anor londo , new londo ruins etc ... dukes archives , tomb of giants , demon ruins , basicly most of the endgame areas .. saw plenty of action in blight town too at 125
the thing is , most invaders (except those using covenants etc .. ) are limited to being able to invade someone , if they havent killed the boss yet , and are in human form ... so you WONT find invaders in a cleared area that you are farming for drops , if the boss is dead , also if they make it to the boss while you are invading , you fail and are sent back. ,, so think of where most people are going to be typicly at endgame .. dukes archives seemed to be a good place for invaders , as it wasnt too big that they would get lost trying to find you etc .. ( i was a nice guy an patiently waited for a good duel with anyone who invaded , it got fkn annoying when they had no clue of how to get back down to you etc..)
as for the red soapstone , and oter items liek the dragons eye stone , which require others to summon you for pvp , these still work on the "havent killed boss , Is in human form" rule , as such if people want to try and organize pvp tournaments or stuff like that , you will need to agree on an area that you stop progressing in .. i really like the painted world of ariamis as a pvp location , its compact enough yet also has enough room for some trickery .. and you can come and go repeatedly WITHOUT killing the boss , and it doesnt affect anything much by leaving her alive .. so you can return here , clear out some enemies quickly while you wait for pvp , then wait around ..
you can only invade / be invaded by the same player once every 30 minutes .. which kind of sucks but at least there is a time limit.
also im now thinking that the disparity between non scaling weapons and upgrades , most of them being awesome , and poor stat scaling items that only really shine in higher level use (sl150+ and even higher)
the non scaling weapons are there so that people arent forced to make a SL125 pvp build .. or higher .. in demons souls , scaling was key to most builds , and builds were min maxing just 1 or 2 stats to deal the maximum damage , now the same amount of points are generaly best spread around a bit more , low level builds now can meet the bare minmum requirements for a lightning weapon , or drake / dragon weapons etc .. and pyromancy especitally enabling peopel to maximize magic damage with zero soul level increase , mabye if the level of your pyromancy flame affected your soul level , it wouldnt be almost an obligatory thing for low level pvpers to have
this is coming from the fact that im still soul level 1 on my pyromancer and he just dominated the iron golem , and i 2hand the drake sword and now that its fully upgraded , its pretty great
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