I recently finished The Evil Within, and while I debate whether or not I've played enough games to make a list of anything in the year 2014, I thought I'd talk about this one- because it sure gave me a lot to think about following the nightmare adventures of gruff detective guy Sebastian Castellanos. From what I can gather from the internet, it's a very divisive game and I can perfectly see why.
I still had fun with The Evil Within. Or rather, that kind of Souls-like fun where it gets hard to decide if it's awesome or bullshit.
The Evil Within (Saw What You Did There)
The Evil Within (or TEW, a great acronym) is billed as survival horror with an over the shoulder camera to evoke third person shooter action and more importantly, Resident Evil 4. I suppose it's an inevitable comparison to make considering the director is Resident Evil guy Shinji Mikami, but I can say that if you try to play TEW like RE4, you're not going to have a good time. Many of the enemies are built to exploit that kind of mindset as they have whole combo strings and running grabs, so if you try to do your one step backwards to aim and shoot you're going to get caught every single time. There is a lot more running this game, both in and out of combat. So as a minor pro-tip, you're going to want to upgrade stamina. Just saying.
Overall it is a rough game. It's pretty easy to see where it lacks polish as you play, and I'm not just talking about those letterboxes. I played this on the PS4 and adapted to the black bars sandwiching the screen. You can argue if it's stylistic choice or a design element to keep the game from collapsing into itself, but there's really only one boss fight where it's really noticeable as it's almost impossible to keep an eye on the ground and the ceiling at the same time. Luckily there are combat options to mitigate this. But the letterboxes and unpolished edges didn't kill the entire experience for me. I don't know, maybe I'm not that picky. But I feel like Skyrim was a bigger mess on the technical side if I had to pick a more guilty culprit.
Really my biggest problem with TEW on the deepest levels of opinion is the aesthetic. The unfortunate part is that the game doesn't feel like it has its own identity. It's main inspiration and art direction is taken straight from the Saw movies. So for me, it doesn't have much to do with horror and is more torture and mutilation with characters you don't have much reason to care about even when they're getting split apart. The game leaves nothing to imagination. Nails in brains, crazies with chainsaws, barbwire through the skin, blood by the gallons, and other stuff that makes TEW feel like a lost Doom level.
I know some people will be into that. But it's not very scary and feels like raw gore is trying to carry the whole thing. What's also a shame is that there's a psychological aspect they could have done much more with if they weren't trying to pile on the gore. There's only one or two enemies I find with really fantastic designs, and one of them is Safehead, or the Keeper, who has played a lot in the promotional material. Maybe you wouldn't think that a guy wearing a safe box for a head would be that great. But he has a lot of animations that sell the idea perfectly. My favorite of which is him smacking his head with his hammer to make a great clanking noise. It's so good.
Kneecaps are the New Headshots
When it comes to playing the game, like I said before it's not the smoothest experience. But I still had fun because The Evil Within places a weight on ammunition and supplies I don't find very often. Every bullet is a celebration. Every healing syringe is a fist pump. Every new gun is a block party. Scavenging areas and picking up stuff feels so great that exploring the somewhat ho-hum environments is still very satisfying. They also like to hide keys (in really ridiculous spots) that open up locked boxes in the save room that give you extra ammo and other bonuses. Whenever I found a key, I was always super pumped to get back to a save room to see what I got.
I will say that TEW has one of the roughest starts I've ever seen in a long, long time. Before you get your crossbow and other weapons, the two-three hours or so are a major slog. There's a unreliable stealth mechanic the game expects you to lean on until you get more bullets or supplies. But the major strategy or spin TEW tries to put on shooting zombies is blasting their legs so they fall down and you can set them on fire with a match. For the majority of the enemies and bosses, setting them on fire is a big deal. It either kills them instantly or does tons of damage. And if there's a crowd, the fire spreads so you can waste three or four enemies with one match and save yourself lots of bullets. Helping this is the agony crossbow with various trap bolts that can immobilize enemies, blow them up, freeze them and more. The game is really built around it, so, you really want to use it. Seriously, don't save that shit. Just use it.
You can still headshot enemies if you want, but how the aiming works and the way enemies shamble and stumble about, it's much harder than say... a residence of evil in the fours.
The Instant Kills Within
The other really big thing is that... The Evil Within has bucket loads of things that will kill you instantly. So much so that your health bar doesn't even really matter. Almost every single boss will kill you as soon as they touch you. I can see where it's meant to establish tension. You really don't want crazy spider lady to slap your shit... but it just makes TEW super punishing and unforgiving. And if you manage to die three or four times on a boss encounter the tension is gone and all that is left is frustration and aggravation. That's not even including many of the traps and extended sequences where failure means instant death. Another pro-tip is to save all your upgrade goo for anything but your health bar. Your health bar is like points in Who's Line is it Anyway? It just doesn't matter.
The bosses are definitely the low point of the game except for Safehead guy. He's one of the rare encounters who doesn't blast you instantly if he touches you, so that's probably why I actually had fun with him. He's more of a hazard while you battle other things in the environment and while that might sound annoying, he's pretty well balanced so that it's not a real hassle. There's more going on with Safehead than all the other boss encounters so you actually have time to enjoy what's happening.
"I'm a police officer. Maybe I should help you."
I'll finish things up here with one of my favorite lines from the game found above, which comes from Sebastian Castellanos the player character. It perfectly sums up his deal as he's nearly a blank slate. He's Mr. Detective Guy in a bad spot. There are files in the game that fill in his backstory, but it never plays into the main plot or any meaningful way. You could switch him out with anyone and it would hardly matter. The other thing is how he doesn't seem to pay much attention to what's going on even when other characters are explaining the gravity of the situation. As a detective, he never seems to have the appropriate reaction to what's going on. Maybe he's been there and done that, but there's no way to know as he fails pattern recognition and asks dumb questions like "Am I going crazy?" ten hours deep into the story when a doctor has already laid down just how severe the stakes are.
As a few final pro-tips, don't upgrade your melee. Whether it's at level 1 or level 5, it's always junk and a waste of valuable upgrade points. Stick that into your ammo stock or literally anything else. Also, if you find a certain powerful weapon known to pop up in games like these, don't try and save it for the final boss. You'll just end up disappointed. Trust me.
Log in to comment