Bro-view.... :')
I'll be blunt, though most people seem to disagree with me. I didn't have a lot of fun with this game be it by myself, with a friend next to me or with multiple people online. The experience was mostly jarring, frustrating and plain annoying at times.
I'm let to believe that there was a time where this game would run perfectly fine for most people, but that it currently runs terrible. I'm only aware of the latter. Among the freezing, stuck-in-loading and the jittery online play, I recently had a unique bug, after playing for an hour, where during the action the game would load another level and put me randomly in the middle of the world in the ground. This happened twice to me. The game also showed some poor audio optimisation, as it sounded 'crackly' in my left ear.
The game design is also displeasing. The childish humor got old quick (and died well before I saw a drawn phallus on a tv screen in the epilogue), and the almost constant explosions became headache inducing, because the devs try to make it 'epic' to make the screen shake with every blast. Many, many times I heard the other players say 'stop it please' to each other because of this. After all, it's hard to follow the chaotic action when everything shakes and can be destroyed.
The light 'toxicity' also exists of in form of the respawn mechanic. Players who are still alive in the game might not revive the other players.
The nail in the coffin is the inability to CHOOSE the character you want to play as. For the casual player, this random selection doesn't mean anything, but for those hunting for achievements, it's mind boggling. For example, a requirement might say that you need to be 'Indiana Brones' and pick up an enemy and throw him off a specific boss 'fortress'. When there are over 20 characters to play with, it becomes tedious extremely fast to restart the level over and over again till you spawn as Indiana, to just die seconds later because of some random enemy bullet.
Another problem I cannot stand is the inability to type a message with the keyboard to the other player when using the controller. When hitting a key, another local player joins the current game, unnecessarily making the whole act of communicating even more unwieldy.
And how is it possible that a fourth player joins my online game, when I set the limit to three players? And why didn't the programmer code the game in such a way so players aren't controlling the the heroes during the titlecard of the boss? I killed myself a view times by trying to find the button to just remove this title card saying "Terrorcopter" when it played out.
Ultimately, I cannot recommend this disappointing game because of these unintentional AND intentional drawbacks. It's just proves to be unpolished throughout.