Final Fantasy XI Online

Final Fantasy XI Online is a video game that consists of 3 releases

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Join over 500,000 people from across the globe in the world of Vana'diel for your very own Final Fantasy adventure!

Overview

Final Fantasy XI is the first Final Fantasy game to be fully online.  Players create their own character to battle against the forces of evil in the world of Vana'diel.  Adventures first choose one of three nations to start in;  the Kingdom of San d'Oria, the Republic of Bastok and the Federation of Windurst.  Once placed in your nation  adventures can begin questing, leveling up their jobs,  partake in missions, begin crafting, or whatever social things they want to.  Currently there are over 500,000 active subscribers around the world.  The game is also the first MMORPG to incorporate cross platform play.  Players on the Xbox 360, PC or the Playstation 2/3 can all adventure together on the same worlds.  Another first for the MMO genre is the ability for Americans, Japanese, British, French, and German players to coexist on the same server.  The use of an auto-translation features gives the adventure the ability to communicate in a variety of languages like Japanese, English, French and German. 

Final Fantasy XI starts the player off with access to six core jobs.  These jobs included the warrior, monk, white mage, black mage, red mage and thief.  After the player gained level 30 on any single job that player was able to obtain quest to unlock advance jobs.  Those jobs include paladin, dark knight, beastmaster, ranger, bard, summoner, samurai, ninja, dragoon, blue mage, corsair, puppetmaster, dancer, and scholar. When an adventurer earns level 18 on any job, they are able to take on a quest to earn a "support job". A support job must be leveled independently of an adventurer's main job, but can be used to support the main job. A support job will always be half the level of the main job (for example: a warrior level 30, with a monk level 30 can set monk as their support job and become a Warrior30 / Monk15).

Playable Races

Hume
Hume
Hume

Humes originated in the Bastok regions and they have grown to populate much of Vana’diel.  Overall Humes have a good balance of every job and abilities.  Having a balance of intelligence and other high skill levels they make the perfect race to play any job in the game.  Bastok gives its credits to the Humes for creating what it is today.






Elvaan
Elvaan
Elvaan

Coming from San d’Oria, the Elvaan are proud warriors.  Elvaan are known for being very tall and slender along with having very pointy ears.  Excellent swordsmen this gives the Elvaan the advantage when it comes to combat and strength. Elvaan also have a high mind trait that makes them good healers.  They are a prideful race and nothing will break them of that.  Most Elvaan stay within San d’Oria and keep away from the outside business world.






 Tarutaru 

Tarutaru

The smallest of the races the Tarutaru are the most skilled race when it comes to magic.  They come from the nation of Windurst.  They train very hard to become masters of the magical arts.  Studying around the world gives them a very high intelligent along with a strong mind they are able to wield powerful magic.  Tarutarus are the best race when it comes to black or white magic.  After the destruction of Windurst during the Crystal War they rebuilt Windurst with the helping hand of the Mithra in which they have gained a good relationship with and who also call Windurst their home.





Galka
Galka
Galka

The Galka are the one most powerful race. They are given high strength and high hit points which they use to slay enemies.  Galka come from the Altepa Desert of Zepwellwhich is located to the southwest o Quon continent. However that city fell from an attack from the giant ant creatures over six hundred years ago.  Now living in Bastok they have been excellent miners they have helped the Humes in building up that nation, though some Galka dislike the Humes.  Also you can play as a male player.





Mithra
Mithra
Mithra

The Mithra live alongside the Tarutaru in the nation of Windurst.  Mostly only a female race, players are only allowed to choose to play as a female character.  Male Mithras do exist, but are extremely rare.  Mithras have a very high hearing ability and have long tails which give them a good sense of balance resulting in high dexterity and agility.  They are an excellent race to play as if you are a Thief or Ranger.  While very energetic, high curiosity and causing playful mischief the Mithra share a strong attitude of peace and prosperity which they display with the nation of Windurst.




Initial Jobs

Warrior
Warrior

Warrior


The Warrior is a strong DPS job in Final Fantasy XI.  They specialize in axe weapons and are very powerful when they use the support job ninja.  Dual wielding axes help warriors do a good amount of DPS.





Monk
Monk

Monk


The Monk job is another strong DPS class.  They are fully hand to hand combat job.  Adding STR and ACC helps the monk hit and do high DPS to enemies.






White Mage
White Mage

White Mage


The White Mage is the one of the main healing jobs in Final Fantasy XI.  They have the highest spells and with lots of MND there healing is the best.  Raising the dead is also a highly sought after trait for the White Mage.  With their Raise III ability they can resurrect any player that has fallen on the battle field and help reduce the exp penalty that was placed on the player for dieing.




Black Mage
Black Mage

Black Mage


The Black Mage is the damage dealing mage job.  Using dark and elemental magic the black mages are all about using high magic skills to do huge amount of damage to mobs.  





Red Mage
Red Mage

Red Mage


The Red Mage is one of the most popular healing jobs in FFXI.  Red mages can do wonders when it comes to mp regen.  With their refresh ability they are able to mp regen all of the mp based jobs in the party.  That ability helps cut down on the down time between mob pulls and give the party more exp per hour then having to rest after each mob pull.




Thief
Thief

Thief


The Thief job is damage dealing job.  Using their sneak attack (SA) ability, they deal a huge critical damage when striking the mob from behind.  When in combination with a weapon skill the damage is very high.  The thief job also gets an ability called trick attack at level 30.  Trick attack (TA) is used when the thief is behind any player.  The hate generated from that hit is transferred to the player the thief was behind.  So ideally you want the TA move to deal a high damage number for the biggest effect.  This move can be performed in sequence with sneak attack to form an ability called sneak attack trick attack of SATA.  This move deals more critical damage to the mob resulting in a high damage hit.  However, like mentioned above for the trick attack to have effect the player must be behind another player and for sneak attack to work the player would need to be behind the mob.  Also the ability of flee which increase your players movement for 30 seconds is sought after when subjobing the thief.  Treasure Hunter ability is sought after when farming, which increases the drop rate of items on mobs.


Extra Jobs

The following jobs are available to players after completing certain quests at level 30 or beyond.

Paladin
Paladin
Paladin

The main tanking class in Vana'diel, Paladins are blessed with naturally high Vitality, making their ability to take damage much more viable than that of other front line jobs like Warrior or Monk.  Paladins also have a selection of white magic at their disposal, allowing themselves to cast Cure spells to keep themselves alive, as well as retain hate on the monster, so only the Paladin gets attacked.




Dark Knight
Dark Knight
Dark Knight

Pretty much the opposite of Paladins, Dark Knights are very strong damage dealers, who are very proficient using either Scythes or Great Swords. Dark Knights also have a variety of Black Magic which also contribute to their damage output, but they also can obtain "Absorb" type magic, which allow Dark Knights to drain out certain attributes from their foes, and use it against them.




Beastmaster
Beastmaster
Beastmaster

The main solo class of FINAL FANTASY XI, Beastmasters have the ability to charm monsters, and use them to fight alongside them against others.






Bard
Bard
Bard

Quite possibly the most desired job currently in the endgame community of FINAL FANTASY XI, Bards have the ability to perform musical spells to provide support  to party members (such as Attack , Speed , etc.), and also remove and put on supportive and detrimental status effects on enemies.





Ranger
Ranger
Ranger

The ranged attack masters of Vana'diel, Rangers are proficient with the arts of Marksmanship and Archery.  The weapons you could expect to see Rangers with are Crossbows, Bow, and Guns.
 
 
 
 
 
 
*Other job classes are available (such as Ninja, Summoner, etc.) but require expansion pack data to be installed.


Transportation

While walking and running is sure one of them, there are 4 main types of easy and fast transportation in the world of Vana'diel.

Chocobo
Chocobo
Chocobos


Chocobos are the equivalent to mounts in popular MMORPGs.  Chocobos are giant birds that are unable to fly.  They have giant legs however, that can transport you at very high speeds.  Elvaans in particular were some of the first to tame and use as a form of transportation.





Ferry
Ferry
Ferries


Ferries in Final Fantasy XI are used as huge cargo ships to transport goods across the seas of Vana'diel.  Adventures can ride on these ferries if they plan on visiting another continent.  Ferries are powered by combustion engines that were made in Bastok.  Adventures are also attracted to these ferries because of the good fishing a person can do while riding them.  However, sometimes players can catch rare monsters that can attack them or the other players aboard the ship.




Airship
Airship
Airships


Airships are one of the fastest transportation methods in Vana'diel.  These giant airships are powered by crystals and were built by Cid one of the most genius engineers to date.  Airships have there main hub in the Duchy of Jeuno.  They fly to each nation San d'Oria, Windurst and Bastok.  Also flights to the Island Kazham are available.  It cost 500,000 gil or does a quest to gain an airship license however a player must be rank 5 before they are able to start the quest.  Players can get a license to ride the Kazham airship after doing a quest.




Teleport
Teleport
Teleportation


Teleportation is the fastest way to travel.  However this transportation method is limited to white mages that have access to specific magic spells.  White mages are able to teleport themselves or anyone in their party.  However, white mages can only teleport to certain teleportation crystals.  If players want to have a white mage teleport them to these teleport crystals a player must first touch that teleport crystal to gain a key item that gives them access to that teleportation crystal.




Expansions

Rise of Zilart
Rise of Zilart
Rise of the Zilart


This expansion added a new story line along with tons of new areas for people to venture in.
This expansion is also required for all US versions of the game, but it was released together with Final Fantasy XI in the US.

Highlights of the expansion

  • Adds new advanced job classes Samurai, Dragoon, Summoner, and Ninja.
  • 40 New areas added
  • Gives you access to 18 Rise of Zilart Missions


Chains of Promathia
Chains of Promathia
Chains of Promathia


The second expansion in the series was released on Sept. 21, 2004

Highlights of the expansion
  • Adds five new Regions
  • Adds a new storyline tiled Chains of Promathia Missions.




Treasures of Aht Urhgan
Treasures of Aht Urhgan
Treasures of Aht Urhgan


The third expansion in the series was released on April 18, 2006

Highlights of the expansion
  • Adds three new jobs Blue Mage, Corsair and Puppetmaster
  • Adds Chocobo Raising, Chocobo Racing, Chocobo Circuit
  • Adds new battle field called Pankration
  • Adds Assault, Besieged, Salvage and Einherjar battlefields
  • Adds 12 new adversaries
  • New mission story line
  • Tons of new quest and equipment

Wings of the Goddess
Wings of the Goddess
Wings of the Goddess


The fourth expansion in the series that was released on November 20, 2007

Highlights of the expansion
  • Lets you travel back in time with 8 new regions
  • Adds 11 new adversaries
  • Adds 2 new job classes Dancer and Scholar



Add On Content

Square Enix announced on November 22nd, 2008 that they will be releasing new, downloadable additional content packs for FINAL FANTASY XI, which will be made available through the PlayOnline service on all supported platforms.  Three packs were announced:
  • A Crystalline Prophecy – Ode of Life Bestowing (Available since April 9, 2009)
  • A Moogle Kupo d'Etat - Evil In Small Doses (Available since July 20, 2009)
  • A Shantotto Ascension - A Legend Torn, An Empire Born (Available since November 10, 2009)
All add-on scenarios cost US$9.99 individually, or can be obtained by purchasing the FINAL FANTASY XI: Ultimate Collection compliation disc, which is available on Xbox360, and for PC either by DVD-ROM install, or through STEAM.

Worlds

Currently there are 32 Worlds (servers) that average about 2-3k players on at any given time.  At daily peak times, during weekends, and holidays, servers can have as many as 4-5k people on at any given time.  Each server is named after a summon or character that appears in the Final Fantasy Franchise canon.

Policy Enforcement

The Final Fantasy XI development team has been actively banning people who violate the terms of use (TOS).  This includes Usage of tools that allow enhanced character movement, Usage of tools that circumvent game mechanics with respect to the timing of ability, tools to automatically repeat a particular action, Gil and item exchange for real world money.  Instances of areas or monster monopolization, Usage of synthesis and auction houses for RMT (Real Money Trade) activities, Involved in compromised accounts, Accounts from people that were previously confirmed to have RMT connections.
 

Special Task Force

Since the formation what Square Enix calls the "Special Task Force", they have been banning on average 10,000 accounts per month.  They have removed hundreds of billions of Gil, which has made the economy much more stable, and within the control of regular players. Recent actions against violators of the terms of service have included:
  • Level restrictions on certain quests and missions to prevent new characters from amassing large quantities of gil quickly upon completion, deleting the character, creating a new character, and repeating the quest.
  • Adjustments to the fishing system, where all new characters under 14 days old and/or under level 20 amass fatigue at a much quicker rate when fishing, therefore lowering their effectiveness. This was an RMT countermeasure against Gilfarmers who would create many accounts using the, then new, 14-day free trial service, and essentially fishbot en masse to make money.
  • The introduction of an "Auto Jailer" feature, where the server regularly monitors player data throughout the server, and whenever it detects an action the is abnormal to regular game activity (Speedhacking, warping to different positions on the map using third party tools, etc.) it automatically sends the offending player to Mordion Gaol (GM jail), and the account is suspended/banned for the offense.
 

Account Theft

When the countermeasures above were put into effect, the overall market for RMT went down.  In response to this, account theft amongst players became a very large problem.  RMT groups began stealing accounts in large numbers, trading all the sellable items to a "bank" character  to put up for sale, dropping all the non-sellable items, and then leaving the character high and dry, with no recourse available to get the items returned.
 
After much time, Square Enix introduce and character rollback program, in which players could contact them as soon as an account was compromised, and have the account locked out to prevent further damage.  Then a character rollback can be performed, where all the data can be restored to as it was prior to the account being stolen.
 
In addition to this, Square Enix introduced the "Square Enix Account" system, where FINAL FANTASY XI players could sign up and receive a Security Token, which makes their accounts nearly 100% secure from unauthorized access.
 
As a result of these countermeasures, RMT on FINAL FANTASY XI been nearly eliminated entirely. Still, some smaller RMT groups still try to continue on, so the battle against them appears as though it will be an endless struggle, but Square Enix has shown a nearly unparalleled commitment to rid the game world of the problem.
 

Soundtrack

 
Disc 1
 
   1. FFXI Opening Theme
   2. Vana'diel March
   3. The Kingdom of San d'Oria
   4. Ronfaure
   5. Battle Theme
   6. Chateau d'Oraguille
   7. Batallia Downs
   8. The Republic of Bastok
   9. Gustaberg
  10. Metalworks
  11. Rolanberry Fields
  12. The Federation of Windurst
  13. Heavens Tower
  14. Sarutabaruta
  15. Battle in the Dungeon
  16. Sauromugue Champaign
  17. Mhaura
  18. Buccaneers
  19. Battle Theme #2
  20. Voyager
  21. Selbina 

Disc 2
 
   1. Prelude
   2. Regeneracy
   3. Hume Male
   4. Hume Female
   5. Elvaan Male
   6. Elvaan Female
   7. Tarutaru Male
   8. Tarutaru Female
   9. Mithra
  10. Galka
  11. Airship
  12. The Grand Duchy of Jeuno
  13. Ru'Lude Gardens
  14. Recollection
  15. Anxiety
  16. Battle in the Dungeon #2
  17. Blackout
  18. Mog House
  19. Hopelessness
  20. Fury
  21. Tough Battle
  22. Sorrow
  23. Sometime, Somewhere
  24. Xarcabard
  25. Despair (Memoro de la S^tono)
  26. Castle Zvahl
  27. Shadow Lord
  28. Awakening
  29. Repression (Memoro de la S^tono)
  30. Vana'diel March #2

Game Name Final Fantasy XI Online
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Original US Release Oct. 28, 2003
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Aliases FFXI
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