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Three Hours With The Elder Scrolls V: Skyrim Was Not Enough

180 minutes felt like nothing, but it was all we needed to realize how far Bethesda's come.

With the new
With the new "favorites" tab, switching between magic/sword/shield combos is very easy.

If I walked up the stairs, there was an screen-filling demon happy to stomp my face in. If I walked down the stairs, a stone creature with a banana-shaped hammer would do the same thing. For an hour, I would die, die some more, then ask Twitter for help, die a dozen times trying out their help, finally figure it out, sigh with relief, and reluctantly move on.

So goes Dark Souls. In pursuit of trying to understand From Software’s unique RPG tick, I’ve been playing the sequel to Demon's Souls. I just so happened to be doing that the night before playing three straight hours of a very different RPG, The Elder Scrolls V: Skyrim.

If you read my story about a conflicted relationship with fantasy, you either understand where I’m coming from (simply not finding fantasy very appealing) or were left wondering why those stories are on the front page (a bunch of you!). The reason I felt compelled to write that story was working through a paradox: if I don’t like fantasy, how come Skyrim is my most anticipated game this year? Because of Bethesda Game Studios. After 100 hours inside Fallout 3, I’ll play whatever that studio decides to put out.

Keep that in mind. My impressions rooted in spending days in Fallout 3 but less than an hour with The Elder Scrolls IV: Oblivion. I was in college at the time, so my aversion to fantasy, combined with a heavy interest in going to bars and acting like an idiot, got in the way. That said, if you are coming from Fallout 3 or Fallout: New Vegas, Skyrim feels lovingly familiar.

Skyrim feels like Fallout 3 in two respects, neither of which should scare Oblivion fans. On a superficial level, Skyrim has adopted the cinematic kills from Fallout 3, seemingly triggered by the last strike on an enemy. The camera moves from first to third person, followed by a satisfying finishing animation. More importantly, Skyrim combines the leveling structures of both Fallout 3 and Oblivion, rewarding players for investing in specific skills while also having diverse skill trees for perk points.

The two systems feed into one another. If you want to unlock a blocking perk, you’ll have to start blocking. You’re not allowed to access certain perks until each skill has been leveled to the point the perk has become unlocked. This both rewards players for performing certain actions, while also encouraging them to avoid dumping perk after perk into the same paths. You don’t have to spend a perk point when you level up, so if you’d like to save them for later, go right ahead.

It's not clear in this shot, but fighting through a blizzard in Skyrim is tense, your vision is completely skewered.
It's not clear in this shot, but fighting through a blizzard in Skyrim is tense, your vision is completely skewered.

But let’s back up. While I was allowed to play more or less the first three hours of Skyrim, my save skipped the intro. I was able to pick a character, class and customize my look, but as for how the game really opens up, I have no idea. Bethesda told me I was starting about 45 minutes into the game.

Everything started by leaving a cave, which felt quite a bit like exiting the Vault in Fallout 3. This meant quickly encountering a scary, sprawling world directly in front of me, and while there were markers pointing me in directions that would progress the story, if I wanted to head left, there was nothing stopping me. This proved to be both an absorbing and terrifying feeling at the same time. All around me, other writers were playing the same game, and it felt like a thousand eyes were judging at once. To keep calm, I decided to load up the inventory and figure out what life was like without a Pipboy to help me out.

One of the best parts of any Bethesda game is trying to break the world. Why not kill this dude?
One of the best parts of any Bethesda game is trying to break the world. Why not kill this dude?

The interface is much improved, but I can only speak for how it worked on an Xbox 360, as that’s what Bethesda had me playing on. By far, my favorite new addition is actually called favorites. When you pick up a weapon, item, scroll--basically anything that could be useful in the heat of battle--you have the option to assign it as a “favorite.” By tapping up or down on the d-pad, the favorites list comes up and combat pauses. You can then scroll through your preferred list of combat options and equip as the battle requires. Tap LT to equip on the left, tap LT for the right.

This proved especially useful in situations where I’d used up all my available magic points, and needed to quickly start blocking a small army of incoming skeletons with my shield.

One of the combat memes from both Fallout 3 and Oblivion seems to be walking backwards, waiting for meters to recharge. That appears true in Skyrim, but my combat abilities were so limited in the three hours that I’d hardly consider that a settled statement, especially since I had not been able to unlock my first dragon shout, which would allow me to push enemies back.

And boy, and do those skeletons (and everything else) look good this time around, too. This was punctuated early on by the impressive weather effects. While pursing an early side quest picked up in the game’s first town, I started up a nearby mountain. In the town itself, all was calm--it was a gorgeous day in Skyrim. As I began to scale the mountain, heading higher and higher up, the piles of snow began to build, and the wind started to pick up. Soon, I was tossing fireballs and swinging a sword through a full-on blizzard, and I actually found myself squinting to see more. It adds a noteworthy dynamic to even the simplest of battles, as you’re not only focused on employing proper tactics, you’re fighting through the (virtual) elements, too.

This immersion extends from the atmosphere that's literally swirling around you to the tiniest, seemingly insignificant, and easily avoidable details. While wandering around the game’s first major city, Whiterun, I encountered a table adorned with a map. Said map was littered with little markers that were examinable, but like so many things in a Bethesda open world game, I figured this was an object I could steal for no good reason. Instead, examining the markers actually added those details to my own map, filling out parts of the world that I probably wouldn’t come across hours from now.

If you can see it, you can probably walk there, even if you probably shouldn't.
If you can see it, you can probably walk there, even if you probably shouldn't.

That’s the biggest takeaway from three hours with Skyrim: the little details. Bethesda has spent decades building these games, and no one does it better. Even the annoying quirks on the lowest rungs are getting worked out, such as acquiring a quest item ahead of getting the quest itself and not having the game acknowledge how weird that is. Now, the quest givers will actually compliment you for being so proactive.

And then there’s how the NPCs chat with one another more realistically, how some of the perks sound incredibly useful (convincing police to forget about a crime you just committed), exploring dungeons with legitimately interesting environmental puzzles to suss out, missed spells leaving marks around the world, much improved local maps that make getting around much easier--the list goes on and on.

Have I really made it this far without talking about fighting a god damn dragon? Well, fighting and losing--three times. But that's only because I rushed to fight it as the clock wound down, and Bethesda was warning me my time was almost up. I didn't even care about fighting the dragon--I just wanted to keep exploring.

Patrick Klepek on Google+

246 Comments

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NinjaCommando

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Edited By NinjaCommando

I'm looking forward to this! It looks fantastic!

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risseless

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Edited By risseless

God damn I can't wait for this.

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jkz

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Edited By jkz

@Subjugation said:

I'm gonna be "that guy."

an screen-filling demon
Tap LT to equip on the left, tap LT for the right.
filling out parts of the world that I probably wouldn’t come across (until?) hours from now.

Anyway, really hyped for Skyrim. I can't wait.

Okay, can we stop pissing on people who do this? If you write for a professional publication (and don't give me that "it's a blog" bullshit; that argument becomes weaker with each day), then it's not unreasonable to expect that someone properly edit a piece of content before it gets published. So thanks for noting the errors, sir.

This, by the way, is coming from someone who really appreciates Patrick's addition to the team. I love his pursuit of stories that fall outside of the usual realm of "video game news". I've always thought video-games needed a sort of "investigative journalism" side (forgive the outdated terminology, but I think looking for stories outside of press-releases and publisher-sponsored events is pretty important), and I'm glad to see Patrick at least occasionally wander into that.

As for Skyrim, let me be completely honest: I loved Oblivion despite every one of its flaws, and didn't play either Fallout 3 or New Vegas (I wasn't a fan of the universe), so I'm ready for another sprawling Bethesda RPG, regardless of its sure flaws and abounding jank.

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m16mojo2

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Edited By m16mojo2

Skyrims story and settings are so far apart from Fallout, you can't really compare the two. I mean, ones nothing but dessert and gray crap. The other is so much more dynamic with the settings, the mood, etc. I guess to me, Fallout was boring, so I may be a tad bias... :)

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martez87

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Edited By martez87

@gorkamorkaorka said:

Once the game is out, we begin the "Bethesda Cycle". In three weeks it will be "Skyrim is great, remember how rough Fallout 3 was?" like with all of the Fallout 3 reviews and their "Fallout 3 is great, remember how rough Oblivion was?" like with all the Oblivion reviews and their "Oblivion is great, remember how rough Morrowind was?"

OMG so true dude. Reviewers seem to have very short memories. They seem to forget that Oblivion was one of the best, if not the best looking games ever when it was released. I recently read an interview (sorry can't remember where) between some journo and Todd Howard. The journo was like "Now, Bethesda hasn't exactly been known for making great looking games in the past, how come you decided to make a great looking game this time?" Todd answered politely, but you could tell he was like "Fuck off!" in his head. Complete moron.

On another note, since when did everybody become English critics? lol

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briansanderson

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Edited By briansanderson

Literally can not wait for this game to drop. I clocked like over 300 hours into Oblivion. Yes I know that is a lot but damn I absolutely love Oblivion. And from what I gather Skyrim is going to be better. Oh boy bring on 11-11-11.

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Subjugation

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Edited By Subjugation

@jukezypoo said:

@Subjugation said:

I'm gonna be "that guy."

an screen-filling demon
Tap LT to equip on the left, tap LT for the right.
filling out parts of the world that I probably wouldn’t come across (until?) hours from now.

Anyway, really hyped for Skyrim. I can't wait.

Okay, can we stop pissing on people who do this? If you write for a professional publication (and don't give me that "it's a blog" bullshit; that argument becomes weaker with each day), then it's not unreasonable to expect that someone properly edit a piece of content before it gets published. So thanks for noting the errors, sir.

This, by the way, is coming from someone who really appreciates Patrick's addition to the team. I love his pursuit of stories that fall outside of the usual realm of "video game news". I've always thought video-games needed a sort of "investigative journalism" side (forgive the outdated terminology, but I think looking for stories outside of press-releases and publisher-sponsored events is pretty important), and I'm glad to see Patrick at least occasionally wander into that.

As for Skyrim, let me be completely honest: I loved Oblivion despite every one of its flaws, and didn't play either Fallout 3 or New Vegas (I wasn't a fan of the universe), so I'm ready for another sprawling Bethesda RPG, regardless of its sure flaws and abounding jank.

Thank you, sir. I was unaware I drew ire. I do this because it's something I do for everyone and it's the way my brain functions. Sorry if that ruffles feathers, but it isn't going to change. Patrick noted on a recent piece of content, be it a bombcast or perhaps his appearance on Tested's 24 hour charity stream, that he appreciates the community a lot and people pointing out mistakes without trolling. As a writer it's important to keep your pieces error free, so I'm just doing what I would hope someone would do for me, because let's face it; someone will eventually be the one to do it and everyone prefers a genuinely helpful post rather than one that will run away with it as an opportunity to blatantly ridicule.

But hey, let us focus on the important thing: The game is shaping up to be awesome, even in the eyes of the guy who professes to dislike fantasy.

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cp3rockon

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Edited By cp3rockon

I cannot unsee the V: in the title as a guy with a pointy nose now.

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Dan_CiTi

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Edited By Dan_CiTi

FUCK I need this what do I do.

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avidwriter

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Edited By avidwriter

When I first started reading I thought, oh boy they posted a Demon Souls article with the wrong title. -_-

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sanguis_Malus

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Edited By sanguis_Malus

3 hours with an Oblivion or Fallout title feels like 3 minutes. I'm so excited for this title, this time around I'm playing it on PC and I will relish every moment of it.

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comradecrash

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Edited By comradecrash

I want this game!

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project343

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Edited By project343

This wait would be unbearable if it weren't for a weekly release of seemingly-triple-A games. Even then, it's still pretty damn unbearable.

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Brackynews

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Edited By Brackynews

@Subjugation: I quite agree. Not least of which is because GB is a community wiki, and we should not be made to feel that articles, reviews, or news stories are "off limits" to factual or other corrections. Don't be a dick about it, and the sentiment should be the same across the board: having the most accurate and well written information possible.

For instance, I wasn't aware that vision could be "skewered". I mean, outside of a horror movie. Skewed maybe? Obscured is the word I expected to see at the end of that caption... But I'm not certain, and it's not a big deal.

Whatever someone's opinion of how blogs or forums are on the rest of the internet, the fact is that the WM sites promote and encourage good writing. All of the articles I read here and the user blogs I take the time to follow, are written by writers, not people just pasting in youtube clips and Mario cakes. And no writer -- particularly no journalist -- should ever feel upset by a correction that makes their words and intent better understood. It's not a one-way street. Communication is something that can only thrive with feedback.

And for my "awesome game" comment: That dude is shooting a BEAR with a bow and arrow made of LIGHT. Your move Zelda! :D

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joeymartinez1453

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Edited By joeymartinez1453

I like how everyone has to keep comparing Skyrim and Dark Souls because of that crap article written that bashed Skyrim in comparison. They are different games that accentuate particular things have different appeals. They are different gameplay styles all together.

But yeh all in all, this game looks AMAZING!!! I played Oblivion foreeever. I can't wait

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mclakers

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Edited By mclakers

"Its my money, and i want it now"

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m0rdr3d

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Edited By m0rdr3d

@Beforet said:

No Caption Provided

My new wallpaper!

Mine too!

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oldschool2112

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Edited By oldschool2112

@jukezypoo said:

As for Skyrim, let me be completely honest: I loved Oblivion despite every one of its flaws, and didn't play either Fallout 3 or New Vegas (I wasn't a fan of the universe), so I'm ready for another sprawling Bethesda RPG, regardless of its sure flaws and abounding jank.

Yes this exactly. Living in a flat wasteland, don't need that environment in my fantasy games. Can't wait for Skyrim and the years of mods to follow. PC for life.

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ClemensDawgz

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Edited By ClemensDawgz

I can't wait! :D

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SBYM

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Edited By SBYM

Want. WANT.

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rukus

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Edited By rukus

Since they've been only demo-ing on the 360, here's hoping the textures for the PC version look a bit better. The Witcher 2 has really spoiled me (or just raised my expectations way too much).

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sammo21

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Edited By sammo21

Cool article but not sure why the need to use "GD".

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the_OFFICIAL_jAPanese_teaBAG

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I cant wait until this game comes out.... 

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Kanosauras

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Edited By Kanosauras

Sweet baby jesus!

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shehi

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Edited By shehi

Lol, you *really* missed Oblivion... You should play it, because everything amazing you mentioned in this article, exists in Oblivion as well... That's what makes Elder Scroll series different from Fallout :)

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vikinghavan

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Edited By vikinghavan

i dont think 200 hours with skyrim will be enough...

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PXAbstraction

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Edited By PXAbstraction

Here's hoping that for once, a Bethesda game won't be a broken mess on release. This game looks so awesome but I have zero faith in Bethesda's ability to release finished products.

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jaketaylor

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Edited By jaketaylor

Hey, the Skyrim facebook page just shared this story. Good read.

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AutoBarn

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Edited By AutoBarn

Seriously guys, someone needs to start proofreading Patrick's work before posting. I love his curly-haired impishness as much as the next man, and his writing is good, but he's not turning in a college paper any more; this shit is for the internet.

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PhantomGardener

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Edited By PhantomGardener

@Javes said:

I need this game.

We all do.

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DiscoDuck8k

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Edited By DiscoDuck8k

I haven't been this excited for a game in a long time. Next month needs to be here now.

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Katkillad

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Edited By Katkillad

And boy, and do those skeletons (and everything else) look good this time around, too.

Shouldn't that just be "And boy, do those skeletons". Seems like there is an extra "and".

Is anyone else worried that Dark Souls could potentially negatively impact the experience from this game? For me, dark souls was the right balance between gaming satisfaction and challenge. I feel like going forward any game that I can beat without dying and/or much of a challenge just will not be as satisfying. I don't have to die a thousand times for a game to feel challenging, but games lately just don't seem to offer much danger throughout the experience.

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fjordson

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Edited By fjordson

Of course this is going to be the Game of the Forever. Bow down to the almighty Todd.

Sweet read, Patrick. Made me a little jealous of the time you got with the game, but we're so close to the release now! Can't wait.

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PeasantAbuse

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Edited By PeasantAbuse

This article reminded me to pre-order. Thank you Rock God.

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Makoma

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Edited By Makoma

. @patrickklepek While pursing an early side quest picked up in the game’s first town,

Pursuing *

Thanks for the update, the favorites selection is much needed. Too much loot!

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StingingVelvet

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Edited By StingingVelvet

Morrowind is my favorite game of all time but I found Oblivion pretty disappointing. Not BAD really, just disappointing. I hope Skyrim captures what made Morrowind so brilliant for me.

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klinkcow

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Edited By klinkcow

ugh, i want to play this!

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Goodfeelings

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Edited By Goodfeelings

Can't wait to get this.

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shieldb

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Edited By shieldb

Definitely going to be picking this one up, but perhaps six months after release as it is a Bethesda game. By that time hopefully the dead end quests, crash to desktop, scaling bugs, etc should be worked out. I really enjoyed Morrowind, Oblivion, Fallout, and New Vegas, but there were so many launch/polish/etc issues I can't see picking up any game from Bethesda near release.

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Chriseg

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Edited By Chriseg

hyped!

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Edited By awe_stuck

@DiscoDuck8k said:

I haven't been this excited for a game in a long time. Next month needs to be here now.

I'm so excited I'm melting a white chocolate bunny :D

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steelknight2000

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Edited By steelknight2000

The game sounds as awesome as I was hoping it would be, but you guys really gotta start proof reading more of your articles.

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BitterAlmond

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Edited By BitterAlmond

If your experience with Bethesda games is all Fallout and almost no Oblivion, it's no wonder you loved Skyrim! As great as Fallout was, Oblivion was still a better, more polished, more fun game. I spent around 80 hours on Fallout 3, didn't bother to pick up New Vegas. I put more than 200 hours into Oblivion, exploring all the caverns and shrines and ruins, and I played through both the expansions and all the DLC. I love Oblivion and still play it occasionally. I can't wait for Skyrim.

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Owlright

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Edited By Owlright

The cinematic elements sound like a good addition. One of the best thing about RPGs is the loot, and playing Elder Scrolls games in first person (as you should) you generally don't get to enjoy how bad-ass your character can look, so this might help make that cooler for the player.

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bodine1231

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Edited By bodine1231

Is the combat still shit?

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RedCricketChase

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Edited By RedCricketChase

Skewered. Im drunk. Gay porn be damned bawhahaa

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Chalian

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Edited By Chalian

oh man

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Jazz_Lafayette

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Edited By Jazz_Lafayette

"STOP RIGHT THERE, CRIMINAL SCU- Oh, you have the perk? Nevermind, then. Move along."

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Brake

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Edited By Brake

So damn hyped for this game!

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Paboned

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Edited By Paboned

Nice preview Patrick.