Just played through the first mission of the game and I'm kind of amazed at how terrible it is? There's an overall lack of polish which is somewhat expected and excusable for a smaller project like this but fundamental aspects of the game are really poorly designed.
The combat is extremely stiff, and not in a deliberate Souls way. Attacks launch in the same direction as the camera which is locked behind-the-back and has a painfully slow default turning speed that isn't much better even when maxed out. You can gain better control of your attacks by locking on to an enemy which then zooms the camera in, giving you less situational awareness especially given the fact that you can only change lock-on targets if they're on screen. This is a problem considering that even in the first mission the game was throwing groups of 6+ enemies at you at a time. The groups of enemies also don't help when your 'backstab' equivalent has a lengthy but non-invincible animation. I never died because I was on the easiest difficulty but it felt extremely bad to play, which strikes me as a problem for a hack-and-slash dungeon crawler. It reminded me very much of licensed character action games from the PS2 era.
The baffling design decisions extend to parts outside of the combat too, like putting chests beyond icy paths that required a timed buff to be traversed safely but then having the chest animation and loot spawning take time to resolve, littering the floor with traps that you can just trigger and then harmlessly back out of before they do damage etc.
I don't want to sound like I'm taking glee from taking a giant dump on this game but it's just sort of surprising to me that a relatively high profile, if modestly budgeted, game has so many poorly designed aspects in 2021.
Has anyone else given this a shot? Am I completely off base on this?
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