Gonna copy and paste from the other topic on the game if you didn't see.
PSA: Do you have darkest dungeon on steam? Cause my friend and I did and we had 66% off coupons for this game. 66% off it's sale price of 20(down from 25) was worth it for me to check out.
Very neat; very minimalist. You move on a set path through out each dungeon forwards or backwards. You can auto attack at a medium close range, but clicking(and holding) will let you attack faster and from farther away. Since you can't leave the track, you click pots, chests and book cases to interact from a distance once they're mid screen away and mouse over gold or click items to collect. Rather than cooldown and partial action combat, it's way more about awareness and being fast with clicking. Click and hold a bubble above a monster to cancel their spell cast. Click on your health while your poisoned when it flashes to heal part of the poison away. Click a shield placed a little randomly over the monster you want to attack to break it or otherwise you can't do health damage to it.
Doing a dungeon run is very unique. It has like 6 or so choices, based on time. So every run you go on gets you further down to I assume the end, or aleast end of one major part of the game. However when you choose to go to the dungeon you can pick a time you want to go on and then it designs a dungeon run based on that length with actual rewards and boss fights. If you want to go in for a 9 minute short run, it'll design a quick 2 level run. If you pick a 27 minute medium run, it generates 4 levels that are longer with more in it. It even tries to learn and adapt the time to how fast you play and then also as monsters get stronger because you're going deeper.
I don't think it's -amazing-, but it's just a really neat take on a diablo 1 game.
I'll go deeper as I've put another 2 hours~ in. Still having fun and find it enjoyable. I haven't tried the other two classes at all, each one seems to be their own save slot to beat the game from the beginning like a true diablo style game. Mana for the warrior class seemed to be annoying to get at first; an in town healer at one point for I think free and some mana wells strewn about the dungeon, but you "equip" gear cards by taking a chunk of mana. So this sword that lets me cleave a monster close to my main target queues up 6 of my mana that I can no longer use. That wasn't the issue, it was about my leftover mana for active spells. Right after I found the mana potion card I found an amulet that regenerates it at a decent clip so I get to use abilities a lot now too.
The game continues with status effects like a stun you have to clear off you screen; get stunned enough and you lose access to your cards (they're diagonal in your slots, click them to get them back). You can get frozen in place and won't be able to move or webbed which will temporarily lose you access to cards.
You find different versions of cards like magical item rarity too. I found a basic magical version of the sword card that let me cleave that gave me +1 health. Seen legendary too but I imagine atleast 1 other level of rarity. You can level your cards up with material "rune" cards but they will cost more be it a spell that costs more mana or gear that take a larger chunk to equip or even potions where you can hold more, they heal more but they cost more gold to recharge in town.
Something I don't do often enough is swap cards in dungeons, you can, and I believe it slows down time in that menu?
If you want a different take on a classic dungeon crawler, sure, get it. A little minimalist in it's action but not of the game overall.
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