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    Crysis Warhead

    Game » consists of 3 releases. Released Sep 16, 2008

    A standalone expansion pack to Crysis, Warhead's campaign follows Sergeant Michael 'Psycho' Sykes, as he faces his own trials and challenges on the other side of the island, parallel to the events of the first game.

    oni's Crysis Warhead (PC) review

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    • 0 out of 0 Giant Bomb users found it helpful.
    • oni has written a total of 26 reviews. The last one was for The Last Guardian

    War(head), what's it good for?

    There are those who said that Crysis was just a glorified tech demo that doesn't do anything new for shooters. Those people, in my opinion, are wrong. If they were to say the same thing about Warhead, the stand-alone expansion to Crysis, however, I wouldn't really fault them for saying so.

    In the original Crysis, the emphasis was on emergent gameplay, which basically means you can approach a given situation however you see fit, within the game's ruleset. The environments were massive and expansive, with many different paths to your objectives. Until the aliens arrived, that is, and the game became a much more linear shooter. Most people, myself included, vastly preferred the first two thirds of the game, which focused on the open-ended gameplay. Crysis Warhead, however, chooses to focus on the more linear aspects of the original, to its detriment. Only the first two levels in the game let you just explore and pick your own path, and even then, your options are far more limited than in most of the original game's maps. Instead, Warhead often funnels you down a very narrow path, and basically becomes a lot more like a Halo game in structure.

    Technically, the game has also been scaled down from the original. Sure, it's less demanding, but the tradeoff is that textures sometimes look incredibly blurry even from relatively close, and you can actually see the detail pop in as you approach them. The original had none of this. It also had none of the crashes back to my desktop that I experienced twice in Warhead, or the weird physics bugs that caused me to suddenly die when walking into a stationary object or, bizarrely, teleported me on top of a building whilst backpedalling into it.

    On the bright side, Warhead contains several vehicle sections that are a lot of fun, as you get to blow up a lot of stuff in high tempo and the action remains plentiful. They almost make up for the lack of freedom in the game's level design.

    By removing the element that made the original Crysis so unique and appealing, Crytek has simply made a competent, albeit still incredibly pretty, shooter. At its best, it brings to mind the better parts of Halo 3, but therein also lies the problem: It feels derivative and uninspired, even if the action is satisfying, and that ultimately dilutes what made Crysis so special.

    Other reviews for Crysis Warhead (PC)

      Just Better 0

           Let's start off with the value, you get a 30 dollar game with two very well put together components. Yes, it is important that the multiplayer aspect of Crysis Warhead, Crysis Wars, is separate. Since it's a separate application it means that the team can more easily patch the multiplayer component without having to worry about messing with the single player portion itself. Obviously Wars is going to be updated a lot more frequently than Warhead so this alone makes it a lot more efficient f...

      4 out of 4 found this review helpful.

      A short but sweet ride 0

      After playing this game to the end I kind of felt what I felt with the first Crysis. This is pretty good, but I think some people won't judge it on its own rights. A game that relies heavily on graphics to make a name of itself is bound to have it weighed more than it should. Crysis Warhead, like the first game just to a lesser degree, is not just a pretty game, it's a pretty game that's also a great game.What makes it so special are the nanosuit features. You can become invisible, have a boost ...

      1 out of 1 found this review helpful.

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