This is great. I really love the music.
@Derecto said: "....why realoading ? does the future will be like this ?, going back and forth . First no realoding tech, then it goes obsolete by introducing RELOADING tech. "EXACTLY. That's bothering me too. Sure, reloading is a fundamental part of most shooters but the Mass Effect universe 'fixed' that problem. And like MordeaniisChaos said, the HUD really doesn't feel like Mass Effect. Then again, I'm a sucker for ...
I thought Mass Effects version of the future took away all concern for ammo. Also, I really don't like this whole 'Shepard is pretending to be dead' business. I mean, Shepard completes his first mission as a spectre and instead of being bad ass in plain sight he now has to do it in the shady corners of the galaxy. That said, the game is looking to be great and the gameplay ...
I don't know, the moments when the special effects are splashing of the screen it looks good but the parts where it is just the people on some set it looks kinda janky.
@Curufinwe said: " @RVonE: They don't pay a premium for MW 2, at least in the US its the same price. It's funny that some people think Activision dumping dedicated servers for the PC version must be the way of the future, when there are developers like DICE who are using them for both console and PC games. "Here in EU my favorite online retailer has the 360 version of ...
@Curufinwe said: "Is Jeff really unaware that P2P matchmaking is a lagfest with more than 16 players, hence console shooters not having more than that unless the game is using dedicated servers? "So doesn't that mean that the real problem is not the matchmaking itself but the lack of dedicated servers? Given the fact that console players pay a premium for their games, developers and publishers should really get on it ...
Nice. Jeff just blazes through this early part. It's clear that he has played this game a bunch.
@PentaCube: I'm sorry. I'm just slow. I guess I'm not that well versed in all this hipster lingo of "DA QLs" and how that obviously relates to a Dragon Ball quick look and that, of course, this naturally means that someone needs to get his act together. Thanks for spelling it out for me, everyone. I'm up to speed. For now.
@Metal_Mills said: " @ryanwho said: " Two DA QLs and now Dragonball. Unless QLs are drawn via random lottery whoever's in charge of this needs to get their act together. "What do you mean? "Yeah, I don't get it either. What is a DA QL? And why does someone need to get his act together?
Vinny did great in this quick look. The game looks fantastic and I really like the clock puzzle, too. @Dryloch: I wouldn't say the upcoming God of War is a remake.

Did you guys have a lot of your submission approved? I know I have. But of course, if you submit a lot of stuff, chances increase on having something rejected. Up untill today there was one submission of mine that was rejected. However, when I woke up today I had an e-mail stating that another of my submissions was rejected. Not a big deal, of course, but I do want to write up a few sentences on this subject to show some of the rough spots of Giant Bomb.
So my first rejected submission was a picture with a watermark on it. While that was totally my own fault, I noticed the mistake only a couple of minutes after I submitted the picture. At the same time--this was on launch day--the guys over at Giant Bomb were swamped with all our submission. My watermarked picture was queued up, I knew it was a mistake, but there was nothing I could do about it because there is no way to edit your pending submissions. So for the next twenty hours, my submission just sat there. Lauging in my face, knowing how I would get a big fat red stamp that says "Rejected"! And sure enough, once the Giant Bombers got to my submission, it was rejected.
My second rejected submission is one I submitted last wednesday; three and a half days ago. It contained some minor edits to the Devil May Cry 4 page. At that time there were a lot of things that needed improvement on that page. But since our guys were avalanched under this constant stream of submissions, like I said, my submission was left pending for three and a half days. In the mean time someone else submitted changes to that page which were approved before mine. So now an edit was made to the Devil May Cry 4 page that made mine obsolete. At least, that is what I THINK. Of course, it could very well be the case that the other edit was submitted just a little while before mine and got approved making mine redundant. I don't know.
So what is up? First of all, Giant Bomb really needs to implement a way for users to make edits to their submissions queue. That way, anyone who notices a mistake in one of their submissions can opt to correct that mistake. Or, if that would be too much of a hassle for Giant Bomb, users should at the very least have the option to delete something from their queue entirely. Second, it is unclear whether edits to specific pages are handled in chronological order. If not, this should defnitely be corrected for it is the only fair way to handle submissions, I think. Of course, if edits are already handled that way, this whole deal is a problem of transparancy. In that case, it would be nice if there somehow was an option to see which edits are already proposed for a certain page. Such a system would enable users to make an informed decision on whether or not they want to submit an edit and avoid making redundant submissions.
What do you guys think?
| Date Joined: | July 21, 2008 |
| City: | |
| Gender: | Male |
| Alignment: | Neutral |
| Points: | 5,452 Points |
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Jeff
4 days, 5 hours ago Game of the Day: Rambo: First Blood Part II (SMS) |
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Lepuke
4 days, 5 hours ago Still loving Borderlands and just picked up Dragon Age: Orgins... I'm busy in a good way :) |
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coonce
4 days, 21 hours ago coonce is successfully processed |
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snide
1 week, 3 days ago snide should finish DAO tonight. |
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BoG
1 week, 6 days ago BoG no esta. |
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EpicSteve
2 weeks ago be home in 17 days |
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Sil3n7
2 weeks ago Sil3n7 hates somethingepic |
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dudacles
2 weeks ago dudacles just put up his Prototype review; check it out! |
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