I actually got into this series more than I ever got into traditional Mega Man games, which I suppose shouldn't be a surprise, since it's pretty much the closest the franchise ever got to a Mega Man RPG. (I'm sure it also brought out my latent TCG obsession.)
I think the first game is by far the weakest, even far behind 4. It lacks practically all the combat complexity of later games and everything about it is very rudimentary by comparison. I thought 4 was alright. It had issues, but it was kind of a transition period for the franchise and I still had fun with it. (It was also the first game that both my brother and I bought a copy, so it was the first time I got to try the competitive multiplayer.)
I think 3 was the pinnacle of the series though. It really honed the gameplay from the first two games and really brought out the whole "deck-building" concept. It was the first time that it felt like you needed a really cohesive "deck" to succeed. The story was even pretty decent. If I were to recommend one game in the series to play it would be 3.
5 and 6 were also pretty good. 5 had some interesting strategy elements, and 6 was kind of like 3 to the second half of the series. It honed many of the elements that 4 introduced. Not quite on the same level as 3, but still a lot of fun.
Of yeah, there's also that GameCube game that tried to turn the series into a more traditional Mega Man game. I didn't get very far with it because it's hard as freakin' balls. I may be totally off-base, but I thought it was harder than any traditional Mega Man game I've played.
I never got that into Starforce. I played the first one and thought it was alright, but didn't bother with the rest. It basically felt like a stripped-down BN game with all the Mega Man references altered to be almost unrecognizable. (Mega Man is basically some kind of alien wolf ghost thing.)
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