I don't mean this in an offensive way, but from what you're describing you sound either very young or very naive. Or very hopeful, i guess. It's not a bad thing, but reconsider the way you pitch yourself. If I were a developer looking for work and I read this thread, there's no way I'd consider working for someone who doesn't seem to have any clue about the process and logistics of developing a game. Why would I make someone else's ideas when I am qualified to just go make my own. Money? Plenty of people have money who also know the business. You sound like you need to put the work in instead of just expecting others to make your ideas for you.
First of all, you are never going to get anyone on board for a project of the size you are talking for free. You have to give them a reason to come to you. If you were a big name in the industry maybe you'd have some weight to throw around, but since you have to ask random internet people what to do about staff I'm assuming you haven't made a name for yourself. That leads me to another point... don't ask random internet people. If you want to look qualified you have to be professional. This isn't the place for a business professional to get their ideas.
Second of all have you ever heard of scope? You need to consider yours. Your description for a game sounds insane. Add onto the fact that it would be an mmo? Do you hope to be developing for 15 years, or do you plan to have a team the size of ubisoft? Just cause the No Man's Sky team can defy expectations doesn't mean everyone can be miracle workers with the size of a project.
Third, mmo's are among the worst games to develop. So many are out there and so many are dead. Can your game beat Warcraft or Final Fantasy? No? Well, good luck maintaining a player base for your game that took 15 years to make. Assuming you got there without going bankrupt first.
Not trying to be mean. I encourage you to pursue game development if that is what you really want. But take the time to learn before you decide you're going to make the next WoW with an unpaid team of internet devs. Get some game making software and start making random stuff. Whatever aspect of game design that you think you are best at. Teach yourself to be a dev and work your way into the industry if this is what you want to do. If you are already qualified to skip these steps and be an idea's guy then go apply to company's or start kickstarters instead of coming here. I'll be honest, though, there are actually very few idea guys and chances of getting a position like that are slim unless you put in the hard work and climb over everyone else.
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