Finished it right before bed on a work night because of my enormous, wrinkly brain.
I have many Thoughts and also Feelings about the final stretch, but the stuff that most sticks in my craw is the post-interview quest lines for everybody (which I mostly did in a big bunch when most Grumpuses were back in Snaxburg). Not the quests themselves--they're fetch quests, you know, videogames--but where they go narratively, which is to say that most of them go dark dark dark. Wambus and Floofty (!) are the only ones that find some worthwhile, productive, healthy places to be, mostly from their own efforts. (Triffany seems pretty alright throughout, doing the fulfilling work she clearly wants to be doing.) Everybody else, though, even my beloved Himbo King Chandlo, just burrows deeper and deeper into their insecurities and eventually just gives up on it.
I didn't finish all of them. When I got to Beffica's final quest, I fed her two Green Lollives, an Inchwrap, and a Pinkle, and the game read only one of those as "green." Don't know if bug or what*, but I'd already about had it with cop-ass-Beffica-who-needs-to-mind-her-own-business, and decided I wasn't doing this anymore. I'd started to feel for her as she went through the poisonous environment she was running from in the first place (she kind of already had a parasite before she arrived on the island), but joining her in her toxic games wasn't helping her feel better or get to any healthier a place. Because why would it? Nor was (for the most part) feeding the dependencies and hungers of the other Snaxburgers. Because why would it?
At first this whole sequence of quests left a sour taste in my mouth, which was why I left the last few behind and just beelined for the end. It felt like trying to make a depressed person "happy" by just doing whatever it is they tell me they want, and since they're videogame fetch quests, that's the only option I have for showing them any kind of support. It sucks here as much as it does in real life, and ends in the same frustration and tears for all involved. But the more I thought about it, the more sense that makes in the context of where the story goes ultimately, that feeding the beast is never going to fix anything. Floofty (of all the dangerous psychos) comes to their enlightenment through connecting with Snorpy and understanding something outside of themselves, and Wambus gets there by coming to grips with loss in a meaningful way, and neither were the direct result of my actions. The rest just sink deeper after finding that having their immediate wants met wasn't accomplishing anything real. The videogame-ass trope of "Get Thing/Kill Guy to fix me" was never going to fly here any more than it does anywhere else.
I lost Beffica and Snorpy in the big action set-piece at the end (which I thought was fine and an interesting inversion of the core gameplay stuff, though tonally a little abrupt) and Beffica's death speech was easily the darkest shit in the whole game, shockingly so. And Snorpy's death made Chandlo sad, which made *me* sad because I want Chandlo to be happy.
EDIT: Also am still a little sketchy with how the ending set-piece handles its stakes. I don't know if the player can perfect that sequence so no one takes a hit, but it seems clear that no matter how poorly I was doing I was never taking damage. The other Grumpuses were paying for it, and I'm still not sure how I feel about that.
Gave me a lot more to chew on ( :) ) than I expected I'll say that much.
* Probably I was supposed to make her green and making her arms into Lollives turned them pimento red and fuck this come on
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