Chris Jurney is a rock and roll experimental game programmer at Double Fine Productions, with 10 years experience in games and simulation. He has shipped 3 titles in the games industry: Company of Heroes, Frontlines: Fuel of War, and Dawn of War II. Chris frequently speaks on the topic of game AI, having presented at GDC, GDC China, Columbia University, the University of Pennsylvania, and the NJ and Philly chapters of the IGDA. He has also written 2 articles published in AI Game Programming Wisdom 4 and wears tin foil weaved into his hair to block the voices.
http://gdc.chrisjurney.com/
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