Unprofessional Fridays 76
Unprofessional Fridays
Game Mess Mornings 04/29/24
GrubbSnax
Game Mess Mornings 04/26/24
The Community Spotlight 2024.04.27
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Franchise »
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A follow-up to a game or movie that takes place before the events of the previous installment or installments.
Product placement is the act of using branded products in high visibility settings inside movies and games in exchange for special consideration, financial purchases or otherwise. In recent years, it has become more apparent.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
A promotional video / commercial done to promote a release, sometimes directed by a known filmmaker, and often using live actors and a high production value.
Puppets are a type of doll that people use to play with and pretend that they are real. In some video games a puppet may become real and even join the hero on his or her quest. Or they could be used in battle as a weapon or attack.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
Some games bought at physical stores and online retailers can be activated on Steam using its CD key. Some come with compulsory Steam activation, while for others it is optional.
Characters that are designed to be scantily-clad.
Set of actions, that are part of a religion or traditions.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
The original protagonist of a game becomes an antagonist in the sequel.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
When a franchise tries to start over by releasing a game with the same title as the first game in the series, or the name of the series in general.
Worship of the devil or devil-like deities such as Diablo. Satanism is often associated with the sybol known as the pentagram and arcane rituals.
Special locations in game that allow the player to manually save their progress.
SecuROM is a controversial form of DRM, most famously used on EA's strategy game Spore.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
A competition between brothers and sisters.
Some games have silhouettes in their title/logo. Usually, they are placed to simulate a gap or space within or between individual characters.
PlayStation 3 games that utilize the "tilt" functionality of the SIXAXIS or DualShock 3 controllers for minor or major gameplay mechanics.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment