Delete: SNK Boss Syndrome
Also, I have an objection with the name; it seems very much like something from TV tropes, named after a specific proper noun, without any description of what the concept actually entails.
Perhaps this would just be better off as a list?
I'm pretty sure this describes bosses that are actually programmed to read your moves as you do them, or even predict your moves before you do them. That makes them incredibly difficult, and SNK is notorious for implementing that sort of AI. I think it's fine as is, since it describes boss difficulty fairly objectively, and has defined characteristics.
As the page's creator, I did not write the bulk of the article's text. However, I gave it that title because I have actually seen "SNK Boss Syndrome" used in conversations in the past. Heck, just do a Google search on the term and you'll see a bunch of results pop up immediately. The Giant Bomb wiki entry isn't even the first result.
What the article text describes and what he page is meant to associate with are fighting game boss characters of a specific design that are categorically designed to destroy the player. Bosses with features such as abnormally high attack priority, super attacks that are nearly impossible to avoid or defend against, and button-reading AI designed to counter everything that the player throws at it.
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