My biggest problem is that a lot of people speculate that this weapon rebalancing won't drop until September with The Taken King. That will be pretty disappointing if that's the case, but it seems pretty on point since it will be in update 2.0.0. or year 2. It also seems like a lot of the outrage from the Destiny community stems from a lot of misunderstanding of what changes are being made. Since this isn't in the original post I'll try to sum up the changes as briefly as possible.
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Auto Rifles: Increased base damage output,10% damage buff in PvE (since listed separately, I think it stacks with the overall buff), reducted stability over time, and increased damage dropoff at longer ranges.
Pulse Rifles: Decrease base damage by 2.5% on median speed pulse rifles (2 burst crit for kill in PvP), decreased stability, increased mag size.
Scout Rifles: Increase base damage of high RoF Scouts, increased mag size, reduced hipfire accuracy, and 5% damage buff in PvE (more competitive with Hand Cannons).
Hand Cannons: Quicker damage falloff, reduced ADS accuracy (more geared towards longer shots), reduced hipfire accuracy, lower ADS zoom which grants better target aquisition but less range (depth), and reduced mag size.
Shotguns: Reduced effectiveness of Shotpackage and Rangefinder (reduces effective range of these perks), reduced Precision damage by 10%, and a 10% damage nerf in PvE.
Fusion Rifles: Slowed projectile speed, reduced range of high range fusions, and increased range of low range fusions.
Sniper Rifles: Final Round only procs on precision shots.
Rocket Launchers: Increased blast radius, and less effective Grenades and Horseshoes perk.
Hard Light: Increased stability, increased bounce count and no dropoff for projectiles.
Necrocasm: Increased stability, increased mag size, and Cursebringer always procs on precision shots and is larger and more powerful.
Last Word: Reduced range and stability, and fixed/doubled down on hipfire perk.
Thorn: Reduced Mark of the Devourer perk damage output by 1/3, MoD now stacks up to 5 times (didn't stack before).
Hawkmoon: Holding Aces adds two rounds to the magazine, fixed perks so that only 1 Holding Aces shot and 1 Luck in the Chamber can be on the same round and not all 3, and reduced the damage of LitC by 3%.
Ice Breaker: Reload speed reduced from 5 to 8 seconds per round.
No Land Beyond: Faster weapon handling on all fronts, decreased Master perk to 8 seconds, and added 20% precision buff to Master perk.
Black Hammer: Gun capacity extended to 18 from 15 rounds, and White Nails refills clip from it's capacity not just regenerating ammo.
Lord of Wolves: Tripled recovery for allies.
Gjallarhorn: Reduced the damage output of Wolfpack rounds (likely cut in half, anymore nerf would make it less useful than cluster).
New Taken King weapons will have reduced base stats. Decreased the effectiveness of launch perks (Hammer Forged and Field Scout) to be slightly worse than the newer House of Wolves perks, since those have tradeoffs. All middle column perks unlock at the same time, which reduces upgrade time.
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Here are my thoughts on the changes, most of them are good, a few are confusing (No Land Beyond scope change, I guess it addressed some glitch with the scope I didn't know it had), some don't change anything really, and a couple of them could have been handled better.
The Good: Auto Rifles buff, Scout Rifles buff, Hand Cannon change (nerfed and buffed, I personally love the lowered zoom because of the advantages in target aquisition it provides), Shotgun nerf to perks (may make Found Verdict the go to shotgun again), Sniper Rifles nerf to Final Round, Hardlight and Necrocasm buff, Last Word and Hawkmoon nerfs, Thorn change, and Gjallarhorn nerf.
Most of those are self explanatory. The Thorn change with Mark of the Devourer is great because it both increases it PvE effectiveness and makes it a 3 shot killer in PvP. Allowing stacks of thorn damage is a great change, allowing it to do the same damage after 3 shots as it always did, and more after 5. The most controversial change though comes to Gjallarhorn. I think it's pretty obvious it needed to be nerfed, and for some time, but we still don't know the exact details of this nerf like what % damage reduction they are doing to the Wolfpack rounds. It may not even be as much as people think. They did the same thing to the Mythoclast back in November or October and it is still a very viable gun, so lets hold back the pitchforks just yet.
The Confusing: No Land Beyond scope change and fusion rifles changes.
Will the fusion rifle changes effect Vex Mythoclast again. Is it considered high range or low range? Their last change to fusions seemed to screw Vex's stability a bit, which I wasn't a fan of, so does this fix that or double down on it. Hopefully it's the former, because I love using my Mythoclast, it has one of the more unique gun mechanics in Destiny.
The Bad: Ice Breaker and Black Hammer changes.
Ice Breaker's 5 seconds already felt like a very long time between rounds if you were actively using it, which is why many have stopped using it all together. But, I haven't pulled mine out in ages, and this doesn't change that I guess. Black Hammer pulling rounds from your inventory is fine, but only a 3 round increase in capacity is a joke. To compensate for basically neutering Black Hammer, they could have at least added 10 rounds instead of 3 to it's capacity. It's probably much more useful now to use another high impact sniper with quick reload perks.
Overall I think these changes are pretty positive for Destiny, I just wished they were dropping before September.
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