RVonE
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Nov. 7, 2009
  • This is great. I really love the music.
    23 hours, 36 minutes ago
  • @Derecto said: "....why realoading ? does the future will be like this ?, going back and forth . First no realoding tech, then it goes obsolete by introducing RELOADING tech. "EXACTLY. That's bothering me too. Sure, reloading is a fundamental part of most shooters but the Mass Effect universe 'fixed' that problem. And like MordeaniisChaos said, the HUD really doesn't feel like Mass Effect. Then again, I'm a sucker for ...
    19 hours, 12 minutes ago
Nov. 6, 2009
  • I thought Mass Effects version of the future took away all concern for ammo. Also, I really don't like this whole 'Shepard is pretending to be dead' business. I mean, Shepard completes his first mission as a spectre and instead of being bad ass in plain sight he now has to do it in the shady corners of the galaxy. That said, the game is looking to be great and the gameplay ...
    1 day, 16 hours ago
  • I don't know, the moments when the special effects are splashing of the screen it looks good but the parts where it is just the people on some set it looks kinda janky.
    2 days, 9 hours ago
Nov. 4, 2009
Nov. 1, 2009
Oct. 28, 2009
  • Great to see so many people jumping on the "OMG lawlz jrpgs are so lame and cliche" bandwagon. Anyway, this particular game doesn't seem to be that good.
    1 week, 4 days ago
Oct. 27, 2009
  • @Curufinwe said: " @RVonE: They don't pay a premium for MW 2, at least in the US its the same price.  It's funny that some people think Activision dumping dedicated servers for the PC version must be the way of the future, when there are developers like DICE who are using them for both console and PC games. "Here in EU my favorite online retailer has the 360 version of ...
    1 week, 4 days ago
  • @Curufinwe said: "Is Jeff really unaware that P2P matchmaking is a lagfest with more than 16 players, hence console shooters not having more than that unless the game is using dedicated servers?   "So doesn't that mean that the real problem is not the matchmaking itself but the lack of dedicated servers? Given the fact that console players pay a premium for their games, developers and publishers should really get on it ...
    1 week, 4 days ago
  • Nice. Jeff just blazes through this early part. It's clear that he has played this game a bunch.
    1 week, 5 days ago
Oct. 25, 2009
  • @PentaCube: I'm sorry. I'm just slow. I guess I'm not that well versed in all this hipster lingo of "DA QLs" and how that obviously relates to a Dragon Ball quick look and that, of course, this naturally means that someone needs to get his act together.  Thanks for spelling it out for me, everyone. I'm up to speed. For now.
    1 week, 6 days ago
  • @Metal_Mills said: " @ryanwho said: " Two DA QLs and now Dragonball. Unless QLs are drawn via random lottery whoever's in charge of this needs to get their act together. "What do you mean? "Yeah, I don't get it either. What is a DA QL? And why does someone need to get his act together?
    1 week, 6 days ago
Oct. 24, 2009
  • @Hailinel: That's the thing, no? Epicness is a quality, not a quantity. It has to do with a feel and resonance, or other such vague and indeterminate concepts. At the same time, quality is not uniform which allows me to say that this epicness is not that epicness. Anyway, the thing is that what I've seen from the pictures that were released I feel that the art direction is not ...
    2 weeks ago
  • @Dalai: yeah I hadn't thought it through.  @Hailinel: Of course. You are totally right about that. As I point out I'm here talking about the epicness of the original concept art. Like I said, I'm still intrigued by this game and it could become epic in a Mickey Mania kind of way but at this point it doesn't look like the kind of epic that we've seen a couple of weeks ago.
    2 weeks, 1 day ago
  • Yeah, that joke will only play in certain parts of the world.  Anyway, perhaps you've already seen it on Destructoid but some information has been revealed about the upcoming Wii exclusive "Epic Mickey". Game Informer put up a substantial article and an interview that deals with some of the specifics of the game. More interesting, however, is the visual material included in the article. More concept art is revealed and also ...
    2 weeks, 1 day ago
  • RVonE uploaded 1 new image
    2 weeks, 1 day ago
  • RVonE uploaded 1 new image
    2 weeks, 1 day ago
  • RVonE uploaded 1 new image
    2 weeks, 1 day ago
  • Vinny did great in this quick look. The game looks fantastic and I really like the clock puzzle, too. @Dryloch: I wouldn't say the upcoming God of War is a remake.
    2 weeks, 1 day ago
Added by RVonE on Oct. 24, 2009


Yeah, that joke will only play in certain parts of the world. 
 
Anyway, perhaps you've already seen it on Destructoid but some information has been revealed about the upcoming Wii exclusive "Epic Mickey". Game Informer put up a substantial article and an interview that deals with some of the specifics of the game. More interesting, however, is the visual material included in the article. More concept art is revealed and also some character models are shown; take the time to check the three videos that show Mickey in motion. 
 
Was this what you expected? Remember that concept art that first revealed this title? Remember when you went on to read that it would be for Nintendo's Wii? Remember how we then became divided; there were those that defended it and those that hated it (but the divide was actually more about the Wii's graphical capabilities than about the game itself). I do. I also remember writing that I was sceptical. Sure enought, the concept art has awesome potential and it certainly looked like they weren't messing around when they decided to call it Epic Mickey. But I had to voice my concern with how all this would be realized on the Wii's hardware. 
 
Now the obvious route for me is, of course, to write something like "I told you so" or some other dismissive comment. Instead, I will say that I'm actually kind of impressed. It certainly is not what I expected and seems a far cry from the epicness of what was revealed a couple of weeks ago. Still, reading Game Informer's article and looking at the new concept art, it seems that the developers are--at the very least--on track to deliver a quality Disney game. Don't get me wrong, I'm disappointed to see nothing--or very little--of the epic promise I've seen earlier. Putting that disappointment aside, it becomes clear that the guys working on this are truly trying to capture the glory seen in Mickey's past. Then again, there is this one screenshot in there of what appears to be an actual level and it kind of comes across as something straight out of a CDi-game. Yeah, remember that thing? 
 
Giving it more thought, this game seems very reminiscent of Mickey Mania  for the SNES. That was a great game that certainly lived up to Mickey's greatness in concept while also delivering a very solid side scrolling platformer. If the developers succeed in living up to this heritage, delivering it to this age of computer games, I will be very impressed. That said, maybe what I want more than anything is to just play Mickey Mania again.


Added by RVonE on June 29, 2009

Yeah, I haven't blogged anything in almost a year and I'm thinking of picking it up again (I used to write often on the "old site"). Anyway, I just now noticed (but maybe I'm just slow) that Giant Bomb is finally sporting some stylish adds on the front page--adds are all the rage, am I right? Yeah... I guess it was inevitable from day one. Still, I have some mixed feelings about it. Sure enough, I want our Giant Bombers to do well when it comes to the financial side of this thing. That said, I have really enjoyed an add-free Giant Bomb this past year. It just seems so... peaceful. Especially when I occasionally venture onto one of the other sites that cover "the industry", I'm always struck by how cluttered those sites appear--this is not in the least due to all the adds, of course. In contrast, returning to Giant Bomb can best be described as a quiet experience; it is part of the appeal of the site for me. But yeah, I guess I'll just have to adjust to this new situation. Like I said, I really want the guys to succeed with this project. If putting up with some adds is what it takes, then that's something I will be glad to get used to. What about you guys?


Added by RVonE on July 26, 2008

Did you guys have a lot of your submission approved? I know I have. But of course, if you submit a lot of stuff, chances increase on having something rejected. Up untill today there was one submission of mine that was rejected. However, when I woke up today I had an e-mail stating that another of my submissions was rejected. Not a big deal, of course, but I do want to write up a few sentences on this subject to show some of the rough spots of Giant Bomb.

So my first rejected submission was a picture with a watermark on it. While that was totally my own fault, I noticed the mistake only a couple of minutes after I submitted the picture. At the same time--this was on launch day--the guys over at Giant Bomb were swamped with all our submission. My watermarked picture was queued up, I knew it was a mistake, but there was nothing I could do about it because there is no way to edit your pending submissions. So for the next twenty hours, my submission just sat there. Lauging in my face, knowing how I would get a big fat red stamp that says "Rejected"! And sure enough, once the Giant Bombers got to my submission, it was rejected.

My second rejected submission is one I submitted last wednesday; three and a half days ago. It contained some minor edits to the Devil May Cry 4 page. At that time there were a lot of things that needed improvement on that page. But since our guys were avalanched under this constant stream of submissions, like I said, my submission was left pending for three and a half days. In the mean time someone else submitted changes to that page which were approved before mine. So now an edit was made to the Devil May Cry 4 page that made mine obsolete. At least, that is what I THINK. Of course, it could very well be the case that the other edit was submitted just a little while before mine and got approved making mine redundant. I don't know.

So what is up? First of all, Giant Bomb really needs to implement a way for users to make edits to their submissions queue. That way, anyone who notices a mistake in one of their submissions can opt to correct that mistake. Or, if that would be too much of a hassle for Giant Bomb, users should at the very least have the option to delete something from their queue entirely. Second, it is unclear whether edits to specific pages are handled in chronological order. If not, this should defnitely be corrected for it is the only fair way to handle submissions, I think. Of course, if edits are already handled that way, this whole deal is a problem of transparancy. In that case, it would be nice if there somehow was an option to see which edits are already proposed for a certain page. Such a system would enable users to make an informed decision on whether or not they want to submit an edit and avoid making redundant submissions.

What do you guys think?



Added by RVonE on July 25, 2008

So, in keeping with the World of Warcraft news, Blizzard's head of the design team for World of Warcraft--Jeff Kaplan--has confirmed that getting to level 70 will be easier once the Wrath of the Lich King expansion is released. Apparently some users on Blizard's World of Warcraft forums noticed that achieving level 70 has become easier in the beta for the upcoming expansion. Kaplan posted a response on the forum stating that they are "planning on speeding up leveling in the 60-70 range".
Apart from introducing a new charachter class, users will be able to grow their characters to level 80 when the Wrath of the Lich King is released.


Added by RVonE on July 22, 2008

Yeah I know, it's not an original blog title. I'm a bit out of ideas at the moment, cut me some slack, alright? :)
Anyway, apparently Blizzard has announced that there will be achievements for their money printing World of Warcraft.
Are you excited?! I know I'm not because I've never touched that game in my life, and I never will. I have seen what that game can do to people--or what people do to themselves because of that game. It isn't pretty.

Anyway, I guess it was kind of inevitable for Blizzard to take this route. They have to come up with ideas to make people come back to that game time after time, am I right?


RVonE's Reviews
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Date Joined: July 21, 2008
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Gender: Male
Alignment: Neutral
Points: 5,452 Points
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My Collection
a list of 1 item by RVonE
Jeff 4 days, 5 hours ago
Game of the Day: Rambo: First Blood Part II (SMS)
Lepuke 4 days, 5 hours ago
Still loving Borderlands and just picked up Dragon Age: Orgins... I'm busy in a good way :)
coonce 4 days, 21 hours ago
coonce is successfully processed
snide 1 week, 3 days ago
snide should finish DAO tonight.
BoG 1 week, 6 days ago
BoG no esta.
EpicSteve 2 weeks ago
be home in 17 days
Sil3n7 2 weeks ago
Sil3n7 hates somethingepic
dudacles 2 weeks ago
dudacles just put up his Prototype review; check it out!