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Game » consists of 6 releases. Released May 19, 2005
Games although minors can play, they are actually aimed to adults.
DS games that have you hold the system vertically so it looks like a book.
Games which are made and marketed with the specific purpose of helping the player improve their mental abilities.
2006 - Innovation
When a game is released at a lower than usual MSRP, and is usually a lesser product as a result
Some of these games were trying to approximate the person's actual features with little success, and others stylized them on purpose. Either way, no one would confuse the resulting characters with the people they represent.
A special challenge mode offered by some games in which players test themselves against a predetermined scenario, which changes each day.
A handwriting recognition software by Zi Corporation.
Handheld games that allows to send a demo version of it (or even a minigame) locally.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A feature in Game Boy Advance, Nintendo DS, and Nintendo 3DS games allowing linked multiplayer with only one cartridge.
DS games that feature gameplay elements requiring the player to speak or blow into the handheld's built-in microphone.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
Controlling by using different gestures such as touch, swing, twist, flick, and more!
The 2007 Interactive Achievement Awards celebrated the best games of 2006.
Touch screen based Nintendo DS games that can be played by both left-handed and right-handed players.
A talking head is a floating disembodied head that appears to address either you, the player, or the main character.
Games about, or with math in them.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
When a game lacks the ability to "Pause" Game Play by pressing Start on a game console controller (or some other button on a keyboard/mouse).
Game bundled with gaming hardware (usually a console) in order to boost sales. Most often these games are first party titles, meaning that the hardware and software are products of the same company.
The pentagon stat indicator is a mystical chart, made to quickly show your stats. Usually shows up in Japanese games.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
A Random Number Generator (hence RNG) is a system designed to randomize a sequence of numbers. Most games technically use a table of 'random' numbers, simulating random chance.
Ranking Systems tally the player's current progress and relative skill, by tracking raw numbers of multiple statistics (like score and time) during a session of gameplay. This results in a competitive meta-game where the goal is usually to reach the top position.
Games that are controlled partially or entirely with a touch screen.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
A feature in select games in which the player can control the goings on in the game using select voice commands spoken into a microphone.
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