Something went wrong. Try again later
    Follow

    Fallout: New Vegas

    Game » consists of 25 releases. Released Oct 19, 2010

    The post-apocalyptic Fallout universe expands into Nevada in this new title in the franchise. As a courier once left for dead by a mysterious man in a striped suit, the player must now set out to find their assailant and uncover the secrets of the enigmatic ruler of New Vegas.

    Vault 34 just proved to me this game needs better maps...

    Avatar image for haggis
    haggis

    1674

    Forum Posts

    4

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 1

    #1  Edited By haggis

    Did anyone else find Vault 34 to be insanely convoluted? The maps in this game are very nearly pointless. I understand not wanting to make things too easy by laying out neat and clear maps, but my God what a mess. Especially with everything so damned dark. It took me forever to find my way around. I spent more time running around through corridors checking to see if I missed any doors than I did fighting the insane number of vault dwellers. Grrr.
     
    Yeah, I know it's a rant. I really love this game, but every once in a while the devs fell back on bad level design to make things longer and more difficult. It seems much more obvious in New Vegas than in Fallout 3.

    Avatar image for nintendoeats
    nintendoeats

    6234

    Forum Posts

    828

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 9

    #2  Edited By nintendoeats

    You mean maps as in a method of figuring out where you are, not as in level design, correct? 
     
    EDIT: wait no...I'm confused...

    Avatar image for wiseblood
    Wiseblood

    900

    Forum Posts

    24218

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #3  Edited By Wiseblood

    Yeah, the local map can be pretty useless sometimes.  In vaults and buildings it really needs to be separated by floors.

    Avatar image for thegreatguero
    TheGreatGuero

    8881

    Forum Posts

    918

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #4  Edited By TheGreatGuero

    I never bother with the local maps. Just the world map is all I need.

    Avatar image for haggis
    haggis

    1674

    Forum Posts

    4

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 1

    #5  Edited By haggis
    @nintendoeats: Kinda both, but mostly the first. The maps in VATS are mostly what I'm complaining about. But the fact that they're using lousy in-game maps to make specific locations difficult to navigate bugs the hell out of me. The maps suck all around, but Vault 34' combination of lousy maps and deliberately obtuse level design pissed me off a bit.
    Avatar image for galiant
    galiant

    2239

    Forum Posts

    117

    Wiki Points

    0

    Followers

    Reviews: -1

    User Lists: 0

    #6  Edited By galiant

    I agree. I wish the local map was better implemented.

    Avatar image for ch13696
    ch13696

    4760

    Forum Posts

    204

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 11

    #7  Edited By ch13696

    I'm not really worried about the maps inside the vaults or buildings. However, I would like a world map that's more like Morrowind or Oblivion. That way I can get the map in a strategy guide or the game box and post it on my wall.  
     

    No Caption Provided
    Avatar image for yoctoyotta
    yoctoyotta

    620

    Forum Posts

    254

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 2

    #8  Edited By yoctoyotta

    The local maps could definitely be better. I think they're trying to avoid having perfect schematics of every building though as if the PIP-Boy has to create the maps on the fly with some sort of sonar/radar type technology.
     
    Anyway, for what its worth, Vault 34 is way easier to explore if you Speech check the guard at the front door and refrain from killing anyone inside. Once the exploring is done,

    Avatar image for clinkz
    Clinkz

    1116

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #9  Edited By Clinkz

    Vault 34 was so fucking stupid. If its the one I'm thinking of with "Hard Luck Blues", it was so convoluted and confusing that as soon as I beat it I effectively put the game on hiatus for a few days.

    Avatar image for wiseblood
    Wiseblood

    900

    Forum Posts

    24218

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #10  Edited By Wiseblood
    @YoctoYotta: That's Vault 3.  Vault 34 is the heavily irradiated vault full of ghouls.
    Avatar image for nintendoeats
    nintendoeats

    6234

    Forum Posts

    828

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 9

    #11  Edited By nintendoeats
    @YoctoYotta: Perhaps some kind of Soliton Radar?....
    Avatar image for discoduck8k
    DiscoDuck8k

    508

    Forum Posts

    5297

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #12  Edited By DiscoDuck8k

    Yep, I always get confused inside any area with multiple floors, especially the vaults. No telling how many times I've looked at the map wondering how the hell I reach where the quest marker is telling me to go, then spent far too long finding the correct path. Unfortunately it isn't always obvious.

    Avatar image for fritzdude
    FritzDude

    2316

    Forum Posts

    3064

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #13  Edited By FritzDude

    Could been better of course, but i think it fits the game, and the pip-boy, just fine.

    Avatar image for minipato
    MiniPato

    3030

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #14  Edited By MiniPato

    I hate exploring Vaults. The positive things about Vaults is the creepy atmosphere and journals you can read of people slowly getting crazy or dead. Otherwise they are a bitch to navigate. Luckily I have a good sense of direction and can recognize rooms and hallway layouts to judge if I've been somewhere before, but even still it can still be difficult. But yes the map system could be a lot clearer and the level design needs to be less winding, it needs more structure.

    Avatar image for turbo_toaster
    turbo_toaster

    1056

    Forum Posts

    7

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 7

    #15  Edited By turbo_toaster

    UGH, Vault 34 took me at least two hours to finish because of that. 

    Avatar image for melcene
    melcene

    3214

    Forum Posts

    1475

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 9

    #16  Edited By melcene
    @ch13696: There is one in the strat guide... the only problem is that it's double sided and both sides are useful.
    Avatar image for ch13696
    ch13696

    4760

    Forum Posts

    204

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 11

    #17  Edited By ch13696
    @melcene said:
    " @ch13696: There is one in the strat guide... the only problem is that it's double sided and both sides are useful. "
    Yeah, I have the one for Fallout 3 and it's not very pretty. It's basically cluttered with points that I don't want to know about till I visit them. Hopefully whatever game Bethesda is working on right now will have a pretty damn good map.
    Avatar image for yoctoyotta
    yoctoyotta

    620

    Forum Posts

    254

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 2

    #18  Edited By yoctoyotta
    @Wiseblood said:
    " @YoctoYotta: That's Vault 3.  Vault 34 is the heavily irradiated vault full of ghouls. "
    Ah, yeah, you're right. The irradiated ghoul vault was a real pain in the ass to navigate, far more so than the raider vault. I did eventually learn how to get through there, but yeah, the multi-level BS with all the locked doors that could only be unlocked elsewhere was ridiculous. Decent weapons payoff though for the hard work. I was so pissed off when I learned I had to go back in there to get
    Avatar image for wiseblood
    Wiseblood

    900

    Forum Posts

    24218

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #19  Edited By Wiseblood

     Despite its flaws I really liked Vault 34.  One of the things I felt was missing from FO3 was areas where radiation was a real threat, and not merely a mild annoyance.  Sure there were areas with hospots where radiation would spike, but I loved the feeling of exploring a large area that was completely bathed in radiation.  Camp Searchlight was cool too.

    Avatar image for yoctoyotta
    yoctoyotta

    620

    Forum Posts

    254

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 2

    #20  Edited By yoctoyotta
    @nintendoeats said:

    " @YoctoYotta: Perhaps some kind of Soliton Radar?.... "

    Exactly! You know, now that you mention it, it wouldn't be too much of a stretch to imagine the Fallout and Metal Gear series' existing within the same messed up universe. And yeah, I know there's a thousand holes that could be punched in that theory, I'm just saying they'd be thematically coherent.
    Avatar image for nintendoeats
    nintendoeats

    6234

    Forum Posts

    828

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 9

    #21  Edited By nintendoeats
    @YoctoYotta said:
    " @nintendoeats said:
    " @YoctoYotta: Perhaps some kind of Soliton Radar?.... "
    Exactly! You know, now that you mention it, it wouldn't be too much of a stretch to imagine the Fallout and Metal Gear series' existing within the same messed up universe. "
    Oh god! Don't let the fanfic writers hear you...
    Avatar image for haggis
    haggis

    1674

    Forum Posts

    4

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 1

    #23  Edited By haggis
    @Wiseblood said:
    "  Despite its flaws I really liked Vault 34.  One of the things I felt was missing from FO3 was areas where radiation was a real threat, and not merely a mild annoyance.  Sure there were areas with hospots where radiation would spike, but I loved the feeling of exploring a large area that was completely bathed in radiation.  Camp Searchlight was cool too. "
    I can agree with you about the radiation. Fallout 3 didn't have many sections where radiation was a threat. But I didn't go into Vault 34 until pretty late in the game, knowing I'd need to stock up on Rad-X and Radaway before going in. So even though it was a threat ... it wasn't really a threat. I did head through (gosh, I forget now) Nipton pretty early on, which is irradiated and filled with ghouls, and wasn't quite prepared. Now that was cool. Tense, and it worked. Vault 34 had some good ideas, but not enough (for me, at least) to enjoy it much. Not to mention that my lockpick skill wasn't good enough to get the decent gun at the end, and I didn't have the right skill book to bump it up. I'm going to have to go back in next time I level up. At least I know where it is, now.
    Avatar image for ryanwho
    ryanwho

    12011

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #24  Edited By ryanwho
    @nintendoeats said:
    " You mean maps as in a method of figuring out where you are, not as in level design, correct?  EDIT: wait no...I'm confused... "
    Both could use an upgrade, but local maps are completely useless and the compass is fairly archaic. Lesser games have found much much better solutions. 
    Avatar image for xatmos
    xatmos

    111

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 19

    #25  Edited By xatmos

    Micro changes in air density, my ass. 

    Avatar image for zurv
    Zurv

    1041

    Forum Posts

    64

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 8

    #26  Edited By Zurv

    vault 3 was the only place that fucked me up.. ugh.. honestly that was the lowest point in game play for me.
    Avatar image for oldirtybearon
    Oldirtybearon

    5626

    Forum Posts

    86

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 0

    #27  Edited By Oldirtybearon

    Vault 34 was a total bitch. I found the vaults in Fallout 3 to be fairly easy to navigate and memorize, but in New Vegas they just seemed like an endless labyrinth meant to confuse and muddle the experience. I really wonder how the current version of Vault 34 made it past playtesting.

    Avatar image for killer_meatballs
    killer_meatballs

    532

    Forum Posts

    11

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 6

    #28  Edited By killer_meatballs

    Glad I wasn't the only one.  That vault F'd me up.  But I still love exploring them though.

    Avatar image for andheez
    Andheez

    648

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 8

    #29  Edited By Andheez
    @haggis: 
    @Wiseblood:
     
    I actually had the space suit from Repconn which has +40 to Rad Res. and then I read a Mag for Medicine and popped some Rad X, but even still I had to use a decent bit of Rad Away.  I agree HAVING to focus on the Rads was kinda cool, actually gave them a purpose, made me have to move faster.
     
    On a side note, I find the best way to deal with Vaults or any other confusing locations, is to basically go through the entire place killing everything and seeing everything, without looting or doing what you came to do.  Then doubling back.  A lot of those places are actually smaller then they first appear, and once you are running through it when its empty it becomes quick.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.