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    Brütal Legend

    Game » consists of 10 releases. Released Oct 13, 2009

    Brütal Legend is a humorous heavy-metal, open-world, action-adventure game with light real-time strategy elements. As Eddie Riggs, lead the people of the Brütal World to rise up against the Tainted Coil demons who rule the world, and their leader, the sinister Emperor Doviculus.

    Won Brutal Legend

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    JCGamer

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    Edited By JCGamer

    Ever since I heard that Tim Schafer was making a game after Psychonauts I couldn't wait.  I loved the old Lucas Arts games, especially the ones Schafer was involved in.  I loved Psychonauts, and was bummed how poorly it did in retail.  Thus when I heard of the concept of Brutal Legend, I thought "genius!!!  Time Schafer has done it once again!!!"  I am still a Jack Black fan (especially the Tenacious D persona) and all the videos made the game look totally bad-assed.  I even thought the demo was brilliant-with a good blend of story, humor, graphics, character design and gameplay.   
      
    Unfortunately, I have to say that this game was the biggest disappointment of the year.  The game is decent, but I was expecting a whole lot more.  I think the biggest disappointment for me in the game was the story.  Every little piece of news I got from this game was that the gameplay may be a bit light, but the Schafer writing and humor will carry the game.  In this case--I don't it did.  The beginning was great.  I loved the set-up.  I loved that neo-rock-metal boy-band in the beginning of the game.  I loved the story up until the part after the demo ended.  Once the game proper started, I felt that while some of the dialogue was funny, it wasn't nearly a funny or as clever as past Schafer games.  While I could tell that the world had a great history and backstory--really none of that came through in the game.  I think a big opportunity was lost in telling the story of the world, and not just the fight of humanity against the demons.  I felt like I was going from location to location, knowing each new venue was supposed to be bad-assed, but learning nothing about the places I fought in.  To make things worse, the story just sort of stops mid-way and decides to take you to random place to random place (no idea where I really was) and fight a bunch of battles. 
     
    This brings me to my second point of disappointment.  Yes--this is an action game/RTS.  The problem is that through out the short campaign, I never felt like I had any idea what the hell I was doing in the RTS mode of the game.  The last RTS I played was Warcraft III--and that game started gradually, introduced new units slowly, and by the end of each chapter, you had a real idea of what each unit did, and how to effectively use them.  I felt like this game tried to gradually introduce thing--but I never had any idea what the hell any of the units did.  I won the game, and I feel like I had no idea how to manage an effective battle plan.  I was just really spamming units and going around trying to kill as many dudes as possible.  Then, sometimes, the A.I. would decided to attack the enemy stage or other thing I was supposed to attack to progress me through the level.  I never really felt like I was in control--I was just hanging around killing thing hoping that the A.I. would eventually do something good.  Now I realize that I probably wasn't playing the game "right", but I WON THE GAME!!!  How did I win without really knowing what the hell was going on?  In Warcraft III, I always knew what was going on and never really felt like "huh?".  I think the main problems is the lack of missions.  If the game was longer, then perhaps they could have made the learning curve a bit easier.  But the game is pretty short, and you keep seeing new enemy types that you have no idea how to attack or defend against--so you just spam some of your higher level dudes and hope that they can sort things out.   
     
    The next problem with the game was the control of your vehicle, the Deuce, aka the druid plow.  I had no idea that this car would play such a big part of the game, but it controls horribly.  I kept running into things, or getting caught up on something.  In the "race here" side missions, I had no idea where I was going and just headed towards the light.  The problem with this tactic is I would invariably go in the wrong direction and end up at a dead end or on the wrong side of a cliff.  Then, every 3rd or so mission is an escort mission.  You basically have to follow behind your escort and shoot at the dudes that attack the tour bus.  If the controls were decent--this might not have been so bad, but I kept running into things and getting hung up on the world geometry.  So I decided to drive very SLOWLY, far behind my escort and just shoot blindly at the enemies ahead--not real fun.  It got real boring fast--and you had to do it like 3-4 times in the game.   
     
    Now for the side missions--man, they are some of the most repetitive, useless side missions in any "open world" game (only Mass Effect's side missions were more useless).  The racing missions are useless due to the awful controls of the Deuce, the ambush missions are useless, the "drive the keg here" missions were even worse than the racing missions.  There was almost no fun had in the side missions.  Worse of all, they don't really even expand upon the story--what a waste. 
     
    I know I sound like I'm doing nothing but bashing this game, and truth be told, I did have some fun.  But when you get a game knowing that the gameplay is kind of weak, but hoping that the story will be carry it to awesomeness--the failure of the story to inspire, really disappoints.  Not a terrible game, but a game that could have been much, much more.

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    JCGamer

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    #1  Edited By JCGamer

    Ever since I heard that Tim Schafer was making a game after Psychonauts I couldn't wait.  I loved the old Lucas Arts games, especially the ones Schafer was involved in.  I loved Psychonauts, and was bummed how poorly it did in retail.  Thus when I heard of the concept of Brutal Legend, I thought "genius!!!  Time Schafer has done it once again!!!"  I am still a Jack Black fan (especially the Tenacious D persona) and all the videos made the game look totally bad-assed.  I even thought the demo was brilliant-with a good blend of story, humor, graphics, character design and gameplay.   
      
    Unfortunately, I have to say that this game was the biggest disappointment of the year.  The game is decent, but I was expecting a whole lot more.  I think the biggest disappointment for me in the game was the story.  Every little piece of news I got from this game was that the gameplay may be a bit light, but the Schafer writing and humor will carry the game.  In this case--I don't it did.  The beginning was great.  I loved the set-up.  I loved that neo-rock-metal boy-band in the beginning of the game.  I loved the story up until the part after the demo ended.  Once the game proper started, I felt that while some of the dialogue was funny, it wasn't nearly a funny or as clever as past Schafer games.  While I could tell that the world had a great history and backstory--really none of that came through in the game.  I think a big opportunity was lost in telling the story of the world, and not just the fight of humanity against the demons.  I felt like I was going from location to location, knowing each new venue was supposed to be bad-assed, but learning nothing about the places I fought in.  To make things worse, the story just sort of stops mid-way and decides to take you to random place to random place (no idea where I really was) and fight a bunch of battles. 
     
    This brings me to my second point of disappointment.  Yes--this is an action game/RTS.  The problem is that through out the short campaign, I never felt like I had any idea what the hell I was doing in the RTS mode of the game.  The last RTS I played was Warcraft III--and that game started gradually, introduced new units slowly, and by the end of each chapter, you had a real idea of what each unit did, and how to effectively use them.  I felt like this game tried to gradually introduce thing--but I never had any idea what the hell any of the units did.  I won the game, and I feel like I had no idea how to manage an effective battle plan.  I was just really spamming units and going around trying to kill as many dudes as possible.  Then, sometimes, the A.I. would decided to attack the enemy stage or other thing I was supposed to attack to progress me through the level.  I never really felt like I was in control--I was just hanging around killing thing hoping that the A.I. would eventually do something good.  Now I realize that I probably wasn't playing the game "right", but I WON THE GAME!!!  How did I win without really knowing what the hell was going on?  In Warcraft III, I always knew what was going on and never really felt like "huh?".  I think the main problems is the lack of missions.  If the game was longer, then perhaps they could have made the learning curve a bit easier.  But the game is pretty short, and you keep seeing new enemy types that you have no idea how to attack or defend against--so you just spam some of your higher level dudes and hope that they can sort things out.   
     
    The next problem with the game was the control of your vehicle, the Deuce, aka the druid plow.  I had no idea that this car would play such a big part of the game, but it controls horribly.  I kept running into things, or getting caught up on something.  In the "race here" side missions, I had no idea where I was going and just headed towards the light.  The problem with this tactic is I would invariably go in the wrong direction and end up at a dead end or on the wrong side of a cliff.  Then, every 3rd or so mission is an escort mission.  You basically have to follow behind your escort and shoot at the dudes that attack the tour bus.  If the controls were decent--this might not have been so bad, but I kept running into things and getting hung up on the world geometry.  So I decided to drive very SLOWLY, far behind my escort and just shoot blindly at the enemies ahead--not real fun.  It got real boring fast--and you had to do it like 3-4 times in the game.   
     
    Now for the side missions--man, they are some of the most repetitive, useless side missions in any "open world" game (only Mass Effect's side missions were more useless).  The racing missions are useless due to the awful controls of the Deuce, the ambush missions are useless, the "drive the keg here" missions were even worse than the racing missions.  There was almost no fun had in the side missions.  Worse of all, they don't really even expand upon the story--what a waste. 
     
    I know I sound like I'm doing nothing but bashing this game, and truth be told, I did have some fun.  But when you get a game knowing that the gameplay is kind of weak, but hoping that the story will be carry it to awesomeness--the failure of the story to inspire, really disappoints.  Not a terrible game, but a game that could have been much, much more.

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    azteris

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    #2  Edited By azteris

    I don't think you fully comprehend the meaning of the word useless.
     
     
    Also, a lot of your criticisms seem fairly ridiculous.

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    Capum15

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    #3  Edited By Capum15
    @JCGamer said:
    (only Mass Effect's side missions were more useless).
    Wait, what? They filled in some back story of the universe and you got weapons, armor or ammo type loot from them. The whole Cerberus thing was great, and looking at ME2, was significant. The whole L2 Biotic thing was also pretty good.
     
    Yeah, some were just random (finding the dude's brother, Capt. of the MSV Majesty, for instance), but helped flesh out or get you immersed more in the world. The Alliance still needed you for things they couldn't do (Luna Specialization mission, Biotic Fanatics with Scientist Hostages one), and some things fit well with the Paragon/Renegade thing. Even the mission where you search for the downed probe by searching (or killing) the space-monkey things made sense (Alliance had probes gathering Intel on Geth, sensitive information).
     
    Sorry for being off topic (haven't played BL, I just check the front "Active threads" section), but that comment was a bit random.
     
    Eh, at least I thought they were pretty good.
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    #4  Edited By Genjai
    @Capum15:
     
    I'd say the missions weren't useless; the planets those missions were on were useless... except for the two with animals you could run over.
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    Capum15

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    #5  Edited By Capum15
    @Genjai: In that respect, yeah, the Planets were a bit useless. 
     
    Except for the Bug and Monkey ones, I don't think there were any with animals (excluding Thresher Maws). Other than those planets, most just had random Minerals/Artifacts/Collectables and some kind of Bio/Heat/Cold Hazards with the occasional mission. Hopefully some will be fleshed out in ME2.
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    #6  Edited By cstrang

    Yeah, "useless" isn't the word to use.  "Not fun" or "poorly thought out" or "lame", etc., would suit better.
     
    But I agree.  I was stoked about Brutal Legend before it came out (especially after playing the demo).  The thing that bums me out about the game the most is how they pretty much lie to you about what the game is in terms of genre.  You play the demo and you think that the game is a third-person character-based hack 'n' slash (similar to God of War or Devil May Cry or Dynasty Warriors or whatever) with open-world exploration elements and a good sense of humor.  Then you buy the game and, 2 hours in, you realize you're playing a console-RTS, which.  Sadness results.
     
    But I enjoyed the story enough to play through it twice.  However, without more story DLC, I doubt I will ever put Brutal Legend in my disk tray ever again.

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    #7  Edited By azteris
    @cstrang said:
    " Yeah, "useless" isn't the word to use.  "Not fun" or "poorly thought out" or "lame", etc., would suit better.  But I agree.  I was stoked about Brutal Legend before it came out (especially after playing the demo).  The thing that bums me out about the game the most is how they pretty much lie to you about what the game is in terms of genre.  You play the demo and you think that the game is a third-person character-based hack 'n' slash (similar to God of War or Devil May Cry or Dynasty Warriors or whatever) with open-world exploration elements and a good sense of humor.  Then you buy the game and, 2 hours in, you realize you're playing a console-RTS, which.  Sadness results.  But I enjoyed the story enough to play through it twice.  However, without more story DLC, I doubt I will ever put Brutal Legend in my disk tray ever again. "
    I think people exaggerate how much of an RTS this is though. You're just capturing my points with an amount of men better labeled a squad than an army. You also directly effect the combat often through the use of solos, magic, or double team attacks. You influence the battle a lot more than the typical 'RTS'.
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    #8  Edited By JCGamer
    @Capum15 said:
    " @JCGamer said:
    (only Mass Effect's side missions were more useless).
    Wait, what? They filled in some back story of the universe and you got weapons, armor or ammo type loot from them. The whole Cerberus thing was great, and looking at ME2, was significant. The whole L2 Biotic thing was also pretty good. Yeah, some were just random (finding the dude's brother, Capt. of the MSV Majesty, for instance), but helped flesh out or get you immersed more in the world. The Alliance still needed you for things they couldn't do (Luna Specialization mission, Biotic Fanatics with Scientist Hostages one), and some things fit well with the Paragon/Renegade thing. Even the mission where you search for the downed probe by searching (or killing) the space-monkey things made sense (Alliance had probes gathering Intel on Geth, sensitive information).  Sorry for being off topic (haven't played BL, I just check the front "Active threads" section), but that comment was a bit random.  Eh, at least I thought they were pretty good. "
    I suppose some of the side missions in Mass Effect were ok--and may have played a point in the story.  I was referring mainly to the design of the side mission planets and the one warehouse level that they all seem to take place in:  Go into a room--kill like 2-3 dudes.  Go into a tunnel then into a larger room with a bunch of enemies and bunch of boxes. Hopefully Mass Effect 2 will remedy this problem.
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    Capum15

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    #9  Edited By Capum15
    @JCGamer: Ahhh, yeah. I see what you mean, and yeah, I do agree with that. The worlds all kind of seemed the same, apart from the obvious (color, Hazard levels), and the bases/camps/dig sites were pretty much the same. 
     
    I would argue that they were "Standardized buildings for new planets", but then again you could look at Noveria, Feros (kind of, it was mostly Prothean though) or Virmire.
     
    Eden Prime at least had trees and stuff.
     
    But yeah, I hope Mass Effect 2 has more things to distinguish worlds too. At least some kind of randomization of interiors.

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