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    Brink

    Game » consists of 10 releases. Released May 10, 2011

    A multiplayer-focused, class-based first-person shooter running on id Tech 4, in which oppressive soldiers and anarchistic terrorists battle for the few remaining resources on a failed paradise known as the Ark.

    Update now out on steam (Patchnotes)

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    Protonguy

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    #1  Edited By Protonguy

    2011/05/13

    General:
    Fixed issues with custom ui_fov settings when playing as a client
    Added support for 2560x1440
    Slightly improved start up times
    Fixed crash when clicking in blank area on Training Videos menu
    Fixed memory leaks on shutdown
    Fixed Be More Objective leaderboards being incorrectly named

    Graphics:
    Fixed “texture gridding” issues on certain graphics cards
    Fixed settings being incorrectly applied on the advanced video options screen
    Improved performance when using Ambient Occlusion
    Fixed halos not rendering correctly

    AI Bots:
    Removed bot intelligence inhibitors for Freeplay games
    Adjusted bot behaviour in Campaign games to make teams more evenly matched
    Changed bots’ objective priorities across all game modes
    Fixed issue with bot difficulty continually dropping

    User Interface:
    Fixed poor server browser performance for users with a large number of items in their history
    Made server browser refreshes much more responsive
    Changed server browser to no longer group player counts by max players
    Added new pop-up text for server browser filters
    Fixed not being able to sort by favourites column
    Server browser now retrieves favourites correctly from Steam
    Fixed arrow keys not working when exiting out of a chat submenu
    Made it easier to select a default secondary weapon
    Disabled chat options in solo mode

    Dedicated Servers:
    Can now use net_ip command to assign IPs to server instances
    Dedicated server binary can now be run as a service, which won't have a CSIDL_PERSONAL virtual folder

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    Jams

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    #2  Edited By Jams

    Looks good. Hopefully people with ATI (Do I just call it AMD?) cards can play.

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    MrCandleguy

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    #3  Edited By MrCandleguy
    @jams said:
    Looks good. Hopefully people with ATI (Do I just call it AMD?) cards can play.
    I have a AMD card a 5750 and runs perfectly on this game, full settings everything. I turned blur off cause it got to crazy. I think I dodged the Brink problems with AMD cards.
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    caityful

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    #4  Edited By caityful
    @jams said:
    Looks good. Hopefully people with ATI (Do I just call it AMD?) cards can play.
    I've got a Radeon HD 4xxx series and its working fine now, after the patch. :)
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    Protonguy

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    #5  Edited By Protonguy

    Awesome. Glad to hear they're making progress in the right direction regarding video card compatibility.

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    DTKT

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    #6  Edited By DTKT

    Unfortunately, I still got issue with a 5870 and brink with the update... :(

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    UnrealDP

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    #7  Edited By UnrealDP

    UGH....How am i supposed to talk to myself with no solo mode chat options???
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    Protonguy

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    #8  Edited By Protonguy
    @DTKT said:

    Unfortunately, I still got issue with a 5870 and brink with the update... :(

    Tried catalyst 11.5 with the 11.5a hotfix? I haven't really heard any positive feedback from that but worth a shot if you haven't tried it yet.

    Hotfix: 
    http://support.amd.com/us/kbarticles/Pages/AMDCatalyst115ahotfix.aspx
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    DTKT

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    #9  Edited By DTKT
    @Protonguy said:
    @DTKT said:

    Unfortunately, I still got issue with a 5870 and brink with the update... :(

    Tried catalyst 11.5 with the 11.5a hotfix? I haven't really heard any positive feedback from that but worth a shot if you haven't tried it yet.Hotfix:  http://support.amd.com/us/kbarticles/Pages/AMDCatalyst115ahotfix.aspx
    Yep, 11.5 and  11.5a. Same shoddy FPS.

    I'll try 11.2 since some users reported improvements with them.
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    bulletstorm

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    #10  Edited By bulletstorm

    Can anyone elaborate if these AI patches fix any of the core problems with gameplay?

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