I bought Resident Evil 4 on Steam recently and I noticed that while 60 fps works great and makes it much better than the old 30 fps, some stuff like the fire, explosions and the rifle reloading animation still run at 30 fps. And after reading some patch notes, apparently some other stuff was weird at launch too (like the chicken laying eggs twice as fast) although they have been fixed.
This got me looking into games that have problems running at 60 fps and apparently there are a few, including Halo 1 on Xbox One, which has some of the background animations still locked at 30 fps despite the game being in 60 fps (according to Digital Foundry) even though they are minor problems.
So that got me wondering why is that? Obviously most games have no such issues, but why would some have problems? I understand it has to do with the way animations were keyframed and while I understand what keyframing means, I dont understand why it only affects certain games.
Log in to comment