This generation is already pretty wired with all the resolution gate stuff, Games that are todl to be 1080P but only after a patch etc But now its getting stranger, According to Digital Foundry the Frame stutter in COD:Ghosts on the PS4 is not caused by a low frame rate but actually because of a too high frame rate
Taking the affected clips and running them through our performance analysis tools, we expected the results to show clear frame-rate drops and small bouts of tearing, but surprisingly this wasn't the case at all, with the results showing us a largely locked 60FPS bar one or two minor dips and a solitary torn frame.
Furthermore, when seeking through the footage in performance-affected areas we were confronted with unique frames on a consistent basis, thus indicating a 60fps update that we just didn't feel when playing the game.
So just what is going on? Well, a close look at our captures reveals that Call of Duty: Ghosts actually runs at higher frame-rates than 60fps on a fairly frequent basis, despite the video output being limited to 60Hz
How can you not notice that.. What were these devs doing
@xyzygy It is just a bad habbit of me . I am mostly doing it with relative unimportant more funny stuff not in real serious conversations. I laugh a lot in real life maybe that is why. I really don't know^^
edit: Time for Polygon to change the PS4 COD score right guys?^^
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