Advanced warfare advancing technology changing everything
This game gave a HUGE breath of air to the series after the lackluster Call of Duty: Ghosts. With extensive multiplayer customization, interesting and creative campaign levels, and a firing range in the multiplayer lobby, this is, without a doubt, one of the best futuristic COD games, alongside Black Ops II and III. The campaign, however, is too similar to previous games
The graphics are remarkable on the PS4, Xbox One, and PC versions. This was because Sledgehammer had the entire engine rewritten from the ground up.
Jonathan Irons is definitely a step up from the Villain Sue that was Gabriel Rorke. In addition to him we meet interesting and likable characters such as Jack Mitchell, Ilona, Gideon, Cormack, Knox and Will Irons.
The Pick-10 system from Black Ops II was modified into the Pick-13 system, which allows for more modifications. We also get the Exo Suit as an addition, which made multiplayer more intuitive and fun. The vehicles in the campaign mode, while cool-looking, can be really frustrating, especially in the Bio Lab where if your tank is completely destroyed, you have to start at the last checkpoint, which is really far from the end.
Sadly, this game began the nasty trend of Call of Duty games including Supply Drops, which made multiplayer pay-to-win. This became a trait for not only future Call of Duty games but many other AAA games as well. This game also started the trend of Call of Duty games moving towards more futuristic settings, culminating in the atrocity that is Infinite Warfare.
Because Activision was embarrassed about the sales of Ghosts, you cannot see the online player count in multiplayer (you can still see the player count on the PC version through the Steam Community Hub).
This game is still decent, so at least some of the games made in this age are still enjoyable.