game regardless of which mode you choose. That progress includes an affinity level with the game's different car manufacturers. Instead of leveling cars, you'll level a relationship with, say, Nissan. This has the same effect as the car levels in that you'll get a discount on parts and upgrades.

As before, the game will invite you to install a load of cars from the second disc, but you can opt to just play off of the first disc, if that's your thing. Of course, you'll still have to earn enough in-game money to actually buy these cars and add them to your garage, right? Actually... no. Forza 4 comes equipped with a microtransaction-based option that lets you purchase packs of "car tokens" for varying amounts of Microsoft Points. You can, at any point, opt to buy the game's best cars for a few of these tokens. But this might not give you much of an edge, as your driver level still prevents you from entering single-player events in super-high-class race cars. Considering how many different ways you can earn credits in Forza, the whole car token thing seems a little silly.

The storefronts, as you may have guessed, have returned. If you want to slap anime ladies all over your cars then you can build it one layer at a time, just like you did before. You can sell full cars or just vinyl groups on your storefront, as well as tuning setups and stuff like that. The auction house is back, too. It looks like some more options have been added to make it easier to find the stuff you're looking for, but you can still browse around if you're just window shopping.

The Auto Vista mode has been a real focus in a lot of the pre-release Forza coverage, so you probably already know that it's all about floating around a bunch of high-quality car models and zooming in for a closer look. I messed around with it for a bit with a controller and, yeah, it's nice. If you're interested in hearing Jeremy Clarkson of Top Gear feed you some notes about different cars, it's pretty cool--but I don't know that I'll spend much more time with it now that I've gotten the basic idea. Maybe if you're an absolute car fiend it'll make more sense, but I think I'd rather drive. Or, actually, I'd probably rather surf the storefronts for ridiculous decals to slap all over my cars. To each his own, right?

After a few hours with it, Forza Motorsport 4 doesn't feel dramatically different from the previous game. You'll quickly recognize tracks that appeared in previous games and the options you get for adjusting the difficulty and driver assistance are similar, as well. That should actually feel like good news for most of you with an interest in the Forza franchise. It certainly gave me just enough of a taste to get me excited to sink a ton of hours into painting and driving cars when the game's released next month.

Here, check out these other screenshots!

Jeff Gerstmann on Google+

123 Comments

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winsord

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Edited By winsord

My only pre-order so far this year; very excited for this.

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prestonhedges

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@Afroman269 said:

@gladspooky said:

They should really just let people import pictures instead of letting them spend dozens of hours constructing the Pringles guy, if at least for their own sanity.

The developers said they could easily do that but they actually appreciate the work that the game community does in creating these images. It's fun for the people who can do it and they are rewarded for their work by putting it in the auction house. Letting people import pictures would just ruin it for the people who are actually talented enough to accomplish that stuff the hard way.

Oh, is that their reason? I figured it was "Someone could just take a picture of their dick and put it on a car," but then I would be like, "But that dude's going to put his dick on that car whether you make it easy for him or not," but oh well.

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dooftastic

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Edited By dooftastic
No Caption Provided
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Afroman269

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Edited By Afroman269

@gladspooky said:

They should really just let people import pictures instead of letting them spend dozens of hours constructing the Pringles guy, if at least for their own sanity.

The developers said they could easily do that but they actually appreciate the work that the game community does in creating these images. It's fun for the people who can do it and they are rewarded for their work by putting it in the auction house. Letting people import pictures would just ruin it for the people who are actually talented enough to accomplish that stuff the hard way.

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the_OFFICIAL_jAPanese_teaBAG

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Ive always been interested in this game but I have only have a PS3

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prestonhedges

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Edited By prestonhedges

They should really just let people import pictures instead of letting them spend dozens of hours constructing the Pringles guy, if at least for their own sanity.

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superpow

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Edited By superpow

Yup. That's a game.

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Devil240Z

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Edited By Devil240Z

@PsEG said:

Race Night will be ready! Starting to get excited now.

Are new people welcome? I S-ranked Forza 3 but never played online.

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Edited By jacksukeru

That car is so Pringles!

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Edited By Renahzor

Can't wait to see the stuff the GB community comes up with this time. 16 player races might be fun too, I'll look forward to at least a couple months of race night and painting ridiculous BG themed vinyls, GBDC tag go!

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DirtyEagles

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Edited By DirtyEagles

@davo said:

Jeremy Clarkson is the best Jeremy Clarkson...in the world.

Jeremy Clarkson is my hero.

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snetErz

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Edited By snetErz

@avidwriter: I could drive around tracks all day long. ;)

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trace

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Edited By trace

Race Night will be ready! Starting to get excited now.

That said, I'm still curious about car club details. I think Turn 10's been a little too mum on how inviting people, managing clubs (both in ranks and how you can adjust the accessibility of ranks), and club limits will work. Learning whether I can invite an entire club to my multiplayer lobby would be rad, too, so I know whether I still have to rely on a silly dummy account like GiantBomb Forza for collecting interested players.

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Solh0und

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Yup, the pringles car is totally odd.

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slowbird

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Aw yeah. Bring on the 4za.

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avidwriter

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It looks good but after a game like Driver SF, does just driving around a track for laps do it for anyone anymore?

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Jeremy Clarkson is the best Jeremy Clarkson...in the world.

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Doctorchimp

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How long was the dramatic intro movie? Is it better than Gran Turismo's?

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grilledcheez

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More Forza sounds good to me

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BasketSnake

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If only I could use my driving force GT on the xbox.

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heat

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Forza 4 is gonna own

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Rad.

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I think this Pringles car is from Forza 2. I spent a lot of time bidding on Pringles cars back then and I DON'T EVEN LIKE PRINGLES ALL THAT MUCH.
I think this Pringles car is from Forza 2. I spent a lot of time bidding on Pringles cars back then and I DON'T EVEN LIKE PRINGLES ALL THAT MUCH.

One of the first things I saw as I explored a pre-release version of Forza Motorsport 4's storefront system was a a vinyl set made to look like the head of the Pringles guy. You know, the little mustache face guy that's on the cans? Right then and there, I knew Forza 4 was going to be totally fine.

I'm honestly not sure where the Pringles thing comes from. It was one of the first vinyl groups I saw in Forza Motorsport 2, I think. It carried on to Forza 3, and... I don't know, is it some sort of weird in-joke in the Forza community? Is one of Turn 10's long-timers a fan of canned chips? It's a mystery that someone should probably solve someday. But as I only had a few hours to sit and take in the early parts of Forza 4, that person isn't me. At least, not yet.

Forza Motorsport 4 probably isn't going to shock you if you're already familiar with the series' past. The cars look great, the tuning setups are well-explained, and the game is primarily structured to feed you events that fit with the cars you currently own. If you're driving a stock Honda Fit, you'll get races for low-powered hatchbacks, cars of Japanese origin, events for your specific engine type and so on. As you upgrade that car, you'll start to see offers for higher-class events, but your driver level will have to be high enough to qualify for certain events, also. The game will once again automatically upgrade or downgrade your car to fit certain events, if you need a helping hand.

The game looks great in screenshots, but you know what? It totally holds up in motion, too.
The game looks great in screenshots, but you know what? It totally holds up in motion, too.

But if touring around the world and racing in the game's preset events leaves you a little cold, Forza 4 has a new Rivals mode, which is an asynchronous multiplayer mode in the same vein as Need For Speed: Hot Pursuit's Autolog. Rivals mode gives you groups of events, often requiring specific cars (which it lends you for the event) and other restrictions. From there, it's leaderboard battles against ghost racers as you attempt to beat the community or, if you're being realistic about your abilities, just your friends. It's a good change of pace, but everything you do still filters into the same driver and car level buckets, so it looks like you'll find yourself progressing through the game regardless of which mode you choose. That progress includes an affinity level with the game's different car manufacturers. Instead of leveling cars, you'll level a relationship with, say, Nissan. This has the same effect as the car levels in that you'll get a discount on parts and upgrades.

As before, the game will invite you to install a load of cars from the second disc, but you can opt to just play off of the first disc, if that's your thing. Of course, you'll still have to earn enough in-game money to actually buy these cars and add them to your garage, right? Actually... no. Forza 4 comes equipped with a microtransaction-based option that lets you purchase packs of "car tokens" for varying amounts of Microsoft Points. You can, at any point, opt to buy the game's best cars for a few of these tokens. But this might not give you much of an edge, as your driver level still prevents you from entering single-player events in super-high-class race cars. Considering how many different ways you can earn credits in Forza, the whole car token thing seems a little silly.

The storefronts, as you may have guessed, have returned. If you want to slap anime ladies all over your cars then you can build it one layer at a time, just like you did before. You can sell full cars or just vinyl groups on your storefront, as well as tuning setups and stuff like that. The auction house is back, too. It looks like some more options have been added to make it easier to find the stuff you're looking for, but you can still browse around if you're just window shopping.

The Auto Vista mode has been a real focus in a lot of the pre-release Forza coverage, so you probably already know that it's all about floating around a bunch of high-quality car models and zooming in for a closer look. I messed around with it for a bit with a controller and, yeah, it's nice. If you're interested in hearing Jeremy Clarkson of Top Gear feed you some notes about different cars, it's pretty cool--but I don't know that I'll spend much more time with it now that I've gotten the basic idea. Maybe if you're an absolute car fiend it'll make more sense, but I think I'd rather drive. Or, actually, I'd probably rather surf the storefronts for ridiculous decals to slap all over my cars. To each his own, right?

After a few hours with it, Forza Motorsport 4 doesn't feel dramatically different from the previous game. You'll quickly recognize tracks that appeared in previous games and the options you get for adjusting the difficulty and driver assistance are similar, as well. That should actually feel like good news for most of you with an interest in the Forza franchise. It certainly gave me just enough of a taste to get me excited to sink a ton of hours into painting and driving cars when the game's released next month.

Here, check out these other screenshots!