I have more impressions:
- The movement speed change isn't as drastic as I thought compared to Halo 4. I've been playing the original 3 on MCC, and whenever 4 showed up there was a noticeable speed increase. This seems more in line with that, but the mobility provided by the thrusters is fantastic. So fun to dodge midair, makes evasion a smarter play, and pursuits are more intense. The clamber ability makes me look at the maps in a different way. Instead of a series of corridors and open areas, there's potential for a lot of fun side paths with more tactical options.
- The weapon sounds are a letdown. The assault rifle doesn't sound beefy at all, but I'll need some more time to either adjust or complain more.
- Grenades seem better than they did in 4. This was my biggest problem with that game, so I hope they don't neuter them in the final game.
- The fake teamspeak is quite alright. I muted everyone, as I do (let's say the first lobby was off to a bad start). But this made it feel more like a team game and turned out to be pretty handy.
- I hate the new scopes. I don't mind every weapon having a zoom feature or anything, but I don't like the design of the iron sights. I wish there was a way to just go straight to a scope view instead of looking at the fancy new sights.
- I immediately went to the recon control setting. I'm sure the new layout is logical, but it felt great with the old setup.
- I've had several lobby issues. Last game had 4 failures before I got into a game.
- It looks nice for a game in this state. Like the audio, I'm looking forward to seeing what some polish and improvement will do.
All in all, I'm enjoying it and looking forward to playing more. Tweaks need to be made here and there, but for a first time out this early it's making a strong impression.
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