Gameplay Mock-up

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StutteringBilly

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Edited By StutteringBilly

 

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1. Current Score

2. Passenger Happiness/ Current Route Timer

3. Bus Stop
  • Coming to a complete stop within the “blue” bus stop zone results in a score multiplier. The further the player stops from the “blue” stop, the fewer amount of points they receive and there is a drop in the happiness of the passengers.
  • Consecutive “blue” bus stops add to the score multiplier.
 
4. Users Bus
  • The bus travels with momentum (the faster you go, the faster it takes to stop). Players will have to gauge how much distance they need to stop within in upcoming stop zones.
 
5. Speedometer

6. “Next Stop” Ticker - Ticker flashes on screen before next bus stop comes into view.

- Billy
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StutteringBilly

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#1  Edited By StutteringBilly

 

No Caption Provided

 
1. Current Score

2. Passenger Happiness/ Current Route Timer

3. Bus Stop
  • Coming to a complete stop within the “blue” bus stop zone results in a score multiplier. The further the player stops from the “blue” stop, the fewer amount of points they receive and there is a drop in the happiness of the passengers.
  • Consecutive “blue” bus stops add to the score multiplier.
 
4. Users Bus
  • The bus travels with momentum (the faster you go, the faster it takes to stop). Players will have to gauge how much distance they need to stop within in upcoming stop zones.
 
5. Speedometer

6. “Next Stop” Ticker - Ticker flashes on screen before next bus stop comes into view.

- Billy
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ThePhantomnaut

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#2  Edited By ThePhantomnaut