Something went wrong. Try again later
    Follow

    Convoy

    Game » consists of 2 releases. Released Apr 21, 2015

    Convoy is a game in which the player needs to explore a desert world to find parts to repair their spaceship. On the journey, the player will encounter random events which may lead to combat. Combat plays out as a tactical, top-down car chase.

    First Impressions of Convoy

    Avatar image for mikelemmer
    MikeLemmer

    1535

    Forum Posts

    3089

    Wiki Points

    36

    Followers

    Reviews: 54

    User Lists: 2

    Edited By MikeLemmer

    It's not every day you see a post-apocalyptic vehicular combat game on Steam. Since Alex & Vinny haven't QuickLooked it yet, I decided to give it a try.

    Upgrades and Equipment
    Upgrades and Equipment

    Its closest comparison is FTL: you travel around a map, investigating random encounters, finding parts to fix your crashed spaceship, looting and buying fuel and weapons, and getting into fights while driving 60mph through the wastelands. The meat of the game is the vehicular combat: your cars maneuver for position on a moving battlefield where incoming hazards can be as dangerous as the enemies. Here's the aspects of Convoy's combat that I found interesting:

    • Your MVC is the center of your convey: if it's destroyed, game over. It can't maneuver and stays in the middle of the road, but all of your manually-activated powers, like EMP bursts and mine launchers, are equipped on it.
    • Vehicles have both HP and Armor. Vehicles are destroyed if they reach 0 HP, but their Armor reduces their damage taken by a %. Some weapons can reduce their target's armor, too.
    • Vehicles need to be within range and have clear line of sight to fire at their targets. Protecting your MVC with your other vehicles is a valid tactic.
    • Your vehicles can ram enemy vehicles to push them around, causing damage to both vehicles. You can use this to shove them into an incoming building for an instakill. It is immensely satisfying to remove the toughest enemy car by slamming it into a canyon wall.
    Full shields, armor, health? Doesn't matter; smacking a cliff wall still means death.
    Full shields, armor, health? Doesn't matter; smacking a cliff wall still means death.

    As I played the game, my positioning became more important. Enemy cars would often focus most of their fire on my MVC unless my other cars blocking it. My big tanky car would act as a vehicular shield, using its heavy plasma gun to rip apart the enemies' armor, while my tiny motorbikish car would circle around the edges, finishing off unarmored cars with its minigun. Meanwhile, my pickup truck would just plow into the midst of them, using a force field and chainsaw to cause massive ramming damage without being injured itself. (The force field negates all damage to the vehicle from ramming, while the chainsaw increases damage done via ramming.) Unfortunately, I lost that game when one of my escorts blew up in a random event. Unfortunately, I had already bought all of the spare cars for sale at the various camps, so I had to try finishing the game with only 3 escorts instead of 4. The lack of extra firepower marked my end when I faced a string of combats to reach the Raider boss.

    I've already started my 3rd run, but I may have to restart it. Every time I try to load up that save, it gets stuck on a black screen. I also noticed a previous bug where clicking one of the choices in a dialogue option didn't work; I ended up turning down a quest because the game refused to let me accept it. A bit of browsing on the game's Community Hub brought up other bugs: between that and the ramping difficulty as you collect ship parts (which means some of the tasks to earn them can become nigh-impossible if you do them last), it feels like a rough game that needs a couple more patches to be really polished. Still, this is a spiritual successor to FTL that has enough differences to make it stand out. I doubt it'll have the same legs as FTL did, and $15 might be asking for too much, but I currently feel this game is worth at least $10 just for giving me a decent post-apocalyptic vehicular strategy game. You can check it out on Steam here.

    The red skulls warn you where instadeath roadblocks will pop up; if I shoot my MVC's EMP gun at the enemy car below me, it will go out-of-control and crash into the tower, killing it instantly. Meanwhile, the top enemy car is trapped between my two escorts and taking heavy fire. The green circle around the selected escort shows its targeting range.
    The red skulls warn you where instadeath roadblocks will pop up; if I shoot my MVC's EMP gun at the enemy car below me, it will go out-of-control and crash into the tower, killing it instantly. Meanwhile, the top enemy car is trapped between my two escorts and taking heavy fire. The green circle around the selected escort shows its targeting range.

    Avatar image for merxworx01
    MerxWorx01

    1231

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Love this game so far. It has all the components of several games and themes I enjoy. The gameplay and real time combat is very deep and it has alot of MCV and vehicles to unlock. Once I unlocked James Hayes(I think thats his name) MVC with the built in rocket launchers It made smaller teams of vehicles with heavily upgraded health and armor more viable. Fortunately I have not encountered the black screen glitch you've found. Once thing I found weird was the music did not seem to fit the game. Honestly it sounds like it was ripped from FTL.

    Avatar image for andylonn
    AndyLonn

    117

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Looks cool, might have to pick this one up on a sale sometime in the future. Good blog

    Avatar image for dodgyc
    dodgyc

    96

    Forum Posts

    67

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #3  Edited By dodgyc

    Really liking this game so far. Has the same addictive quality as FTL. People's complaints about upcoming threats that can knock out vehicles is easily mitigated by the pause system. You always have at least 10+ seconds to react. And it's great to be able to turn the tables on powerful enemies to knock them out in battles using the same system of obstacles.

    Avatar image for zalrus9
    Zalrus9

    215

    Forum Posts

    19

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    I really do like that game. On my low-end laptop, it does take a bit of a hit, but apart from that I find it's tactical combat very immersive. The gear is a bit shallow (the guns only get better; there is not trade-off for a larger weapon) but I love the look of some of the cars, especially Andy's Keeper Drones. All in all, I thought it was pretty good. From what I have experienced, the devs were very quick in getting the bugs as patched as they could during launch. Hopefully that game is successful for the devs; I would love some expansion content.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.