@geraltitude: @zirilius: @tennmuerti: I am going to preface this with the fact that this only applies to auto forced matchmaking. I'm all for a matchmaking button or mode on all endgame activities, but I don't think Bungie will ever devote the time it would take to implement that. If they do, good on em, and I have no issues with it.
Only roughly 30% (based on Playstation Trophy data) of Destiny players have ever even equiped an Exotic item which means that only that amount even enter the endgame experience of Destiny, and the other 70% will never reach the endgame for Matchmaking to matter. That's pretty normal and you could say that's much higher than the average completion rate of a game these days. Now, 20% of Destiny players have completed the Raid, which means that those players have the means to play with a group of Guardians to finish the Raid (even if that's fewer than 6 players), whether that is due to real friends, LFG, or people they found through Destiny of forums like GB's. I know this is a large oversimplification, because some of those players might benefit from Matchmaking because they only did one Raid and can't consistently find groups, but there is no distinct way to quantify that group, so I'm kind of ignoring it for now. Now the other 10% of Destiny players (30%-20%) have reached the endgame, but have never done a Raid. Those are the players that would benefit from Matchmaking (I assume that the unknown % of those players who would never Raid but equipped an Exotic likely cancels out those one time Raiders I mentioned earlier, if not more than). So in essence I completely agree that Matchmaking would be a benefit to that 10% of players to see endgame content such as PoE/Raids/Nightfalls.
That benefit comes at a price that most don't realize for the 20% though. If you Raid with completely full groups, and run Nightfalls with 3, and never have one person jump in early to start on PoE challenge modes while others are grabbing bounties, etc, then Matchmaking won't effect you either. Now, as a Destiny player who is well into the endgame, I know that all of those things I mentioned and more happen pretty frequently. A lot of times we easily run Raids with fewer than 6 Guardians, and a random player without experience or communication to us would put extremely unnecessary strain on our ability to run a Raid. I don't want them in my Raid if I don't know them, or at the very least, know someone that knows them. It's just too much work and those players will wipe the entire group more often than not, ruining the experience. In other words, I cannot control if they go all Leroy Jenkins on my team (if you don't get that reference, google it, it will make your day). Same goes for Nightfalls. Also, all Solo, or small team self made challenge modes on those activities are out the door. We can no longer watch people like TheLegendHimself solo Crota Hard at 32, which would be sad. Players will also now not be able to jump into late game activities solo to gain progress themselves and have a group join. Sucks for some of my guys that hate to do Gorgon's in VoG, because if we don't jump in with a full squad, we get thrown in with randoms and our other guys cannot now join. That brings us to Checkpoints, those have to be removed, because how would you determine who's checkpoint to use? The one my 5 guys are on or did that 6th random get host and we are thrown into his Checkpoint. So Bungie throws Checkpoints on Raids out the door. This is especially sad, when Checkpoints seem to be the battle cry of everyone doing PoE right now, because it's exhausting that they don't have them. Especially if you get to the boss, and then you have to leave to go do real life stuff. Next time, you start over from scratch.
I could go on about the negatives of Auto Matchmaking in endgame activities, but hopefully you get the picture, it would hurt just as many if not more players than it would help. But that's not to say Bungie shouldn't be investigating and solving the issues people have that cause an outcry for Matchmaking. I think a major overhaul in the already existing Clan system in Destiny would do wonders to alleviate the lack of Matchmaking. Put Clans in Destiny, not just on Bungie.net like tons of other games already have. Show clan members exactly like your friends list, and allow players to join and manage Clans within Destiny. Also, create some sort of LFG in Destiny. A tower like social space where Guardians can gather to group up for endgame activities. They can even use unused space like the top of the tower if they didn't want to add art assets, that should be relatively simple to implement.
Don't get me wrong, I want to solve the issues of Guardians not being able to group up in Destiny just as much as everyone else. I just don't think Auto Matchmaking is the answer.
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