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Game » consists of 4 releases. Released Oct 17, 2006
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
The act of preparing food by applying heat, often cooking in games produces items which yield some kind of benefit towards your character.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
The 2006 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 10-12.
A safeguard method of adding friends to friends lists on the Nintendo Wi-Fi Connection.
A gigantic variant of the famous crustacean and the subject of a popular 00s internet meme.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Nintendo's online service. It supported the Wii and Nintendo DS.
Sometimes you just don't want to pull out your stylus or get fingerprints on your DS screen. These games don't make you.
A cutscene or conversation that appears after, or during, the credits -- usually as a means to deliver a cliffhanger and/or plot twist.
Special locations in game that allow the player to manually save their progress.
Games whose titles consist of a single word.
Found in many First Person Shooters or Role Playing Games, the player has the ability to swap their current weapon for another found on the ground or in their inventory.
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