I'm not some DS master. I did finish Demon's Souls, but I always die when a player invades my game. Nor have I ever gotten the hang of parry & riposte. I'd say I'm average, at best.
But I'm finding all that talk leading up to the release of Dark Souls about it being a much tougher game, was just talk. In my experience, it's a lot less harsh. At least at the beginning (I'm partway into the sewers).
- Not being human is no big deal. Your item drops aren't as frequent, your curse resistance is down and you can be invaded. That's all. In D's Souls being a Phantom sucked since you only had 1/2 your HP. But the item to turn human was rare, so you'd spend most of the game as a phantom with low HP just to be safe. One-hit deaths were far more frequent because of this.
- Having flasks refilled at bonfires, healing is always within reach. And since humanity seems pretty easy to come by while just fighting, I always kindle my bonfires and have 10 flasks. In the last game, it was sometimes possible to run out of healing grasses if you weren't careful.
- I'm sure it gets brutal later on (I'm only past the Gaping Dragon) but so far the bosses have been pretty forgiving in comparison with Demon's Souls. Most have aren't that aggressive, some have pretty ineffective moves, and they don't play very defensively allowing me to just spam the attack button. I've beaten most with very sloppy fighting.
- Maybe because I'm already familiar with how to play, but I find I'm progressing at a nice steady pace in Dark Souls. There's a good forward momentum that was never there in Demon's Souls. I may hit a part where I die a lot, but I'm never stuck for too long. With Demon's Souls however, I spent weeks unable to get past worlds 1-2, 2-1, 3-1 & 4-1 (I wouldn't even touch world 5).
As such, it seems Dark Souls is a much more accessible game than the last one was. Has anyone else found a more forgiving game, despite claims to the contrary?
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