Something went wrong. Try again later
    Follow

    Battlefield: Bad Company 2

    Game » consists of 26 releases. Released Mar 02, 2010

    Battlefield: Bad Company 2 is the second installment in this spin-off Battlefield series. It has a more serious campaign and a vastly expanded multiplayer system.

    Battlefield Bad Company 2 - Pre Review...Review

    Avatar image for blackbolt
    Blackbolt

    42

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 5

    Edited By Blackbolt

     I wanted to make a few notes regarding my time with Bad Company 2 for Xbox 360. I will write a proper review once I have time, but for now here are my notes: 

    Pros:

    Level Lengths just right, interesting enough.
    Weapons, aiming feels better, smoother.
    Controls are laid out much better.
    Story actually interesting and purpose driven, doesn't feel as pointless.
    Vehicles control much better now, feel weighty and heavy, instead of light and bouncy.
    Helicopters are better to fly, but still suffer dumb ass mistakes like rudder control (left and right spin) on the same stick as pitch (tilt forwards and back).

    Cons:

    Slow weapon change, reload, etc button reaction times. Game sometimes feels artificially slow to react to inputs.
    Pathetic Hit Detection in SP and MP. Jesus H Christ is it bad sometimes in SP when you're hitting a dude who's moving around, you almost have to wait for his animation to finish before you can take a decent shot.
    Sniper bullet drop only effective after so far. So you sometimes aim too high when it seems the target is far away enough to justify raising your shot.
    Clipping issues on geometry, especially in MP. Getting stuck on a small rock or step in multi-player can be the difference between life and death and just feels bad.
    Reload times are painfully slow, just not fun to watch. I've almost torn my own scalp off waiting for the reload to finish.
    Splash damage from tank shells is too small. Tank shells will land 1 metre away from an enemy and he will keep on running....?
    Balance issues in multi-player. I have played too many games defending a base and just had our entire teams ass ripped out from under us by a chopper which we are unable to take down easily.
    Hardcore mode not fully fleshed out (spotting when no map?). Hardcore mode feels tacked on. There are spot points, but no way to check the map for them other than pause the game? If you're going to go through the trouble of hardcore mode, why show the map at all, even in the pause screen, just feels unfinished, not fully thought out.
    Sniper rifle damage in normal mode online = pathetic. I chased a guy and snipered him, clean hits, must have been 4-5 shots till he dropped. Hardcore = 1 shot kill.
    No reward for working in squads or working properly as team. There isn't enough reward for working in a squad or working properly towards goals in teams. Everyone lone guns it and you just always lose.
    People just sniping and not capping flags or defending. Nothing is worse than being overwhelmed while trying to defend your bases because half your team is sat out on the hills around the base trying to snipe enemies and not doing a good enough job to justify their absence from the actual defence battle.
    Straight to scope animation is painfully slow. When sniping, when you pull LT to view down scope, it just feels like the character is taking way to long to do it, you can spot an enemy, go down scope, and in time it takes to pull scope to your eye, you're frigging dead!
    No Helicopter tutorial before on-line, should be forced. (if skipped means you dont have pilots licence and can't fly the chopper online).
    Conquest  mode = pointless. More points for killing enemies than capping flags.
    Utterly ridiculous spawn areas = pure spawn killing, fish in a barrel. I spent the last few mins of a round once spawning in same spot and being stabbed by an enemy that was standing right next to the spawn point and just spawn killing us, how the hell does that even happen in a game that's out in 2010? 
     
    Proper review soon. Game looking at a 7/10 possibly an 8/10 depending how Single Player pans out, but its looking to be a very fun campaign so far.    

    Avatar image for blackbolt
    Blackbolt

    42

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 5

    #1  Edited By Blackbolt

     I wanted to make a few notes regarding my time with Bad Company 2 for Xbox 360. I will write a proper review once I have time, but for now here are my notes: 

    Pros:

    Level Lengths just right, interesting enough.
    Weapons, aiming feels better, smoother.
    Controls are laid out much better.
    Story actually interesting and purpose driven, doesn't feel as pointless.
    Vehicles control much better now, feel weighty and heavy, instead of light and bouncy.
    Helicopters are better to fly, but still suffer dumb ass mistakes like rudder control (left and right spin) on the same stick as pitch (tilt forwards and back).

    Cons:

    Slow weapon change, reload, etc button reaction times. Game sometimes feels artificially slow to react to inputs.
    Pathetic Hit Detection in SP and MP. Jesus H Christ is it bad sometimes in SP when you're hitting a dude who's moving around, you almost have to wait for his animation to finish before you can take a decent shot.
    Sniper bullet drop only effective after so far. So you sometimes aim too high when it seems the target is far away enough to justify raising your shot.
    Clipping issues on geometry, especially in MP. Getting stuck on a small rock or step in multi-player can be the difference between life and death and just feels bad.
    Reload times are painfully slow, just not fun to watch. I've almost torn my own scalp off waiting for the reload to finish.
    Splash damage from tank shells is too small. Tank shells will land 1 metre away from an enemy and he will keep on running....?
    Balance issues in multi-player. I have played too many games defending a base and just had our entire teams ass ripped out from under us by a chopper which we are unable to take down easily.
    Hardcore mode not fully fleshed out (spotting when no map?). Hardcore mode feels tacked on. There are spot points, but no way to check the map for them other than pause the game? If you're going to go through the trouble of hardcore mode, why show the map at all, even in the pause screen, just feels unfinished, not fully thought out.
    Sniper rifle damage in normal mode online = pathetic. I chased a guy and snipered him, clean hits, must have been 4-5 shots till he dropped. Hardcore = 1 shot kill.
    No reward for working in squads or working properly as team. There isn't enough reward for working in a squad or working properly towards goals in teams. Everyone lone guns it and you just always lose.
    People just sniping and not capping flags or defending. Nothing is worse than being overwhelmed while trying to defend your bases because half your team is sat out on the hills around the base trying to snipe enemies and not doing a good enough job to justify their absence from the actual defence battle.
    Straight to scope animation is painfully slow. When sniping, when you pull LT to view down scope, it just feels like the character is taking way to long to do it, you can spot an enemy, go down scope, and in time it takes to pull scope to your eye, you're frigging dead!
    No Helicopter tutorial before on-line, should be forced. (if skipped means you dont have pilots licence and can't fly the chopper online).
    Conquest  mode = pointless. More points for killing enemies than capping flags.
    Utterly ridiculous spawn areas = pure spawn killing, fish in a barrel. I spent the last few mins of a round once spawning in same spot and being stabbed by an enemy that was standing right next to the spawn point and just spawn killing us, how the hell does that even happen in a game that's out in 2010? 
     
    Proper review soon. Game looking at a 7/10 possibly an 8/10 depending how Single Player pans out, but its looking to be a very fun campaign so far.    

    Avatar image for tennmuerti
    Tennmuerti

    9465

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 7

    #2  Edited By Tennmuerti
    @Blackbolt said:

    Pathetic Hit Detection in SP and MP. Jesus H Christ is it bad sometimes in SP when you're hitting a dude who's moving around, you almost have to wait for his animation to finish before you can take a decent shot.

    Hit detection is fine, I never noticed a problem. You simply have to adjust, there is a lot of bullet spray. If you fire in short bursts it makes a big difference.
     
     

    @Blackbolt

    said:

     Sniper bullet drop only effective after so far. So you sometimes aim too high when it seems the target is far away enough to justify raising your shot.

    Whats the problem? The further the bullet travels the more the drop. Why would there be a large drop at short ranges?
     
     

    @Blackbolt

    said:

      Splash damage from tank shells is too small. Tank shells will land 1 metre away from an enemy and he will keep on running....?

    Tanks are powerful enough as is. If they were more powerful people would be whining how OP tanks were. If you have trouble killing infantry in a tank get the secondary weapon fire perk for vehicles. That machine gun can really help.
     
     

    @Blackbolt

    said:

       Balance issues in multi-player. I have played too many games defending a base and just had our entire teams ass ripped out from under us by a chopper which we are unable to take down easily.

    That's a problem with your team not the game. While I admit that choppers can be hard to bring down most maps provide you with means to do so more easily. Otherwise there are many tools, there is a thread on these very boards that you can use to get some hints to help out against choppers, hope it helps you out.
     
     

    @Blackbolt

    said:

     Hardcore mode not fully fleshed out (spotting when no map?). Hardcore mode feels tacked on. There are spot points, but no way to check the map for them other than pause the game? If you're going to go through the trouble of hardcore mode, why show the map at all, even in the pause screen, just feels unfinished, not fully thought out.

    Personally I hate Hardcore mode. It's usually a sniperfest. Spotting does help even on hardcore as those arrows show up ingame anyway so people can see them. Looking at a map becomes a tactical choice, do you want to sacrifice your vision for a bit to look at enemy positions?
     
     

    @Blackbolt

    said:

    Sniper rifle damage in normal mode online = pathetic. I chased a guy and snipered him, clean hits, must have been 4-5 shots till he dropped. Hardcore = 1 shot kill.

    On normal: Sniper rifle damage is fine. It is 2 shots to the body to kill. If you want 1 shot kills then do headshots. If it took that many shots then you were probably missing or he was being healed.
    Learn 2 snipe. Not flaming or being declaratory, I'm just saying that it takes time and practice, lots and lots of practice to start gettign the hang of sniping.
    I'm only an average sniper myself (when I do choose to go Recon). If I find myself facing really pro snipers on the other team I usually switch class and perform other roles.
    Otherwise play hardcore where any noob sniper can one shot anyone.
     
     

    @Blackbolt

    said:

     No reward for working in squads or working properly as team. There isn't enough reward for working in a squad or working properly towards goals in teams. Everyone lone guns it and you just always lose.

    The rewards are there. You always get more points if you heal/resupply/revive/spot for squadmates. Team assist kills and vehicle damage/destruction also give more points. You can give commands to attack or defend objective and squad members get more points for following those.
    The system is in place, it is up to the players to utilize it. If you prefer more team oriented play where everyone works together 100% of the time I suggest to play with friends or clans.
     
     

    @Blackbolt

    said:

    Straight to scope animation is painfully slow. When sniping, when you pull LT to view down scope, it just feels like the character is taking way to long to do it, you can spot an enemy, go down scope, and in time it takes to pull scope to your eye, you're frigging dead!

    All snipers are in the same boat. Their time to scope is just as long as yours. The slowdown only means it is harder to quickscope, which is not needed at long ranges anyway. If you get sniped by another sniper that just means he was better.

     

    @Blackbolt

    said:

    Conquest  mode = pointless. More points for killing enemies than capping flags.
    Utterly ridiculous spawn areas = pure spawn killing, fish in a barrel. I spent the last few mins of a round once spawning in same spot and being stabbed by an enemy that was standing right next to the spawn point and just spawn killing us, how the hell does that even happen in a game that's out in 2010?

    This is why I prefer to play Rush. Spawn killing only happens in conquest if your team sucks ass, but it does sometimes happen if your entire squad is killed. I honestly suggest you play Rush more.
     
     
    Anything I did not mention I pretty much agree with.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.