I haven't taken a look at the quick look yet (or the early preview video that I thought was referenced on a podcast), but I decided to take a look tonight after hearing a tweet describing how happy this game felt. My initial impressions:
- Holy balls, this game is charming.
- The art is amazing.
- The voice acting is amazing.
- In the first 3 hours (I only planned on playing for 30 minutes) they varied the match 3 formula more than I've seen in any puzzle-quest style game.
- The real-time hunt-as-you-cook battles meld two game modes together in unexpectedly important ways (the slow cooker is a game-changer.)
- The game is silly as hell, but effectively communicates the feeling of being on Iron Chef while smartly abstracting away the actual cooking bits.
- It's great at teaching a dozen new mechanics (for both combat and cooking) per hour.
- Also, how has there never been a Tetris/Dr. Mario/Match-3 game that let you dump bits between standby wells before? This is awesome.
- Holy balls, this game is charming.
I skipped the recent quick look because the thumbnail didn't appeal to me and I assumed it was a chef-themed fighting game. I couldn't have been more wrong. This and Golf Story are my two 2017 inexpensive indie game picks for most satisfying purchase.
What does everyone else think?
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