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UMD Passport Program Not Coming to North America [UPDATED]

Sony finally confirms what most suspected on the UMD-to-Vita initiative.

Not all PSP game were available in the UMD Passport program.
Not all PSP game were available in the UMD Passport program.

Update: Sony's released an official statement, which sadly doesn't provide any real new details on why the program isn't coming over.

"SCEA will not be offering the UMD Passport program. U.S. consumers who already own digital versions of select PSP titles will be able to seamlessly transfer those games to their PS Vita system. What's great for PS Vita owners is that they can enjoy PSP games with upscaled video quality that's ideal for the system's 5-inch OLED screen, along with controls that are optimized for its features such as the dual analog sticks. More than 250 PSP titles (including minis) will be available at the launch of PS Vita, and hundreds of additional titles will be available post-launch."

--

Given how strange, messy and expensive the UMD Passport program was, it’s not surprising to read on Kotaku that Sony Computer Entertainment America won’t be bringing it here.

UMD Passport was a Japanese initiative that allowed UMD owners to pay a fee in exchange for a digital version that would work on their Vita, as Sony’s new handheld does not feature a UMD reader.

The fee proved a point of contention, as there was not a standard UMD-to-digital price, a consequence of publishers being allowed to dictate to dictate pricing. Even Sony didn’t have much consistency, with Patapon 3 and Gran Turismo costing 1,000 yen ($12.89), while Hot Shots Golf 2 cost 500 yen ($6.44).

Many games weren’t even part of the UMD Passport program, severely limiting its overall use.

Still, in general, if the game was available, the price was cheaper than purchasing a brand-new copy of each one, which meant there could ultimately a degree of usefulness for some consumers.

Sony has not yet responded to my request for elaboration on the decision.

Patrick Klepek on Google+

154 Comments

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bradgrenz

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Edited By bradgrenz

@Black_Rose said:

@MmaFanQc said:

and btw, logistically it would have been a mess to opperate the program. And legally it wouldve been a headache to get permission from so many companies.

How can it be such a mess or so hard if it's already been done in Japan?

Did you see what a cluster the Japanese program was? There were tons of missing titles; many big publishers never signed on there. The pricing was all over the place. And they'd need all new contracts for every region. The company that published a game in Japan is frequently different from whoever published it in America who is different from who published it in Europe. Frankly, Sony probably looked at how small the number of people who even took advantage of the program in the PSP's most successful region and recognized trying to duplicate it anywhere else was just going to lose them money.

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mister1337

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Edited By mister1337

Not a Big deal. All my PSP games are digital. The PSPgo was a good idea, but Sony should have 1. Made the games cheaper on PSN and 2. Force ALL companies to participate. I'M LOOKING AT YOU SQUARE-ENIX!!!!

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spacehog

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Edited By spacehog
@Djratchet said:

@Methodis said:

I don't get a free hand out when I bought a Burger King Whopper and I eat it and want another one.

I do. I just do the survey and write that number thingy on my receipt, then walk back in. ._.

EDIT spacehog beat me to it

You're not beat, everyone wins with free whoppers.
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ItzAlwayzSunnyInHyrule

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Honestly, I don't understand why? How hard/what's the issue with being able to seamlessly acquire the games you already own, WITHOUT having to pay a small price to do so? If you're already spending $300 on the best version, why not?