I bought this game last weekend and i'm absolutely addicted to it. There is plenty of stuff in the world to keep you busy, especially with all the quests to do. The combat is amazing, although i do admit that the story has no real premise except for the beginning and end of the game. Now someone tell me why everyone seems to hate this game?
Dragon's Dogma
Game » consists of 6 releases. Released May 22, 2012
Capcom makes an ambitious undertaking with this 2012 Open World Action-RPG.
Why is this game hated on so much?
Who hates it? Everyone I talk to LOVES the game.I bought this game last weekend and i'm absolutely addicted to it. There is plenty of stuff in the world to keep you busy, especially with all the quests to do. The combat is amazing, although i do admit that the story has no real premise except for the beginning and end of the game. Now someone tell me why everyone seems to hate this game?
Can't say I've seen any of this hatred you mention. Seen some apathy towards it but mostly people saying they enjoyed it.
I don't remember seeing much hate about the game.
It definitely has some flaws that could be addressed to make an amazing sequel, but the game seemed pretty well regarded overall. Personally I enjoyed it quite a bit, and am excited to hear that it did well enough to warrant a sequel.
I don't HATE the game, I just think it's rather mediocre. It's really the traveling that tarnishes the potential this game had -- having to sprint, and then bend down to take a breather every 5 seconds? Man, that's annoying.
Yeah not hated on. It's close to being truly awesome, though it's too constrained and it gets tiring going through the same areas over and over. Dragons Dogma 2 could be fantastic.
@j0lter: People might have disliked parts of it, but it was generally well-received. It has been a real surprise to many.
Some seem to be under the misconception that it has gotten hated on, but it has gotten decent reviews, a good amount of press, and lots of gamer love. So... while the game is far from perfect(and it does struggle as you get to the latter half of the game), it has received a rather positive response. If you like it, then you're one of many.
It seemed to get the same reaction that Kingdoms of Amalur got. Fairly well received, but it didn't set any records in sales.
Ya, gotta go with the consensus. I remember being surprised by all of the love for the game when it came out since I had never even heard of it before.
I was super negative about Dragon's Dogma a while back on the boards, and I still stand by my complaints that the lack of any reliable fast-travelling system, or at least some sort of transportation like mounts, nearly destroyed that entire game for me. But Dragon's Dogma has got so much to like about it otherwise, even if the story is a load of generic trash up until the ending, and the Pawn system isn't all that well implemented. The combat is superb; the general feel of the movement, the animations, the variety of skills - frankly this is a game that probably would have benefited more so as an action dungeon crawler than some sprawling open-world RPG.
As others have said, it's but a few steps away from being something truly brilliant, but as it is it's still a pretty fun action-RPG despite the rough spots. And man, that ending! The first... ten or so hours and the final five (basically as soon as you fight the dragon itself) are undoubtedly the best parts of that entire game.
I heard it's monster hunter for babies, though I've never bothered playing the game or tried to validate that statement in any way.
@Ducksworth said:
I heard it's monster hunter for babies, though I've never bothered playing the game or tried to validate that statement in any way.
Well that's wrong
Another thing I should say I didn't like though was the class system overall. There were some good ideas but I could have used more flexibility. Also let me have more than 3 skills, as some are awesome but highly specialized. At least let me swap them out via a start menu or something.
I like some of the ideas behind the class system, but I don't know if its rigid nature supports the action combat and freedom that this genre of RPG should have. Really I would prefer just simply the Fighter, Mage, Strider class choice then from there you over time have access to all skills in the class and customize them as you please.
Many people loved this game. I don't know where you got this hatred from, my friends loved the shit out of this game.
I had a blast with this game, was well worth the 60 bucks. Sure the narrative was a bit non-existent, but what was there was insane and totally awesome.
It has quite a few core design flaws and it's more then fair share of issues. God knows i posted quite a few of them over the weeks i played it. But it is still an overall decent game.
Especially for Capcom's first foray into western style open world genre. It's the perfect game to learn from, iterate on and make better in the sequel.
There are parallels that can be drawn with Asassin's Creed 1's roughness yet something unique brought to the table as well.
While not hated I do recall most people having a "lukewarm" reaction to it with a vocal minority praising the game for great combat. As far as GB goes they didn't think it was anything special because "there was nothing to do in the open world." I remember the exact nonsensical argument was that when they climbed a mountain there was just nothing to do there, unlike Skyrim - because when you climb a hill in Skyrim you know, theres a ton of things to do.
Either way a lot of people complained about the lack of quick travel and having to traverse through the same mobs constantly.
Even the Giantbomb team hated on it when it came out, and i failed to understand why. They said the world was "empty", leaving me to say "wtf, how is it empty?". I'm currently in the post-game and i'm over 35 hours of gameplay in, and with how much there is to do post-game along with the basic game itself, i felt like this game had an immense amount of things to do within the world. I admit the sprinting thing is annoying, but it does teach you how to conserve your stamina and use it effectively in battle, and never run around with no stamina. I learned the hard way with a griffin landing on top of me while i was overexerted lol. Besides the somewhat vague story throughout, i believe this game deserved 4 stars rather than the 3 stars given on here. Patrick seemed to particularly hate on it.
I hated many parts of it, but the sequel could improve and get rid of every complaint I have. I really hated how they handled fast travel, and going to the same places over and over. The combat was enjoyable, and using my friend's pawns was cool. Then I realized that I wanted to play this with my friends. For the sequel I want 4 player co op. It doesn't need it, that is just a personal wish of mine. Maybe add the ability to invade other's worlds ala Darks Souls. Of course add more monsters, weapons, and armor. I want to be excited when I find a new weapon and for it to look unique. If they did all of that it would be my favorite game of the year.
Obsidian. Have fun reading up on their games, and the often retarded reactions of fanboys.
I have never heard even ONE person say they hated it. I've talked to people who never played it, but most of those just say, "Oh I need to remember to pick that up." I was lucky I had ten people on my friends list (PS3) who were playing the game, so I had ten Pawns most of whom were leveled up that were always free. I never needed to pay Rift Crystals to get my friends Pawns. I used only a tiny amount of Rift Crystals late in the game to hire some very specific muscle.
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