Overview
Flying Hamster is a lighthearted side-scrolling shoot 'em up developed by The Game Atelier for PlayStation Minis, and later ported to iOS. It features a heavily armed flying hamster fighting his way through 6 levels filled with horrible animals that are constantly kidnapping his girlfriend.
On December 19, 2012, an upgraded "HD" version with new modes, trophies and online leaderboards was released for the Vita in Europe.
Gameplay
The game is a side-view fixed scrolling shoot 'em up, where the player has move around the screen and destroy or avoid the constant stream of enemies. Newton has three health points, and loses one each time he makes contact with a bullet or an enemy. If all three are lost, Newton is knocked down and the player must spend a credit to continue. If all 5 credits are used the game ends, though the level select feature allows the player to restart from the current section of the level with full heath and credits.
Weapons
Newton starts our armed only with his spit, which are the weakest weapon in the game, but have unlimited ammo. He can upgrade his offensive capabilities but filling his mouth with everything from bees to fire, but their ammo is quickly expended so the player must constantly be on the look out for more. Each weapon has to attacks - a normal one, and a more powerful special attack that has to be charged for a few seconds.
Weapon | Normal attack | Special attack |
---|
Banana | Short-ranged projectile that boomerangs back past Newton | Three bananas circle around Newton as a shield |
Bee | Homing missile | An arc of bees flying to the right |
Beer | A tight stream of beer | A wider stream of beer |
Egg | Exploding eggs fly to the right with a slight downwards arc | Newton drops a big exploding egg below him |
Fire | Small fireball | A constant stream of fire |
Spit | Small projectile | Large projectile |
Sunflower seed | Rapid fire | Two streams of rapid fire seeds |
Tomato | Three tomato spread | Giant tomato that explodes into many smaller tomatos |
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