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Worth Reading: 03/28/2014

Some musings on the responsibilities of a reporter, and your usual barrage of links, games, and more.

I take my job seriously. I don't always get it right, but do my best to acknowledge when I get it wrong.

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I don't bring this up to pat myself on the back, but to make a point. You've probably heard of the game Threes, an excellent and endlessly infuriating puzzle game for iOS and Android in which players slide numbered tiles on top of each other to form bigger numbers. That's a gross oversimplication of Threes but anyway.

It's possible you don't know Threes, and are, instead, familiar with 2048 or 1024. These are derivatives of Threes, and neither could exist without Threes having been created in the first place. Threes might seem simple and clear, but such a design only comes after a lengthy development process that seems clear in hindsight. A lengthy look at how the game came to be is featured below.

But that's not what irked me this morning.

Max Temkin went on a tirade about various mainstream reporters talking about the viral popularity of 2048, while neglecting to mention Threes anywhere in those pieces. It's just fine to write about how 2048, which is free on the web, has taken off. But even 2048 mentions Threes on its website, and these reporters can't be bothered to do basic fact checking? Deadlines can be harsh, but sheesh. The public relies on you to inform them!

It bothers me because it's not that hard. These articles don't have to condemn the existence of 2048--the modern clone is a bigger, more complicated question that I'm interested in exploring--but to pretend Threes doesn't exist does a disservice to the reader. It's even worse when the reporters try to pretend it's not their fault or write follow-up stories that paint an invented, defensive narrative about what's happening.

Sigh. That's my rant for the week. See you on the other side.

(Full disclosure: On some afternoons, I work in the same office as Threes designer Greg Wohlwend.)

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And You Should Read These, Too

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Luftrausers has been a long time coming. I've seen the game at events for years, long before I came to know Vlambeer co-founder Rami Ismail. The game should have come out ages ago, and Ismail has written about the game's long gestation period. Ismail examines the mental state Luftrausers was originally developed in, around the time the studio was dealing with the cloning of Ridiculous Fishing, and how he struggled to continue talking about the project when he'd long moved past that part of his life. It's thoughtful insight into how games reflect creators, even if it's a game about blowing shit up.

"When you’re working on a game with a few people there’s no way to keep a reflection of yourself out of the final game. If you define the core designs, rules and ideologies of a project in a certain mindset, redefining those simply requires restarting the entire project. Too many decisions branch out from those earliest decisions, and changing those often ripple through a project in unpredictable ways, creating contradictions and dissonance.

We stayed true to the original concept and ideology--Luftrausers is strict, genuine and aggressive. It is upset, just like we were. All the things that people praise the game for now are things that we took from our mental state two years ago and -often without realising it- worked into the game. When I play Lurfrausers, it reminds me exactly of how angry and upset I felt when we started on the project."

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This is the deep dive into the creation of Threes I was alluding to earlier. It acts as a postmortem on the game's and vindication for the creators being miffed at how quickly misinformation about Threes clones has spread. The design of Threes was not divine. It did not come in a dream, handed to Wohlwend and Vollmer on a silver platter. In fact, their conversations allude to moments when it seemed like the design had been broken completely, and the two would be forced to move on. The greater questions about clones are for another feature on another day, but this monstrous tome is a testament to how difficult simplicity is.

"Threes was cloned and beat to a different market within 6 days of release on iOS. 2048 isn’t that clone. But it’s sort of the Commander Keen to Super Mario Bros. situation. Imagine Tetris was released and then less than a month later (instead of years) Dr. Mario was released. Dr. Mario is a pretty great game by the way, so the comparison is a bit weird here. Hopefully you get the sentiment.

This sort of fast turnaround creates a lot of confusion and while it’s exciting and somewhat inevitable, it doesn’t make the aftermath easier to deal with as original creators. Maybe not a lot of people know Alexey Pajitnov made Tetris, but of those that care about that kind of thing, it’s fairly obvious to everyone that Tetris came first. If you’re aware of Dr. Mario, you’re almost certainly aware that Tetris exists."

If You Click It, It Will Play

These Crowdfunding Projects Look Pretty Cool

  • Sup, Holmes? is a terrific interview show that's looking to continue for another season.
  • Grave seemed like a promising open world horror game the last time I checked it out.
  • Spirit is the 2D adventure game that's featured at the start of Worth Playing this week.

Facebook Buying Oculus Sure Got People Chatting

  • Dean Putney thinks the sale to Facebook kills part of what made Oculus so exciting.
  • Max Temkin shares some of the same thoughts about Oculus being independent tech.
  • Peter Berkman has deep concerns about the data mining future this partnership could enable.
  • Raph Koster mulls what this means for the future of virtual worlds.
  • Simon Parkin writes about how Oculus once resembled a modern fairly tale.

Tweets That Make You Go "Hmmmmmm"

This morning I dreamt I was a tourist visiting Drangleic. All the sightseeing, no souls lost. It was really nice.

— Tiff Chow (@tiffchow) March 27, 2014

Imagine getting a facebook poke. Now you'll actually be able to see the poke coming towards you. Or maybe BEHIND you? Exciting times.

— petermolydeux (@PeterMolydeux) March 25, 2014

Here's the thing about the joke that Carmack now works for FB. John doesn't *have* to work. He works because he *chooses* to.

— Cliff Bleszinski (@therealcliffyb) March 25, 2014

Oh, And This Other Stuff

Patrick Klepek on Google+

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Feller13

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@hailinel said:

Is it just me, or has Cliff Bleszinski become a bitter old man of the internet since he left Epic? Every time I read a Twitter quote from him that someone links, the tone seems to come off as disgruntled. I don't think that anyone (well, anyone knowledgeable with how business works) actually thinks that Carmack is obligated to be a Facebook employee. But the notion of him suddenly working for Facebook makes for a silly half-day's worth of amusing jokes.

In reality, it's very possible that Carmack was involved in the Facebook negotiations, as he does hold a high rank within Oculus. He's probably happy to get that sweet Facebook funding that can provide Oculus with extended financial security. But again, the fact that he left the no-longer-independent Id after so many years to join the still young Oculus, only for Oculus to be bought by the monolithic Facebook of all corporations within a matter of months, well, there's humor there.

Sorry, Cliffy. Your sense of humor could use a tune-up.

Nah, it ain't just you. Cliff has seemed like a bit of a cunt lately. What is he even up to anymore?

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ArbitraryWater

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@hailinel: Cliffy has always said stupid stuff on the internet. The difference is that he hasn't had his job at Epic to distract him from posting it. Just... some of the stuff he said in defense of the Xbox One's DRM reminded me that "Oh right, you've been in Video Games for more than your entire adult life, no wonder you have zero understanding of how the consumer views things".

The amount of bile from this Threes thing has surprised me. But I guess going after the mainstream press for (shocker) not reporting accurately on video games is at least a mix up from whatever this week's crisis in video game political correctness happens to be.

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ProfessorEss

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Edited By ProfessorEss

This article opens with three sentences of back-patting. The third going so far as to back-pat his reluctance to back-pat.

I'm confused as to how I'm supposed to even try to take this seriously anymore.

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deactivated-5e49e9175da37

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I dunno. No interest in mobile games or what happens in the mobile games market.

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@fisk0 said:

I'm ... not sure about this Threes thing. It's not exactly the first time a blatant copy of something gets pretty popular and where the original doesn't get the credit it may deserve, even if the most popular people copying it are trying to be open with it. Minecraft is a pretty famous example, Notch was always pretty open about it being based on InfiniMiner, yet that got lost in most of the reporting and very few articles talking about the popularity or even history of Minecraft do what it seems Patrick and Max expects out of these journalists, that the fact that it's a clone has to be mentioned. Hell, Call of Duty 4 constantly is mentioned as the game that created the multiplayer unlock system, despite that being a thing in Battlefield 2, three years prior (and even BF2 may not have been the first to do that). Should Spelunker have been mentioned in any of the Spelunky coverage we've had on Giant Bomb?.

This entire Threes thing, just make me feel... uneasy about the whole thing. Like it's a mistake, but the reaction to it SOOOO overblown, I just stop reading. Like what does berating the guy do, yeah he could edit it and fix it, but the damage is done and the shaming has been done.

Is he gonna throw himself on the cross for something that EVERYONE in the know already knew about?

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JoshyLee

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Edited By JoshyLee

Invest in a spell checker.

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Edited By fisk0  Moderator

I'm ... not sure about this Threes thing. It's not exactly the first time a blatant copy of something gets pretty popular and where the original doesn't get the credit it may deserve, even if the most popular people copying it are trying to be open with it. Minecraft is a pretty famous example, Notch was always pretty open about it being based on InfiniMiner, yet that got lost in most of the reporting and very few articles talking about the popularity or even history of Minecraft do what it seems Patrick and Max expects out of these journalists, that the fact that it's a clone has to be mentioned. Hell, Call of Duty 4 constantly is mentioned as the game that created the multiplayer unlock system, despite that being a thing in Battlefield 2, three years prior (and even BF2 may not have been the first to do that). Should Spelunker have been mentioned in any of the Spelunky coverage we've had on Giant Bomb?.

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HerbieBug

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i am ready for double trouble.

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Lurkero

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Holding members of the video game press responsible for not doing sufficient reporting on 2048 implies that they are likely to do any research or significant reporting. It's sad that some of the articles don't mention Threes, but I imagine that there were deadlines and clicks to be met so they wrote an article about something new and popular as quickly as they could.

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Neonie

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@weaponboy: It does that sometimes. Try refreshing the page. It's a weird bug.

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Is it just me, or has Cliff Bleszinski become a bitter old man of the internet since he left Epic? Every time I read a Twitter quote from him that someone links, the tone seems to come off as disgruntled. I don't think that anyone (well, anyone knowledgeable with how business works) actually thinks that Carmack is obligated to be a Facebook employee. But the notion of him suddenly working for Facebook makes for a silly half-day's worth of amusing jokes.

In reality, it's very possible that Carmack was involved in the Facebook negotiations, as he does hold a high rank within Oculus. He's probably happy to get that sweet Facebook funding that can provide Oculus with extended financial security. But again, the fact that he left the no-longer-independent Id after so many years to join the still young Oculus, only for Oculus to be bought by the monolithic Facebook of all corporations within a matter of months, well, there's humor there.

Sorry, Cliffy. Your sense of humor could use a tune-up.

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I find it extremely weird, and somewhat hypocritical, that game journalists get upset when other journalists omit the fact that Threes came before these clones, but don't bat an eye when some of their peers baselessly allude to developers being sexists, misogynists, or purposely try to evoke rape in their games, and a myriad of other complaints. Instead they circle the wagons and defend one another. But hey, this guy isn't one of us because he works for mainstream journalism, attack!

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Edited By Vuud

2048 is not a derivative of 3.

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AnjinM

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What the hell was that first video?

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AMyggen

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Threes breaks my brain.

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BeyondStrange

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Man, I didn't know about all 2048 stuff and now I am super bummed out. It doesn't seem like game journalists are really to blame since many are defending Threes, but every mainstream article I read seems to be super condescending towards Threes for some bizarre reason. The attitude seems to be "how dare they complain about some one ripping them off!" I mean, seriously? Why are people critiquing these guys for not being cool about people profiting from ripping them off?

These articles are speaking in scientific times like constantly saying "Threes came out a month before," making the appearance of games like 2048 seem like a total coincidence. I know Patrick is actually friends with people involved in the game, which predicts some bias on his part for this issue, but I think is totally right to be so pissed off. It is more than that Threes happened to come out a month before. These guys worked hard to create Threes, which is much more than "a candy crush saga kind of a game" like many of the news articles claim. Who cares if the guy who made the most popular rip off got his idea from another rip off? Guess what? They are all STILL rip offs!

I guess with all of King trademark like stuff in the world it is easy to forget that this exact Threes situation is why copyright laws exist in the first place. Threes did more than come out a week before. It CREATED the concept and now some one is benefiting from some one else's hard work! Say what you will about Flappy Bird, but that weird game caught on of its own accord. It wasn't a direct clone of another established game.

What the heck, news people? What the heck?

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zzzellyn

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Err. Are the videos all pointing to the same video or is it just me?

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Edited By BeardyDuck

Posting selfie's in VR.

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Edited By audiosnow

You can't have a puppy, reporters. Not until you learn to be responsible.